diff options
author | Sven Gothel <[email protected]> | 2011-04-26 19:24:19 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-04-26 19:24:19 +0200 |
commit | f3afd3cd3be302c9b9cc3b6ec56cf032817e00a4 (patch) | |
tree | e7aaef0c1860f35f6b1e115489e134ae7df6d07c /src/demos/particles/engine | |
parent | a7317cf820a33cac7f068153649031483df53cac (diff) |
sync w/ jogl e007bb306124411e0232e51d16aa493cbd361f74
Diffstat (limited to 'src/demos/particles/engine')
-rwxr-xr-x | src/demos/particles/engine/Engine.java | 5 | ||||
-rwxr-xr-x | src/demos/particles/engine/GLComponent.java | 2 | ||||
-rwxr-xr-x | src/demos/particles/engine/Particle.java | 2 |
3 files changed, 5 insertions, 4 deletions
diff --git a/src/demos/particles/engine/Engine.java b/src/demos/particles/engine/Engine.java index d769457..d443ac2 100755 --- a/src/demos/particles/engine/Engine.java +++ b/src/demos/particles/engine/Engine.java @@ -37,6 +37,7 @@ package demos.particles.engine; import javax.media.opengl.*; + import com.jogamp.opengl.util.texture.*; import java.net.*; import java.util.*; @@ -78,12 +79,12 @@ public class Engine { } } - public void init() { + public void init(GL gl) { try { ClassLoader c1 = this.getClass().getClassLoader(); URL url = c1.getResource(path); texture = TextureIO.newTexture(url, false, null); - texture.enable(); + texture.enable(gl); } catch(IOException e) { e.printStackTrace(); diff --git a/src/demos/particles/engine/GLComponent.java b/src/demos/particles/engine/GLComponent.java index 7194861..46a0940 100755 --- a/src/demos/particles/engine/GLComponent.java +++ b/src/demos/particles/engine/GLComponent.java @@ -106,7 +106,7 @@ public class GLComponent extends GLCanvas implements GLEventListener { animator.start(); - engine.init(); + engine.init(gl); } diff --git a/src/demos/particles/engine/Particle.java b/src/demos/particles/engine/Particle.java index d9858dd..81fbe25 100755 --- a/src/demos/particles/engine/Particle.java +++ b/src/demos/particles/engine/Particle.java @@ -58,7 +58,7 @@ public class Particle { public void draw(GL2 gl, Texture texture, RGBA tendToColor) { adjust(tendToColor); - texture.bind(); + texture.bind(gl); gl.glColor4f(rgba.r,rgba.g,rgba.b,rgba.a); gl.glBegin(GL2.GL_QUADS); |