diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:05:16 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 23:05:16 +0000 |
commit | 935d2596c13371bb745d921dbcb9f05b0c11a010 (patch) | |
tree | 7fcc310618ae5a90edc734dc821e75afc0f080aa /src/demos/j2d/TextCube.java | |
parent | e2332d2f2908e68f1e77454c73f329f8ff2b400d (diff) |
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/j2d/TextCube.java')
-rwxr-xr-x | src/demos/j2d/TextCube.java | 209 |
1 files changed, 0 insertions, 209 deletions
diff --git a/src/demos/j2d/TextCube.java b/src/demos/j2d/TextCube.java deleted file mode 100755 index 10d97b7..0000000 --- a/src/demos/j2d/TextCube.java +++ /dev/null @@ -1,209 +0,0 @@ -/* - * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package demos.j2d; - -import java.awt.BorderLayout; -import java.awt.Color; -import java.awt.Font; -import java.awt.Frame; -import java.awt.event.*; -import java.awt.geom.*; - -import javax.media.opengl.*; -import javax.media.opengl.glu.*; -import com.sun.opengl.util.*; -import com.sun.opengl.util.j2d.*; - -import demos.common.*; -import demos.util.*; - -/** Shows how to place 2D text in 3D using the TextRenderer. */ - -public class TextCube extends Demo { - private float xAng; - private float yAng; - private GLU glu = new GLU(); - private Time time; - private TextRenderer renderer; - private FPSCounter fps; - private float textScaleFactor; - - public static void main(String[] args) { - Frame frame = new Frame("Text Cube"); - frame.setLayout(new BorderLayout()); - - GLCanvas canvas = new GLCanvas(); - final TextCube demo = new TextCube(); - - canvas.addGLEventListener(demo); - frame.add(canvas, BorderLayout.CENTER); - - frame.setSize(512, 512); - final Animator animator = new Animator(canvas); - frame.addWindowListener(new WindowAdapter() { - public void windowClosing(WindowEvent e) { - // Run this on another thread than the AWT event queue to - // make sure the call to Animator.stop() completes before - // exiting - new Thread(new Runnable() { - public void run() { - animator.stop(); - System.exit(0); - } - }).start(); - } - }); - frame.show(); - animator.start(); - } - - public void init(GLAutoDrawable drawable) { - renderer = new TextRenderer(new Font("SansSerif", Font.PLAIN, 72)); - GL gl = drawable.getGL(); - gl.glEnable(GL.GL_DEPTH_TEST); - - // Compute the scale factor of the largest string which will make - // them all fit on the faces of the cube - Rectangle2D bounds = renderer.getBounds("Bottom"); - float w = (float) bounds.getWidth(); - float h = (float) bounds.getHeight(); - textScaleFactor = 1.0f / (w * 1.1f); - fps = new FPSCounter(drawable, 36); - - time = new SystemTime(); - ((SystemTime) time).rebase(); - gl.setSwapInterval(0); - } - - public void display(GLAutoDrawable drawable) { - GL gl = drawable.getGL(); - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - - gl.glMatrixMode(GL.GL_MODELVIEW); - gl.glLoadIdentity(); - glu.gluLookAt(0, 0, 10, - 0, 0, 0, - 0, 1, 0); - - // Base rotation of cube - gl.glRotatef(xAng, 1, 0, 0); - gl.glRotatef(yAng, 0, 1, 0); - - // Six faces of cube - // Top face - gl.glPushMatrix(); - gl.glRotatef(-90, 1, 0, 0); - drawFace(gl, 1.0f, 0.2f, 0.2f, 0.8f, "Top"); - gl.glPopMatrix(); - // Front face - drawFace(gl, 1.0f, 0.8f, 0.2f, 0.2f, "Front"); - // Right face - gl.glPushMatrix(); - gl.glRotatef(90, 0, 1, 0); - drawFace(gl, 1.0f, 0.2f, 0.8f, 0.2f, "Right"); - // Back face - gl.glRotatef(90, 0, 1, 0); - drawFace(gl, 1.0f, 0.8f, 0.8f, 0.2f, "Back"); - // Left face - gl.glRotatef(90, 0, 1, 0); - drawFace(gl, 1.0f, 0.2f, 0.8f, 0.8f, "Left"); - gl.glPopMatrix(); - // Bottom face - gl.glPushMatrix(); - gl.glRotatef(90, 1, 0, 0); - drawFace(gl, 1.0f, 0.8f, 0.2f, 0.8f, "Bottom"); - gl.glPopMatrix(); - - fps.draw(); - - time.update(); - xAng += 200 * (float) time.deltaT(); - yAng += 150 * (float) time.deltaT(); - } - - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { - GL gl = drawable.getGL(); - gl.glMatrixMode(GL.GL_PROJECTION); - gl.glLoadIdentity(); - glu.gluPerspective(15, (float) width / (float) height, 5, 15); - } - - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} - - private void drawFace(GL gl, - float faceSize, - float r, float g, float b, - String text) { - float halfFaceSize = faceSize / 2; - // Face is centered around the local coordinate system's z axis, - // at a z depth of faceSize / 2 - gl.glColor3f(r, g, b); - gl.glBegin(GL.GL_QUADS); - gl.glVertex3f(-halfFaceSize, -halfFaceSize, halfFaceSize); - gl.glVertex3f( halfFaceSize, -halfFaceSize, halfFaceSize); - gl.glVertex3f( halfFaceSize, halfFaceSize, halfFaceSize); - gl.glVertex3f(-halfFaceSize, halfFaceSize, halfFaceSize); - gl.glEnd(); - - // Now draw the overlaid text. In this setting, we don't want the - // text on the backward-facing faces to be visible, so we enable - // back-face culling; and since we're drawing the text over other - // geometry, to avoid z-fighting we disable the depth test. We - // could plausibly also use glPolygonOffset but this is simpler. - // Note that because the TextRenderer pushes the enable state - // internally we don't have to reset the depth test or cull face - // bits after we're done. - renderer.begin3DRendering(); - gl.glDisable(GL.GL_DEPTH_TEST); - gl.glEnable(GL.GL_CULL_FACE); - // Note that the defaults for glCullFace and glFrontFace are - // GL_BACK and GL_CCW, which match the TextRenderer's definition - // of front-facing text. - Rectangle2D bounds = renderer.getBounds(text); - float w = (float) bounds.getWidth(); - float h = (float) bounds.getHeight(); - renderer.draw3D(text, - w / -2.0f * textScaleFactor, - h / -2.0f * textScaleFactor, - halfFaceSize, - textScaleFactor); - renderer.end3DRendering(); - } -} |