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authorSven Gothel <[email protected]>2014-10-24 17:47:51 +0200
committerSven Gothel <[email protected]>2014-10-24 17:47:51 +0200
commitb2da4858e8b5cb2ec3131ed76e2c61ad4a8a2e1c (patch)
tree047c266b721c840f367c143b1724157ee1d5ae69 /src/demos/instancedRendering/shader/triangles.fp
parent4392e90ea2909d89895d992833bf9e71ae922a1d (diff)
parent5a37c7f33e5b3584a3561f240392814940a69956 (diff)
Merge pull request #7 from toruwest/master
Test case of how to use instanced rendering.
Diffstat (limited to 'src/demos/instancedRendering/shader/triangles.fp')
-rw-r--r--src/demos/instancedRendering/shader/triangles.fp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/demos/instancedRendering/shader/triangles.fp b/src/demos/instancedRendering/shader/triangles.fp
new file mode 100644
index 0000000..005884a
--- /dev/null
+++ b/src/demos/instancedRendering/shader/triangles.fp
@@ -0,0 +1,15 @@
+// Copyright 2014 JogAmp Community. All rights reserved.
+
+#if __VERSION__ >= 130
+ #define varying in
+ out vec4 mgl_FragColor;
+ #define texture2D texture
+#else
+ #define mgl_FragColor gl_FragColor
+#endif
+
+varying vec4 frontColor;
+
+void main (void) {
+ mgl_FragColor = frontColor;
+}