diff options
author | Sven Gothel <[email protected]> | 2012-06-21 20:58:04 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-06-21 20:58:04 +0200 |
commit | be0ebf39ac48e904803ad35ad280dc6ecde03119 (patch) | |
tree | 877e5b6cb721d182cf6f5b6c7bb2d6d34dcef0fd /src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java | |
parent | 9c2d74736fdd723267aaf6f7a5018dd1bc882775 (diff) |
Remove GLProfile.initSingleton(..) calls and JNLP argument 'NotFirstUIActionOnProcess'; Adapt to CapabilitiesChooser API/generics change; Misc
- Remove GLProfile.initSingleton(..) calls and JNLP argument 'NotFirstUIActionOnProcess'
- Adapt to CapabilitiesChooser API/generics change
- Cleanup some generics use .. etc
Diffstat (limited to 'src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java')
-rw-r--r-- | src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java index bbde5ab..dcc063b 100644 --- a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java +++ b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java @@ -50,7 +50,6 @@ import java.awt.event.MouseEvent; import java.awt.event.MouseMotionAdapter; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; -import javax.media.opengl.GLProfile; import javax.media.opengl.GL; import javax.media.opengl.GL2ES1; import javax.media.opengl.GL2; @@ -76,13 +75,6 @@ import javax.swing.JOptionPane; */ public class ProceduralTexturePhysics extends Demo { public static void main(String[] args) { - // set argument 'NotFirstUIActionOnProcess' in the JNLP's application-desc tag for example - // <application-desc main-class="demos.j2d.TextCube"/> - // <argument>NotFirstUIActionOnProcess</argument> - // </application-desc> - boolean firstUIActionOnProcess = 0==args.length || !args[0].equals("NotFirstUIActionOnProcess") ; - GLProfile.initSingleton(firstUIActionOnProcess); - GLCanvas canvas = new GLCanvas(); final ProceduralTexturePhysics demo = new ProceduralTexturePhysics(); canvas.addGLEventListener(demo); |