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authorSven Gothel <[email protected]>2012-06-21 20:58:04 +0200
committerSven Gothel <[email protected]>2012-06-21 20:58:04 +0200
commitbe0ebf39ac48e904803ad35ad280dc6ecde03119 (patch)
tree877e5b6cb721d182cf6f5b6c7bb2d6d34dcef0fd /src/demos/j2d/TextCube.java
parent9c2d74736fdd723267aaf6f7a5018dd1bc882775 (diff)
Remove GLProfile.initSingleton(..) calls and JNLP argument 'NotFirstUIActionOnProcess'; Adapt to CapabilitiesChooser API/generics change; Misc
- Remove GLProfile.initSingleton(..) calls and JNLP argument 'NotFirstUIActionOnProcess' - Adapt to CapabilitiesChooser API/generics change - Cleanup some generics use .. etc
Diffstat (limited to 'src/demos/j2d/TextCube.java')
-rwxr-xr-xsrc/demos/j2d/TextCube.java11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/demos/j2d/TextCube.java b/src/demos/j2d/TextCube.java
index 4587e10..6b72259 100755
--- a/src/demos/j2d/TextCube.java
+++ b/src/demos/j2d/TextCube.java
@@ -50,9 +50,7 @@ import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.geom.Rectangle2D;
-import javax.media.opengl.GL;
import javax.media.opengl.GLCapabilities;
-import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLProfile;
@@ -74,13 +72,6 @@ public class TextCube extends Demo {
private float textScaleFactor;
public static void main(String[] args) {
- // set argument 'NotFirstUIActionOnProcess' in the JNLP's application-desc tag for example
- // <application-desc main-class="demos.j2d.TextCube"/>
- // <argument>NotFirstUIActionOnProcess</argument>
- // </application-desc>
- boolean firstUIActionOnProcess = 0==args.length || !args[0].equals("NotFirstUIActionOnProcess") ;
- GLProfile.initSingleton(firstUIActionOnProcess);
-
Frame frame = new Frame("Text Cube");
frame.setLayout(new BorderLayout());
@@ -119,7 +110,7 @@ public class TextCube extends Demo {
// them all fit on the faces of the cube
Rectangle2D bounds = renderer.getBounds("Bottom");
float w = (float) bounds.getWidth();
- float h = (float) bounds.getHeight();
+ // float h = (float) bounds.getHeight();
textScaleFactor = 1.0f / (w * 1.1f);
fps = new FPSCounter(drawable, 36);