diff options
author | Sven Gothel <[email protected]> | 2014-05-27 04:25:26 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-05-27 04:25:26 +0200 |
commit | 6ee1f0641fbefbb309217401708e61d0c7f248e9 (patch) | |
tree | 2b0b47887ab4f80e4dec0ad00a4e1672349c9212 /src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java | |
parent | e66c2c42d6f14181e0b81c83f47af620929ca291 (diff) |
Adapt to JOGL HiDPI (Bug 741) changes up-to commit bcda2dad1a6569ffd4eba07b231d50fdafc60b7f
Diffstat (limited to 'src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java')
-rw-r--r-- | src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java | 117 |
1 files changed, 68 insertions, 49 deletions
diff --git a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java index d6b6c2f..a53c140 100644 --- a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java +++ b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java @@ -33,11 +33,6 @@ package demos.hwShadowmapsSimple; -import com.jogamp.opengl.util.gl2.GLUT; -import com.jogamp.opengl.util.texture.Texture; -import com.jogamp.opengl.util.texture.TextureIO; -import demos.common.Demo; -import demos.common.DemoListener; import gleem.BSphere; import gleem.BSphereProvider; import gleem.CameraParameters; @@ -47,6 +42,7 @@ import gleem.ManipManager; import gleem.linalg.Mat4f; import gleem.linalg.Rotf; import gleem.linalg.Vec3f; + import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.KeyAdapter; @@ -55,6 +51,7 @@ import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.io.IOException; import java.util.ArrayList; + import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; @@ -67,6 +64,13 @@ import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.GLU; import javax.swing.JOptionPane; +import com.jogamp.opengl.util.gl2.GLUT; +import com.jogamp.opengl.util.texture.Texture; +import com.jogamp.opengl.util.texture.TextureIO; + +import demos.common.Demo; +import demos.common.DemoListener; + /** This demo is a simple illustration of ARB_shadow and ARB_depth_texture. <P> Cass Everitt <BR> @@ -84,17 +88,20 @@ public class HWShadowmapsSimple extends Demo { canvas.addGLEventListener(demo); canvas.addKeyListener(new KeyAdapter() { - public void keyPressed(KeyEvent e) { + @Override + public void keyPressed(KeyEvent e) { demo.dispatchKey(e.getKeyChar()); demo.demoListener.repaint(); } }); demo.setDemoListener(new DemoListener() { - public void shutdownDemo() { + @Override + public void shutdownDemo() { runExit(); } - public void repaint() { + @Override + public void repaint() { canvas.repaint(); } }); @@ -108,7 +115,8 @@ public class HWShadowmapsSimple extends Demo { canvas.requestFocus(); frame.addWindowListener(new WindowAdapter() { - public void windowClosing(WindowEvent e) { + @Override + public void windowClosing(WindowEvent e) { runExit(); } }); @@ -118,7 +126,8 @@ public class HWShadowmapsSimple extends Demo { // Internals only below this point // - public void shutdownDemo() { + @Override +public void shutdownDemo() { ManipManager.getManipManager().unregisterWindow((AWTGLAutoDrawable) drawable); drawable.removeGLEventListener(this); super.shutdownDemo(); @@ -129,9 +138,9 @@ public class HWShadowmapsSimple extends Demo { private GLU glu; private GLUT glut; - private float[] light_ambient = { 0, 0, 0, 0 }; - private float[] light_intensity = { 1, 1, 1, 1 }; - private float[] light_pos = { 0, 0, 0, 1 }; + private final float[] light_ambient = { 0, 0, 0, 0 }; + private final float[] light_intensity = { 1, 1, 1, 1 }; + private final float[] light_pos = { 0, 0, 0, 1 }; static class Tweak { String name; @@ -144,7 +153,7 @@ public class HWShadowmapsSimple extends Demo { this.incr = incr; } }; - private java.util.List<Tweak> tweaks = new ArrayList<Tweak>(); + private final java.util.List<Tweak> tweaks = new ArrayList<Tweak>(); private static final int R_COORDINATE_SCALE = 0; private static final int R_COORDINATE_BIAS = 1; private static final int POLYGON_OFFSET_SCALE = 2; @@ -175,9 +184,9 @@ public class HWShadowmapsSimple extends Demo { private int geometry; // Shadowing light - private float lightshaper_fovy = 60.0f; - private float lightshaper_zNear = 0.5f; - private float lightshaper_zFar = 5.0f; + private final float lightshaper_fovy = 60.0f; + private final float lightshaper_zNear = 0.5f; + private final float lightshaper_zFar = 5.0f; // Manipulators private GLAutoDrawable drawable; @@ -185,20 +194,21 @@ public class HWShadowmapsSimple extends Demo { private boolean doViewAll = true; // private float zNear = 0.5f; // private float zFar = 5.0f; - private float zNear = 0.5f; - private float zFar = 50.0f; + private final float zNear = 0.5f; + private final float zFar = 50.0f; private HandleBoxManip object; private HandleBoxManip spotlight; - private Mat4f cameraPerspective = new Mat4f(); - private Mat4f cameraTransform = new Mat4f(); - private Mat4f cameraInverseTransform = new Mat4f(); - private Mat4f spotlightTransform = new Mat4f(); - private Mat4f spotlightInverseTransform = new Mat4f(); - private Mat4f objectTransform = new Mat4f(); + private final Mat4f cameraPerspective = new Mat4f(); + private final Mat4f cameraTransform = new Mat4f(); + private final Mat4f cameraInverseTransform = new Mat4f(); + private final Mat4f spotlightTransform = new Mat4f(); + private final Mat4f spotlightInverseTransform = new Mat4f(); + private final Mat4f objectTransform = new Mat4f(); private int viewportX; private int viewportY; - public void init(GLAutoDrawable drawable) { + @Override +public void init(GLAutoDrawable drawable) { // Use debug/trace pipeline /** GL _gl = drawable.getGL(); @@ -222,7 +232,7 @@ public class HWShadowmapsSimple extends Demo { e.printStackTrace(); throw(e); } - + gl.glClearColor(.5f, .5f, .5f, .5f); try { @@ -275,7 +285,7 @@ public class HWShadowmapsSimple extends Demo { // init pbuffer GLCapabilities caps = new GLCapabilities(gl.getGLProfile()); caps.setDoubleBuffered(false); - + if (!GLDrawableFactory.getFactory(gl.getGLProfile()).canCreateGLPbuffer(null, gl.getGLProfile())) { unavailableExtension("Can not create pbuffer"); } @@ -307,7 +317,8 @@ public class HWShadowmapsSimple extends Demo { viewer = new ExaminerViewer(); viewer.setUpVector(Vec3f.Y_AXIS); viewer.attach((AWTGLAutoDrawable) drawable, new BSphereProvider() { - public BSphere getBoundingSphere() { + @Override + public BSphere getBoundingSphere() { return new BSphere(object.getTranslation(), 2.0f); } }); @@ -326,12 +337,14 @@ public class HWShadowmapsSimple extends Demo { } - public void dispose(GLAutoDrawable drawable) { + @Override +public void dispose(GLAutoDrawable drawable) { glu = null; glut = null; } - public void display(GLAutoDrawable drawable) { + @Override +public void display(GLAutoDrawable drawable) { viewer.update(); // Grab these values once per render to avoid multithreading @@ -385,7 +398,8 @@ public class HWShadowmapsSimple extends Demo { } // Unused routines - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + @Override +public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { viewportX = x; viewportY = y; } @@ -428,7 +442,8 @@ public class HWShadowmapsSimple extends Demo { } class PbufferListener implements GLEventListener { - public void init(GLAutoDrawable drawable) { + @Override + public void init(GLAutoDrawable drawable) { // Use debug pipeline // drawable.setGL(new DebugGL(drawable.getGL())); @@ -438,7 +453,7 @@ public class HWShadowmapsSimple extends Demo { int[] depth_bits = new int[1]; gl.glGetIntegerv(GL2.GL_DEPTH_BITS, depth_bits, 0); - + if (depth_bits[0] == 16) depth_format = GL2.GL_DEPTH_COMPONENT16; else depth_format = GL2.GL_DEPTH_COMPONENT24; @@ -451,10 +466,12 @@ public class HWShadowmapsSimple extends Demo { fullyInitialized = true; } - public void dispose(GLAutoDrawable drawable) { + @Override + public void dispose(GLAutoDrawable drawable) { } - public void display(GLAutoDrawable drawable) { + @Override + public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); @@ -466,7 +483,7 @@ public class HWShadowmapsSimple extends Demo { render_scene_from_light_view(gl, drawable, 0, 0); gl.glDisable(GL2.GL_POLYGON_OFFSET_FILL); - + gl.glBindTexture(GL2.GL_TEXTURE_2D, light_view_depth); // trying different ways of getting the depth info over @@ -474,7 +491,8 @@ public class HWShadowmapsSimple extends Demo { } // Unused routines - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} + @Override + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} } @@ -624,7 +642,7 @@ public class HWShadowmapsSimple extends Demo { gl.glPushMatrix(); applyTransform(gl, cameraInverseTransform); - eye_linear_texgen(gl); + eye_linear_texgen(gl); texgen(gl, true); gl.glPopMatrix(); @@ -643,7 +661,7 @@ public class HWShadowmapsSimple extends Demo { gl.glActiveTexture(GL2.GL_TEXTURE0); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); - gl.glViewport(viewportX, viewportY, drawable.getWidth(), drawable.getHeight()); + gl.glViewport(viewportX, viewportY, drawable.getSurfaceWidth(), drawable.getSurfaceHeight()); applyTransform(gl, cameraPerspective); gl.glMatrixMode(GL2.GL_MODELVIEW); render_scene(gl, cameraTransform, drawable, params); @@ -671,7 +689,7 @@ public class HWShadowmapsSimple extends Demo { gl.glPushMatrix(); applyTransform(gl, cameraInverseTransform); - eye_linear_texgen(gl); + eye_linear_texgen(gl); texgen(gl, true); gl.glPopMatrix(); @@ -692,7 +710,7 @@ public class HWShadowmapsSimple extends Demo { gl.glPushMatrix(); applyTransform(gl, cameraInverseTransform); - eye_linear_texgen(gl); + eye_linear_texgen(gl); texgen(gl, true); gl.glPopMatrix(); @@ -707,12 +725,12 @@ public class HWShadowmapsSimple extends Demo { gl.glBindTexture(GL2.GL_TEXTURE_2D, light_view_depth); gl.glEnable(GL2.GL_TEXTURE_2D); gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE); - + gl.glActiveTexture(GL2.GL_TEXTURE0); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); - gl.glViewport(viewportX, viewportY, drawable.getWidth(), drawable.getHeight()); + gl.glViewport(viewportX, viewportY, drawable.getSurfaceWidth(), drawable.getSurfaceHeight()); applyTransform(gl, cameraPerspective); gl.glMatrixMode(GL2.GL_MODELVIEW); render_scene(gl, cameraTransform, drawable, params); @@ -729,7 +747,7 @@ public class HWShadowmapsSimple extends Demo { } private void largest_square_power_of_two_viewport(GL2 gl, GLAutoDrawable drawable, int viewportX, int viewportY) { - float min = Math.min(drawable.getWidth(), drawable.getHeight()); + float min = Math.min(drawable.getSurfaceWidth(), drawable.getSurfaceHeight()); float log2min = (float) Math.log(min) / (float) Math.log(2.0); float pow2 = (float) Math.floor(log2min); int size = 1 << (int) pow2; @@ -747,7 +765,7 @@ public class HWShadowmapsSimple extends Demo { gl.glActiveTexture(GL2.GL_TEXTURE1); gl.glPushMatrix(); - eye_linear_texgen(gl); + eye_linear_texgen(gl); texgen(gl, true); gl.glPopMatrix(); @@ -806,13 +824,13 @@ public class HWShadowmapsSimple extends Demo { m.set(0, 0, (right - left) / (2 * zNear)); m.set(0, 3, (right + left) / (2 * zNear)); - + m.set(1, 1, (top - bottom) / (2 * zNear)); m.set(1, 3, (top + bottom) / (2 * zNear)); m.set(2, 2, 0); m.set(2, 3, -1); - + m.set(3, 2, -(zFar - zNear) / (2 * zFar * zNear)); m.set(3, 3, (zFar + zNear) / (2 * zFar * zNear)); @@ -826,7 +844,8 @@ public class HWShadowmapsSimple extends Demo { // routines cause a global AWT lock to be grabbed. Run the // exit routine in another thread. new Thread(new Runnable() { - public void run() { + @Override + public void run() { System.exit(0); } }).start(); |