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authorKenneth Russel <[email protected]>2009-06-15 23:05:16 +0000
committerKenneth Russel <[email protected]>2009-06-15 23:05:16 +0000
commit935d2596c13371bb745d921dbcb9f05b0c11a010 (patch)
tree7fcc310618ae5a90edc734dc821e75afc0f080aa /src/demos/j2d/TextCube.java
parente2332d2f2908e68f1e77454c73f329f8ff2b400d (diff)
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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-rwxr-xr-xsrc/demos/j2d/TextCube.java209
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diff --git a/src/demos/j2d/TextCube.java b/src/demos/j2d/TextCube.java
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--- a/src/demos/j2d/TextCube.java
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-/*
- * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package demos.j2d;
-
-import java.awt.BorderLayout;
-import java.awt.Color;
-import java.awt.Font;
-import java.awt.Frame;
-import java.awt.event.*;
-import java.awt.geom.*;
-
-import javax.media.opengl.*;
-import javax.media.opengl.glu.*;
-import com.sun.opengl.util.*;
-import com.sun.opengl.util.j2d.*;
-
-import demos.common.*;
-import demos.util.*;
-
-/** Shows how to place 2D text in 3D using the TextRenderer. */
-
-public class TextCube extends Demo {
- private float xAng;
- private float yAng;
- private GLU glu = new GLU();
- private Time time;
- private TextRenderer renderer;
- private FPSCounter fps;
- private float textScaleFactor;
-
- public static void main(String[] args) {
- Frame frame = new Frame("Text Cube");
- frame.setLayout(new BorderLayout());
-
- GLCanvas canvas = new GLCanvas();
- final TextCube demo = new TextCube();
-
- canvas.addGLEventListener(demo);
- frame.add(canvas, BorderLayout.CENTER);
-
- frame.setSize(512, 512);
- final Animator animator = new Animator(canvas);
- frame.addWindowListener(new WindowAdapter() {
- public void windowClosing(WindowEvent e) {
- // Run this on another thread than the AWT event queue to
- // make sure the call to Animator.stop() completes before
- // exiting
- new Thread(new Runnable() {
- public void run() {
- animator.stop();
- System.exit(0);
- }
- }).start();
- }
- });
- frame.show();
- animator.start();
- }
-
- public void init(GLAutoDrawable drawable) {
- renderer = new TextRenderer(new Font("SansSerif", Font.PLAIN, 72));
- GL gl = drawable.getGL();
- gl.glEnable(GL.GL_DEPTH_TEST);
-
- // Compute the scale factor of the largest string which will make
- // them all fit on the faces of the cube
- Rectangle2D bounds = renderer.getBounds("Bottom");
- float w = (float) bounds.getWidth();
- float h = (float) bounds.getHeight();
- textScaleFactor = 1.0f / (w * 1.1f);
- fps = new FPSCounter(drawable, 36);
-
- time = new SystemTime();
- ((SystemTime) time).rebase();
- gl.setSwapInterval(0);
- }
-
- public void display(GLAutoDrawable drawable) {
- GL gl = drawable.getGL();
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-
- gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glLoadIdentity();
- glu.gluLookAt(0, 0, 10,
- 0, 0, 0,
- 0, 1, 0);
-
- // Base rotation of cube
- gl.glRotatef(xAng, 1, 0, 0);
- gl.glRotatef(yAng, 0, 1, 0);
-
- // Six faces of cube
- // Top face
- gl.glPushMatrix();
- gl.glRotatef(-90, 1, 0, 0);
- drawFace(gl, 1.0f, 0.2f, 0.2f, 0.8f, "Top");
- gl.glPopMatrix();
- // Front face
- drawFace(gl, 1.0f, 0.8f, 0.2f, 0.2f, "Front");
- // Right face
- gl.glPushMatrix();
- gl.glRotatef(90, 0, 1, 0);
- drawFace(gl, 1.0f, 0.2f, 0.8f, 0.2f, "Right");
- // Back face
- gl.glRotatef(90, 0, 1, 0);
- drawFace(gl, 1.0f, 0.8f, 0.8f, 0.2f, "Back");
- // Left face
- gl.glRotatef(90, 0, 1, 0);
- drawFace(gl, 1.0f, 0.2f, 0.8f, 0.8f, "Left");
- gl.glPopMatrix();
- // Bottom face
- gl.glPushMatrix();
- gl.glRotatef(90, 1, 0, 0);
- drawFace(gl, 1.0f, 0.8f, 0.2f, 0.8f, "Bottom");
- gl.glPopMatrix();
-
- fps.draw();
-
- time.update();
- xAng += 200 * (float) time.deltaT();
- yAng += 150 * (float) time.deltaT();
- }
-
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- GL gl = drawable.getGL();
- gl.glMatrixMode(GL.GL_PROJECTION);
- gl.glLoadIdentity();
- glu.gluPerspective(15, (float) width / (float) height, 5, 15);
- }
-
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
-
- private void drawFace(GL gl,
- float faceSize,
- float r, float g, float b,
- String text) {
- float halfFaceSize = faceSize / 2;
- // Face is centered around the local coordinate system's z axis,
- // at a z depth of faceSize / 2
- gl.glColor3f(r, g, b);
- gl.glBegin(GL.GL_QUADS);
- gl.glVertex3f(-halfFaceSize, -halfFaceSize, halfFaceSize);
- gl.glVertex3f( halfFaceSize, -halfFaceSize, halfFaceSize);
- gl.glVertex3f( halfFaceSize, halfFaceSize, halfFaceSize);
- gl.glVertex3f(-halfFaceSize, halfFaceSize, halfFaceSize);
- gl.glEnd();
-
- // Now draw the overlaid text. In this setting, we don't want the
- // text on the backward-facing faces to be visible, so we enable
- // back-face culling; and since we're drawing the text over other
- // geometry, to avoid z-fighting we disable the depth test. We
- // could plausibly also use glPolygonOffset but this is simpler.
- // Note that because the TextRenderer pushes the enable state
- // internally we don't have to reset the depth test or cull face
- // bits after we're done.
- renderer.begin3DRendering();
- gl.glDisable(GL.GL_DEPTH_TEST);
- gl.glEnable(GL.GL_CULL_FACE);
- // Note that the defaults for glCullFace and glFrontFace are
- // GL_BACK and GL_CCW, which match the TextRenderer's definition
- // of front-facing text.
- Rectangle2D bounds = renderer.getBounds(text);
- float w = (float) bounds.getWidth();
- float h = (float) bounds.getHeight();
- renderer.draw3D(text,
- w / -2.0f * textScaleFactor,
- h / -2.0f * textScaleFactor,
- halfFaceSize,
- textScaleFactor);
- renderer.end3DRendering();
- }
-}