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author | Sven Gothel <[email protected]> | 2013-06-17 09:42:06 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-06-17 09:42:06 +0200 |
commit | e2960f0e707446e065b7e7b815c8acbf3b8790ca (patch) | |
tree | 8613652b469a5b6f612952b78fcbe96f2a43b626 /src/demos/hdr | |
parent | 8b9eb4687d94426615e9de28b91af6a20a01f5b8 (diff) |
HDR: Add resource re: floating point filtering ..
Diffstat (limited to 'src/demos/hdr')
-rwxr-xr-x | src/demos/hdr/HDR.java | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/demos/hdr/HDR.java b/src/demos/hdr/HDR.java index faab668..746ea7d 100755 --- a/src/demos/hdr/HDR.java +++ b/src/demos/hdr/HDR.java @@ -48,6 +48,8 @@ import javax.swing.JOptionPane; Currently not working due to loss of pbuffer attributes [floating point buffer, etc]. Need to evaluate proper floating point texture solution. + + http://www.opengl.org/wiki/Floating_point_and_mipmapping_and_filtering */ public class HDR extends Demo { |