diff options
author | Sven Gothel <[email protected]> | 2009-03-05 01:25:12 +0000 |
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committer | Sven Gothel <[email protected]> | 2009-03-05 01:25:12 +0000 |
commit | e03aaaf1b14cc40cb2c8f2158acf02390c4fafe6 (patch) | |
tree | cf7eacef23ee86b7e1dfddd69800eaa303ce399b /src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java | |
parent | 612955ad82326024f5cb99d9fe4175dce78caa27 (diff) |
- Fixed rootrel.build usage, this works properly through gluegen, jogl-demos and this build.
You can say -Drootrel.build=build-x86_64 for example.
- Fixed jogl-demos in regard to this changeset
- Gluegen
- Fixed gluegen BuildComposablePipeline's 'getGL*' methods.
Now they return 'this', otherwise the pipeline would be broken/removed.
- Add BuildComposablePipeline CustomPipeline, which allows customized
class composition with an interface (to be wrapped),
prolog class and the downstream class.
- Add GlueGen (incl. ant task) 'outputRootDir' to be able to set a
top output root dir via ant / commandline.
- GL fixed function
- Package 'javax.media.opengl.sub.fixed.*' defines some fixed function interfaces.
This allows partitioning of custom implementation.
- Using gluegen's new CustomPipeline to compose a GLFixedFuncIf implementation,
using a GL downstream and a GLFixedFuncHookIf prolog.
The latter implements the fixed functionality.
Example is the GLFixedFuncImpl.
gl.getContext().setGL( new GLFixedFuncImpl(gl, new FixedFuncHook(gl.getGL2ES2())) ) ;
or
gl.getContext().setGL( new GLFixedFuncImpl(gl, gl.getGL2ES1()) ) ;
- The example GLFixedFuncHookIf impl FixedFuncPipeline/
can be instantiated with custom shader code.
- ES2 and all other interfaces only contain the original functionality,
besides minor convenient data access methods.
- Fix: GL2ES2 createCompileShader() and createLoadShader() is moved to ShaderCode util class.
- Updated PMVMatrix
- Add: GLAutoDrawable.setContext() .. and all it's implementations
Necessary to set a new GLContext.
- Add: GLContext getAttachedObject(int) and putAttachedObject(int, Object),
to allow the user to attach application specific and TLS sensitive objects to the GLContext.
-
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@316 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java')
-rw-r--r-- | src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java b/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java index 39fb6cb..b2a2284 100644 --- a/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java +++ b/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java @@ -57,6 +57,7 @@ import java.awt.event.WindowEvent; import java.io.IOException; import java.nio.FloatBuffer; import javax.media.opengl.GL; +import javax.media.opengl.GL2ES1; import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; @@ -1264,13 +1265,13 @@ public class InfiniteShadowVolumes extends Demo { return infiniteFrustumInverse(-x, x, -y, y, zNear); } - private void applyInfinitePerspective(GL gl, ExaminerViewer v) { + private void applyInfinitePerspective(GL2 gl, ExaminerViewer v) { CameraParameters parms = v.getCameraParameters(); float aspect = parms.getImagePlaneAspectRatio(); gl.glMultMatrixf(getData(infinitePerspective(parms.getVertFOV(), aspect, v.getZNear())), 0); } - private void applyInfinitePerspectiveInverse(GL gl, ExaminerViewer v) { + private void applyInfinitePerspectiveInverse(GL2 gl, ExaminerViewer v) { CameraParameters parms = v.getCameraParameters(); float aspect = parms.getImagePlaneAspectRatio(); gl.glMultMatrixf(getData(infinitePerspectiveInverse(parms.getVertFOV(), aspect, v.getZNear())), 0); |