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authorSven Gothel <[email protected]>2009-03-05 01:25:12 +0000
committerSven Gothel <[email protected]>2009-03-05 01:25:12 +0000
commite03aaaf1b14cc40cb2c8f2158acf02390c4fafe6 (patch)
treecf7eacef23ee86b7e1dfddd69800eaa303ce399b /src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java
parent612955ad82326024f5cb99d9fe4175dce78caa27 (diff)
- Fixed rootrel.build usage, this works properly through gluegen, jogl-demos and this build.
You can say -Drootrel.build=build-x86_64 for example. - Fixed jogl-demos in regard to this changeset - Gluegen - Fixed gluegen BuildComposablePipeline's 'getGL*' methods. Now they return 'this', otherwise the pipeline would be broken/removed. - Add BuildComposablePipeline CustomPipeline, which allows customized class composition with an interface (to be wrapped), prolog class and the downstream class. - Add GlueGen (incl. ant task) 'outputRootDir' to be able to set a top output root dir via ant / commandline. - GL fixed function - Package 'javax.media.opengl.sub.fixed.*' defines some fixed function interfaces. This allows partitioning of custom implementation. - Using gluegen's new CustomPipeline to compose a GLFixedFuncIf implementation, using a GL downstream and a GLFixedFuncHookIf prolog. The latter implements the fixed functionality. Example is the GLFixedFuncImpl. gl.getContext().setGL( new GLFixedFuncImpl(gl, new FixedFuncHook(gl.getGL2ES2())) ) ; or gl.getContext().setGL( new GLFixedFuncImpl(gl, gl.getGL2ES1()) ) ; - The example GLFixedFuncHookIf impl FixedFuncPipeline/ can be instantiated with custom shader code. - ES2 and all other interfaces only contain the original functionality, besides minor convenient data access methods. - Fix: GL2ES2 createCompileShader() and createLoadShader() is moved to ShaderCode util class. - Updated PMVMatrix - Add: GLAutoDrawable.setContext() .. and all it's implementations Necessary to set a new GLContext. - Add: GLContext getAttachedObject(int) and putAttachedObject(int, Object), to allow the user to attach application specific and TLS sensitive objects to the GLContext. - git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@316 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java')
-rw-r--r--src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java b/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java
index 39fb6cb..b2a2284 100644
--- a/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java
+++ b/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java
@@ -57,6 +57,7 @@ import java.awt.event.WindowEvent;
import java.io.IOException;
import java.nio.FloatBuffer;
import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
@@ -1264,13 +1265,13 @@ public class InfiniteShadowVolumes extends Demo {
return infiniteFrustumInverse(-x, x, -y, y, zNear);
}
- private void applyInfinitePerspective(GL gl, ExaminerViewer v) {
+ private void applyInfinitePerspective(GL2 gl, ExaminerViewer v) {
CameraParameters parms = v.getCameraParameters();
float aspect = parms.getImagePlaneAspectRatio();
gl.glMultMatrixf(getData(infinitePerspective(parms.getVertFOV(), aspect, v.getZNear())), 0);
}
- private void applyInfinitePerspectiveInverse(GL gl, ExaminerViewer v) {
+ private void applyInfinitePerspectiveInverse(GL2 gl, ExaminerViewer v) {
CameraParameters parms = v.getCameraParameters();
float aspect = parms.getImagePlaneAspectRatio();
gl.glMultMatrixf(getData(infinitePerspectiveInverse(parms.getVertFOV(), aspect, v.getZNear())), 0);