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authorSven Gothel <[email protected]>2012-06-21 20:58:04 +0200
committerSven Gothel <[email protected]>2012-06-21 20:58:04 +0200
commitbe0ebf39ac48e904803ad35ad280dc6ecde03119 (patch)
tree877e5b6cb721d182cf6f5b6c7bb2d6d34dcef0fd /src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
parent9c2d74736fdd723267aaf6f7a5018dd1bc882775 (diff)
Remove GLProfile.initSingleton(..) calls and JNLP argument 'NotFirstUIActionOnProcess'; Adapt to CapabilitiesChooser API/generics change; Misc
- Remove GLProfile.initSingleton(..) calls and JNLP argument 'NotFirstUIActionOnProcess' - Adapt to CapabilitiesChooser API/generics change - Cleanup some generics use .. etc
Diffstat (limited to 'src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java')
-rw-r--r--src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
index bbde5ab..dcc063b 100644
--- a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
+++ b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
@@ -50,7 +50,6 @@ import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
-import javax.media.opengl.GLProfile;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
@@ -76,13 +75,6 @@ import javax.swing.JOptionPane;
*/
public class ProceduralTexturePhysics extends Demo {
public static void main(String[] args) {
- // set argument 'NotFirstUIActionOnProcess' in the JNLP's application-desc tag for example
- // <application-desc main-class="demos.j2d.TextCube"/>
- // <argument>NotFirstUIActionOnProcess</argument>
- // </application-desc>
- boolean firstUIActionOnProcess = 0==args.length || !args[0].equals("NotFirstUIActionOnProcess") ;
- GLProfile.initSingleton(firstUIActionOnProcess);
-
GLCanvas canvas = new GLCanvas();
final ProceduralTexturePhysics demo = new ProceduralTexturePhysics();
canvas.addGLEventListener(demo);