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authorKenneth Russel <[email protected]>2007-10-09 05:04:40 +0000
committerKenneth Russel <[email protected]>2007-10-09 05:04:40 +0000
commita90cdf51f1a7cb6bf01046e90ad9fc88d906d980 (patch)
tree24f5a6629139ef7cda8445fd33ef2fdac8bd0aa8 /src/demos/testContextDestruction
parent487efe1bea563865643c20206be7fc78854b8139 (diff)
Integrated John Burkey's new TextRenderer implementation using
glyph-by-glyph caching for most cases, with fallbacks to String-by-String caching for complete Unicode correctness. New implementation yields drastic performance improvements for applications displaying large amounts of dynamic text. Upgraded JOGL demos to work with new TextRenderer. This checkin fixes at least the following issues: Issue 261: Throttle shrinking of backing store texture for TextRenderer Issue 293: TextRenderer: width of strings with spaces not correct in RC4 Issue 294: TextRenderer: rendering stops when a string is wider than the maximum texture size Issue 304: TextRenderer rendering artifacts in 3D mode as well as outstanding performance issues with the current TextRenderer reported on the JOGL forum. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@221 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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