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authorSven Gothel <[email protected]>2010-06-10 06:14:44 +0200
committerSven Gothel <[email protected]>2010-06-10 06:14:44 +0200
commit348c43a12199e71017767930b0b42d939db47312 (patch)
tree502a113716308414e1345413dd35072a4b66459f /src/demos/printext
parent7bf502292901259eef302ef23b5c558b80f6b3f8 (diff)
Adding GLProfile.initSingleton() call, ensuring [multithreading] intitialization can be done in time
Diffstat (limited to 'src/demos/printext')
-rwxr-xr-xsrc/demos/printext/PrintExt.java4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/demos/printext/PrintExt.java b/src/demos/printext/PrintExt.java
index d2abe17..5ab5b42 100755
--- a/src/demos/printext/PrintExt.java
+++ b/src/demos/printext/PrintExt.java
@@ -6,6 +6,7 @@
package demos.printext;
import java.awt.Frame;
+import javax.media.opengl.GLProfile;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLEventListener;
@@ -14,6 +15,9 @@ import javax.media.opengl.awt.GLCanvas;
public class PrintExt {
+ static {
+ GLProfile.initSingleton();
+ }
public static void main(String[] args) {
Frame frame = new Frame();
GLCanvas canvas = new GLCanvas();