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authorKenneth Russel <[email protected]>2005-05-27 19:45:51 +0000
committerKenneth Russel <[email protected]>2005-05-27 19:45:51 +0000
commit9d209d3b6ae12604e666d7b655bd1f19e70ee48b (patch)
tree5eb780835a316cbb62a9718a2757a3d51c31adb5 /src/demos/hdr/shaders/cg/shrink.cg
parent02acfb8e24959f43cada34366598236a51b782bb (diff)
Added Java/JOGL port of NVidia HDR demo.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@80 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/hdr/shaders/cg/shrink.cg')
-rwxr-xr-xsrc/demos/hdr/shaders/cg/shrink.cg17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/demos/hdr/shaders/cg/shrink.cg b/src/demos/hdr/shaders/cg/shrink.cg
new file mode 100755
index 0000000..7e01947
--- /dev/null
+++ b/src/demos/hdr/shaders/cg/shrink.cg
@@ -0,0 +1,17 @@
+// downsample float image by half
+
+#include "hdr.cg"
+
+half4 main(fragin In,
+ uniform samplerRECT sceneTex : TEXUNIT0
+ ) : COLOR
+{
+ // should calculate texcoords in vertex shader here:
+ half4 c;
+ c = texRECT(sceneTex, In.tex0.xy);
+ c = c + texRECT(sceneTex, In.tex0.xy + float2(1, 0));
+ c = c + texRECT(sceneTex, In.tex0.xy + float2(0, 1));
+ c = c + texRECT(sceneTex, In.tex0.xy + float2(1, 1));
+ c = c * 0.25;
+ return c;
+}