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authorSven Gothel <[email protected]>2014-05-27 04:25:26 +0200
committerSven Gothel <[email protected]>2014-05-27 04:25:26 +0200
commit6ee1f0641fbefbb309217401708e61d0c7f248e9 (patch)
tree2b0b47887ab4f80e4dec0ad00a4e1672349c9212 /src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
parente66c2c42d6f14181e0b81c83f47af620929ca291 (diff)
Adapt to JOGL HiDPI (Bug 741) changes up-to commit bcda2dad1a6569ffd4eba07b231d50fdafc60b7f
Diffstat (limited to 'src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java')
-rw-r--r--src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java117
1 files changed, 68 insertions, 49 deletions
diff --git a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
index d6b6c2f..a53c140 100644
--- a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
+++ b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
@@ -33,11 +33,6 @@
package demos.hwShadowmapsSimple;
-import com.jogamp.opengl.util.gl2.GLUT;
-import com.jogamp.opengl.util.texture.Texture;
-import com.jogamp.opengl.util.texture.TextureIO;
-import demos.common.Demo;
-import demos.common.DemoListener;
import gleem.BSphere;
import gleem.BSphereProvider;
import gleem.CameraParameters;
@@ -47,6 +42,7 @@ import gleem.ManipManager;
import gleem.linalg.Mat4f;
import gleem.linalg.Rotf;
import gleem.linalg.Vec3f;
+
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.KeyAdapter;
@@ -55,6 +51,7 @@ import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.IOException;
import java.util.ArrayList;
+
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
@@ -67,6 +64,13 @@ import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
import javax.swing.JOptionPane;
+import com.jogamp.opengl.util.gl2.GLUT;
+import com.jogamp.opengl.util.texture.Texture;
+import com.jogamp.opengl.util.texture.TextureIO;
+
+import demos.common.Demo;
+import demos.common.DemoListener;
+
/** This demo is a simple illustration of ARB_shadow and ARB_depth_texture. <P>
Cass Everitt <BR>
@@ -84,17 +88,20 @@ public class HWShadowmapsSimple extends Demo {
canvas.addGLEventListener(demo);
canvas.addKeyListener(new KeyAdapter() {
- public void keyPressed(KeyEvent e) {
+ @Override
+ public void keyPressed(KeyEvent e) {
demo.dispatchKey(e.getKeyChar());
demo.demoListener.repaint();
}
});
demo.setDemoListener(new DemoListener() {
- public void shutdownDemo() {
+ @Override
+ public void shutdownDemo() {
runExit();
}
- public void repaint() {
+ @Override
+ public void repaint() {
canvas.repaint();
}
});
@@ -108,7 +115,8 @@ public class HWShadowmapsSimple extends Demo {
canvas.requestFocus();
frame.addWindowListener(new WindowAdapter() {
- public void windowClosing(WindowEvent e) {
+ @Override
+ public void windowClosing(WindowEvent e) {
runExit();
}
});
@@ -118,7 +126,8 @@ public class HWShadowmapsSimple extends Demo {
// Internals only below this point
//
- public void shutdownDemo() {
+ @Override
+public void shutdownDemo() {
ManipManager.getManipManager().unregisterWindow((AWTGLAutoDrawable) drawable);
drawable.removeGLEventListener(this);
super.shutdownDemo();
@@ -129,9 +138,9 @@ public class HWShadowmapsSimple extends Demo {
private GLU glu;
private GLUT glut;
- private float[] light_ambient = { 0, 0, 0, 0 };
- private float[] light_intensity = { 1, 1, 1, 1 };
- private float[] light_pos = { 0, 0, 0, 1 };
+ private final float[] light_ambient = { 0, 0, 0, 0 };
+ private final float[] light_intensity = { 1, 1, 1, 1 };
+ private final float[] light_pos = { 0, 0, 0, 1 };
static class Tweak {
String name;
@@ -144,7 +153,7 @@ public class HWShadowmapsSimple extends Demo {
this.incr = incr;
}
};
- private java.util.List<Tweak> tweaks = new ArrayList<Tweak>();
+ private final java.util.List<Tweak> tweaks = new ArrayList<Tweak>();
private static final int R_COORDINATE_SCALE = 0;
private static final int R_COORDINATE_BIAS = 1;
private static final int POLYGON_OFFSET_SCALE = 2;
@@ -175,9 +184,9 @@ public class HWShadowmapsSimple extends Demo {
private int geometry;
// Shadowing light
- private float lightshaper_fovy = 60.0f;
- private float lightshaper_zNear = 0.5f;
- private float lightshaper_zFar = 5.0f;
+ private final float lightshaper_fovy = 60.0f;
+ private final float lightshaper_zNear = 0.5f;
+ private final float lightshaper_zFar = 5.0f;
// Manipulators
private GLAutoDrawable drawable;
@@ -185,20 +194,21 @@ public class HWShadowmapsSimple extends Demo {
private boolean doViewAll = true;
// private float zNear = 0.5f;
// private float zFar = 5.0f;
- private float zNear = 0.5f;
- private float zFar = 50.0f;
+ private final float zNear = 0.5f;
+ private final float zFar = 50.0f;
private HandleBoxManip object;
private HandleBoxManip spotlight;
- private Mat4f cameraPerspective = new Mat4f();
- private Mat4f cameraTransform = new Mat4f();
- private Mat4f cameraInverseTransform = new Mat4f();
- private Mat4f spotlightTransform = new Mat4f();
- private Mat4f spotlightInverseTransform = new Mat4f();
- private Mat4f objectTransform = new Mat4f();
+ private final Mat4f cameraPerspective = new Mat4f();
+ private final Mat4f cameraTransform = new Mat4f();
+ private final Mat4f cameraInverseTransform = new Mat4f();
+ private final Mat4f spotlightTransform = new Mat4f();
+ private final Mat4f spotlightInverseTransform = new Mat4f();
+ private final Mat4f objectTransform = new Mat4f();
private int viewportX;
private int viewportY;
- public void init(GLAutoDrawable drawable) {
+ @Override
+public void init(GLAutoDrawable drawable) {
// Use debug/trace pipeline
/**
GL _gl = drawable.getGL();
@@ -222,7 +232,7 @@ public class HWShadowmapsSimple extends Demo {
e.printStackTrace();
throw(e);
}
-
+
gl.glClearColor(.5f, .5f, .5f, .5f);
try {
@@ -275,7 +285,7 @@ public class HWShadowmapsSimple extends Demo {
// init pbuffer
GLCapabilities caps = new GLCapabilities(gl.getGLProfile());
caps.setDoubleBuffered(false);
-
+
if (!GLDrawableFactory.getFactory(gl.getGLProfile()).canCreateGLPbuffer(null, gl.getGLProfile())) {
unavailableExtension("Can not create pbuffer");
}
@@ -307,7 +317,8 @@ public class HWShadowmapsSimple extends Demo {
viewer = new ExaminerViewer();
viewer.setUpVector(Vec3f.Y_AXIS);
viewer.attach((AWTGLAutoDrawable) drawable, new BSphereProvider() {
- public BSphere getBoundingSphere() {
+ @Override
+ public BSphere getBoundingSphere() {
return new BSphere(object.getTranslation(), 2.0f);
}
});
@@ -326,12 +337,14 @@ public class HWShadowmapsSimple extends Demo {
}
- public void dispose(GLAutoDrawable drawable) {
+ @Override
+public void dispose(GLAutoDrawable drawable) {
glu = null;
glut = null;
}
- public void display(GLAutoDrawable drawable) {
+ @Override
+public void display(GLAutoDrawable drawable) {
viewer.update();
// Grab these values once per render to avoid multithreading
@@ -385,7 +398,8 @@ public class HWShadowmapsSimple extends Demo {
}
// Unused routines
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ @Override
+public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
viewportX = x;
viewportY = y;
}
@@ -428,7 +442,8 @@ public class HWShadowmapsSimple extends Demo {
}
class PbufferListener implements GLEventListener {
- public void init(GLAutoDrawable drawable) {
+ @Override
+ public void init(GLAutoDrawable drawable) {
// Use debug pipeline
// drawable.setGL(new DebugGL(drawable.getGL()));
@@ -438,7 +453,7 @@ public class HWShadowmapsSimple extends Demo {
int[] depth_bits = new int[1];
gl.glGetIntegerv(GL2.GL_DEPTH_BITS, depth_bits, 0);
-
+
if (depth_bits[0] == 16) depth_format = GL2.GL_DEPTH_COMPONENT16;
else depth_format = GL2.GL_DEPTH_COMPONENT24;
@@ -451,10 +466,12 @@ public class HWShadowmapsSimple extends Demo {
fullyInitialized = true;
}
- public void dispose(GLAutoDrawable drawable) {
+ @Override
+ public void dispose(GLAutoDrawable drawable) {
}
- public void display(GLAutoDrawable drawable) {
+ @Override
+ public void display(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
@@ -466,7 +483,7 @@ public class HWShadowmapsSimple extends Demo {
render_scene_from_light_view(gl, drawable, 0, 0);
gl.glDisable(GL2.GL_POLYGON_OFFSET_FILL);
-
+
gl.glBindTexture(GL2.GL_TEXTURE_2D, light_view_depth);
// trying different ways of getting the depth info over
@@ -474,7 +491,8 @@ public class HWShadowmapsSimple extends Demo {
}
// Unused routines
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
+ @Override
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
@@ -624,7 +642,7 @@ public class HWShadowmapsSimple extends Demo {
gl.glPushMatrix();
applyTransform(gl, cameraInverseTransform);
- eye_linear_texgen(gl);
+ eye_linear_texgen(gl);
texgen(gl, true);
gl.glPopMatrix();
@@ -643,7 +661,7 @@ public class HWShadowmapsSimple extends Demo {
gl.glActiveTexture(GL2.GL_TEXTURE0);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
- gl.glViewport(viewportX, viewportY, drawable.getWidth(), drawable.getHeight());
+ gl.glViewport(viewportX, viewportY, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
applyTransform(gl, cameraPerspective);
gl.glMatrixMode(GL2.GL_MODELVIEW);
render_scene(gl, cameraTransform, drawable, params);
@@ -671,7 +689,7 @@ public class HWShadowmapsSimple extends Demo {
gl.glPushMatrix();
applyTransform(gl, cameraInverseTransform);
- eye_linear_texgen(gl);
+ eye_linear_texgen(gl);
texgen(gl, true);
gl.glPopMatrix();
@@ -692,7 +710,7 @@ public class HWShadowmapsSimple extends Demo {
gl.glPushMatrix();
applyTransform(gl, cameraInverseTransform);
- eye_linear_texgen(gl);
+ eye_linear_texgen(gl);
texgen(gl, true);
gl.glPopMatrix();
@@ -707,12 +725,12 @@ public class HWShadowmapsSimple extends Demo {
gl.glBindTexture(GL2.GL_TEXTURE_2D, light_view_depth);
gl.glEnable(GL2.GL_TEXTURE_2D);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE);
-
+
gl.glActiveTexture(GL2.GL_TEXTURE0);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
- gl.glViewport(viewportX, viewportY, drawable.getWidth(), drawable.getHeight());
+ gl.glViewport(viewportX, viewportY, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
applyTransform(gl, cameraPerspective);
gl.glMatrixMode(GL2.GL_MODELVIEW);
render_scene(gl, cameraTransform, drawable, params);
@@ -729,7 +747,7 @@ public class HWShadowmapsSimple extends Demo {
}
private void largest_square_power_of_two_viewport(GL2 gl, GLAutoDrawable drawable, int viewportX, int viewportY) {
- float min = Math.min(drawable.getWidth(), drawable.getHeight());
+ float min = Math.min(drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
float log2min = (float) Math.log(min) / (float) Math.log(2.0);
float pow2 = (float) Math.floor(log2min);
int size = 1 << (int) pow2;
@@ -747,7 +765,7 @@ public class HWShadowmapsSimple extends Demo {
gl.glActiveTexture(GL2.GL_TEXTURE1);
gl.glPushMatrix();
- eye_linear_texgen(gl);
+ eye_linear_texgen(gl);
texgen(gl, true);
gl.glPopMatrix();
@@ -806,13 +824,13 @@ public class HWShadowmapsSimple extends Demo {
m.set(0, 0, (right - left) / (2 * zNear));
m.set(0, 3, (right + left) / (2 * zNear));
-
+
m.set(1, 1, (top - bottom) / (2 * zNear));
m.set(1, 3, (top + bottom) / (2 * zNear));
m.set(2, 2, 0);
m.set(2, 3, -1);
-
+
m.set(3, 2, -(zFar - zNear) / (2 * zFar * zNear));
m.set(3, 3, (zFar + zNear) / (2 * zFar * zNear));
@@ -826,7 +844,8 @@ public class HWShadowmapsSimple extends Demo {
// routines cause a global AWT lock to be grabbed. Run the
// exit routine in another thread.
new Thread(new Runnable() {
- public void run() {
+ @Override
+ public void run() {
System.exit(0);
}
}).start();