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authorSven Gothel <[email protected]>2010-06-10 06:14:44 +0200
committerSven Gothel <[email protected]>2010-06-10 06:14:44 +0200
commit348c43a12199e71017767930b0b42d939db47312 (patch)
tree502a113716308414e1345413dd35072a4b66459f /src/demos/j2d/TestTextureRenderer.java
parent7bf502292901259eef302ef23b5c558b80f6b3f8 (diff)
Adding GLProfile.initSingleton() call, ensuring [multithreading] intitialization can be done in time
Diffstat (limited to 'src/demos/j2d/TestTextureRenderer.java')
-rwxr-xr-xsrc/demos/j2d/TestTextureRenderer.java3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/demos/j2d/TestTextureRenderer.java b/src/demos/j2d/TestTextureRenderer.java
index 60bb3a4..87baa1d 100755
--- a/src/demos/j2d/TestTextureRenderer.java
+++ b/src/demos/j2d/TestTextureRenderer.java
@@ -70,6 +70,9 @@ import com.jogamp.opengl.util.Animator;
underneath with moving Java 2D-rendered text on top. */
public class TestTextureRenderer implements GLEventListener {
+ static {
+ GLProfile.initSingleton();
+ }
public static void main(String[] args) {