summaryrefslogtreecommitdiffstats
path: root/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
diff options
context:
space:
mode:
authorKenneth Russel <[email protected]>2004-11-17 20:49:11 +0000
committerKenneth Russel <[email protected]>2004-11-17 20:49:11 +0000
commit44f2b889ee5174636031165366ee449228b00a36 (patch)
treeaab3b06041ca5ced5b1b677ba40b1e309f042eef /src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
parentea84a3853503f087283eb5bde36d8318d0401b56 (diff)
Ported ProceduralTexturePhysics demo to ARB_vertex_program and
ARB_fragment_program from NV_vertex_program, NV_register_combiners and NV_texture_shader for compatibility with all vendors' graphics cards. Tested resulting demo on both NVidia and ATI cards. Framerate on Quadro FX Go700 is close to original version after optimization of a few of the fragment programs. Results are visually similar to (though probably not identical to) the original version. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@41 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java')
-rw-r--r--src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
index 03ef552..9fa329d 100644
--- a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
+++ b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
@@ -48,11 +48,11 @@ import gleem.linalg.*;
*
* <P>
*
- * Demonstrates pbuffers, vertex programs, register combiners
+ * Demonstrates pbuffers, vertex programs, fragment programs
*
* <P>
*
- * Ported to Java by Kenneth Russell
+ * Ported to Java and ARB_fragment_program by Kenneth Russell
*
*/
@@ -131,9 +131,8 @@ public class ProceduralTexturePhysics {
try {
checkExtension(gl, "GL_ARB_multitexture");
- checkExtension(gl, "GL_NV_vertex_program");
- checkExtension(gl, "GL_NV_texture_shader");
- checkExtension(gl, "GL_NV_register_combiners");
+ checkExtension(gl, "GL_ARB_vertex_program");
+ checkExtension(gl, "GL_ARB_fragment_program");
checkExtension(gl, "GL_ARB_pbuffer");
checkExtension(gl, "GL_ARB_pixel_format");
} catch (GLException e) {