diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
commit | 41cd6c47b23975098cd155517790e018670785e7 (patch) | |
tree | 247333528ad674d427ba96b1e05810f7961d609e /src/demos/testContextDestruction | |
parent | 935d2596c13371bb745d921dbcb9f05b0c11a010 (diff) |
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/testContextDestruction')
-rwxr-xr-x | src/demos/testContextDestruction/TestContextDestruction.java | 385 |
1 files changed, 385 insertions, 0 deletions
diff --git a/src/demos/testContextDestruction/TestContextDestruction.java b/src/demos/testContextDestruction/TestContextDestruction.java new file mode 100755 index 0000000..a012639 --- /dev/null +++ b/src/demos/testContextDestruction/TestContextDestruction.java @@ -0,0 +1,385 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package demos.testContextDestruction; + +import java.awt.BorderLayout; +import java.awt.Canvas; +import java.awt.Color; +import java.awt.Component; +import java.awt.Frame; +import java.awt.GridLayout; +import java.awt.event.ActionEvent; +import java.awt.event.ActionListener; +import java.awt.event.WindowAdapter; +import java.awt.event.WindowEvent; +import java.awt.event.WindowListener; +import javax.media.opengl.DebugGL2; +import javax.media.opengl.GL; +import javax.media.opengl.GL2ES1; +import javax.media.opengl.GL2; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLEventListener; +import javax.media.opengl.awt.GLCanvas; +import com.sun.opengl.util.Animator; +import javax.swing.JButton; +import javax.swing.JFrame; + + + +/** A simple demonstration exercising context creation and destruction + as a GLCanvas is added to and removed from its parent container. */ + +public class TestContextDestruction { + private int gearDisplayList; + private Frame frame1, frame2; + private Component frame1ContainedComponent; + private Component frame1RemovedComponent; + private Component frame2ContainedComponent; + private Component frame2RemovedComponent; + private GLCanvas canvas; + private Canvas emptyCanvas; + private boolean frame1IsTarget = true; + private float angle = 0.0f; + private static final int BORDER_WIDTH = 6; + + public static void main(String[] args) { + new TestContextDestruction().run(args); + } + + public void run(String[] args) { + GLCanvas canvas = new GLCanvas(); + canvas.addGLEventListener(new Listener()); + canvas.setSize(256, 256); + + frame1 = new Frame("Frame 1"); + frame1.setLayout(new BorderLayout()); + frame1.add(canvas, BorderLayout.CENTER); + + emptyCanvas = new Canvas(); + emptyCanvas.setBackground(Color.GRAY); + emptyCanvas.setSize(256, 256); + + frame2 = new Frame("Frame 2"); + frame2.setLayout(new BorderLayout()); + frame2.add(emptyCanvas, BorderLayout.CENTER); + + frame1ContainedComponent = canvas; + frame2ContainedComponent = emptyCanvas; + + frame1.pack(); + frame1.setVisible(true); + frame2.pack(); + frame2.setVisible(true); + frame2.setLocation(256 + BORDER_WIDTH, 0); + + JFrame uiFrame = new JFrame("Controls"); + uiFrame.getContentPane().setLayout(new GridLayout(3, 1)); + JButton button = new JButton("Toggle Frame 1's component"); + button.addActionListener(new ActionListener() { + public void actionPerformed(ActionEvent e) { + if (frame1ContainedComponent == null) { + frame1ContainedComponent = frame1RemovedComponent; + frame1RemovedComponent = null; + frame1.add(frame1ContainedComponent); + } else { + frame1RemovedComponent = frame1ContainedComponent; + frame1ContainedComponent = null; + frame1.remove(frame1RemovedComponent); + } + } + }); + uiFrame.getContentPane().add(button); + button = new JButton("Swap Frame 1's and Frame 2's components"); + button.addActionListener(new ActionListener() { + public void actionPerformed(ActionEvent e) { + System.out.println("Swapping Frame 1's and Frame 2's components"); + Component t1 = null, t2 = null; + t1 = frame1ContainedComponent; + t2 = frame2ContainedComponent; + if (t1 != null) { + frame1.remove(t1); + } + if (t2 != null) { + frame2.remove(t2); + } + if (t1 != null) { + frame2.add(t1); + } + if (t2 != null) { + frame1.add(t2); + } + frame1ContainedComponent = t2; + frame2ContainedComponent = t1; + t1 = frame1RemovedComponent; + frame1RemovedComponent = frame2RemovedComponent; + frame2RemovedComponent = t1; + } + }); + uiFrame.getContentPane().add(button); + button = new JButton("Toggle Frame 2's component"); + button.addActionListener(new ActionListener() { + public void actionPerformed(ActionEvent e) { + if (frame2ContainedComponent == null) { + frame2ContainedComponent = frame2RemovedComponent; + frame2RemovedComponent = null; + frame2.add(frame2ContainedComponent); + } else { + frame2RemovedComponent = frame2ContainedComponent; + frame2ContainedComponent = null; + frame2.remove(frame2RemovedComponent); + } + } + }); + uiFrame.getContentPane().add(button); + uiFrame.pack(); + uiFrame.setVisible(true); + uiFrame.setLocation(512 + BORDER_WIDTH + BORDER_WIDTH, 0); + + final Animator animator = new Animator(canvas); + WindowListener windowListener = new WindowAdapter() { + public void windowClosing(WindowEvent e) { + // Run this on another thread than the AWT event queue to + // make sure the call to Animator.stop() completes before + // exiting + new Thread(new Runnable() { + public void run() { + animator.stop(); + System.exit(0); + } + }).start(); + } + }; + frame1.addWindowListener(windowListener); + frame2.addWindowListener(windowListener); + uiFrame.addWindowListener(windowListener); + animator.start(); + } + + class Listener implements GLEventListener { + public void init(GLAutoDrawable drawable) { + + System.out.println("Listener.init()"); + + GL2 gl = drawable.getGL().getGL2(); + + drawable.setGL(new DebugGL2(gl)); + + + float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f }; + gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, pos, 0); + gl.glEnable(GL2.GL_CULL_FACE); + gl.glEnable(GL2.GL_LIGHTING); + gl.glEnable(GL2.GL_LIGHT0); + gl.glEnable(GL2.GL_DEPTH_TEST); + + initializeDisplayList(gl); + + gl.glEnable(GL2.GL_NORMALIZE); + + reshape(drawable, 0, 0, drawable.getWidth(), drawable.getHeight()); + } + + public void dispose(GLAutoDrawable drawable) { + System.out.println("Listener.dispose()"); + } + + public void display(GLAutoDrawable drawable) { + angle += 2.0f; + + GL2 gl = drawable.getGL().getGL2(); + + gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); + + gl.glPushMatrix(); + gl.glRotatef(angle, 0.0f, 0.0f, 1.0f); + gl.glCallList(gearDisplayList); + gl.glPopMatrix(); + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + System.out.println("Listener.reshape()"); + GL2 gl = drawable.getGL().getGL2(); + + float h = (float)height / (float)width; + + gl.glMatrixMode(GL2.GL_PROJECTION); + gl.glLoadIdentity(); + gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); + gl.glMatrixMode(GL2.GL_MODELVIEW); + gl.glLoadIdentity(); + gl.glTranslatef(0.0f, 0.0f, -40.0f); + } + + public void destroy(GLAutoDrawable drawable) { + System.out.println("Listener.destroy()"); + GL2 gl = drawable.getGL().getGL2(); + gl.glDeleteLists(gearDisplayList, 1); + gearDisplayList = 0; + } + + // Unused routines + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} + } + + private synchronized void initializeDisplayList(GL2 gl) { + gearDisplayList = gl.glGenLists(1); + gl.glNewList(gearDisplayList, GL2.GL_COMPILE); + float red[] = { 0.8f, 0.1f, 0.0f, 1.0f }; + gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, red, 0); + gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f); + gl.glEndList(); + } + + private void gear(GL2 gl, + float inner_radius, + float outer_radius, + float width, + int teeth, + float tooth_depth) + { + int i; + float r0, r1, r2; + float angle, da; + float u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0f; + r2 = outer_radius + tooth_depth / 2.0f; + + da = 2.0f * (float) Math.PI / teeth / 4.0f; + + gl.glShadeModel(GL2.GL_FLAT); + + gl.glNormal3f(0.0f, 0.0f, 1.0f); + + /* draw front face */ + gl.glBegin(GL2.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + if(i < teeth) + { + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); + } + } + gl.glEnd(); + + /* draw front sides of teeth */ + gl.glBegin(GL2.GL_QUADS); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); + } + gl.glEnd(); + + /* draw back face */ + gl.glBegin(GL2.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + } + gl.glEnd(); + + /* draw back sides of teeth */ + gl.glBegin(GL2.GL_QUADS); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + } + gl.glEnd(); + + /* draw outward faces of teeth */ + gl.glBegin(GL2.GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle); + v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle); + len = (float)Math.sqrt(u * u + v * v); + u /= len; + v /= len; + gl.glNormal3f(v, -u, 0.0f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); + gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); + u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da); + v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da); + gl.glNormal3f(v, -u, 0.0f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); + } + gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f); + gl.glEnd(); + + gl.glShadeModel(GL2.GL_SMOOTH); + + /* draw inside radius cylinder */ + gl.glBegin(GL2.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + } + gl.glEnd(); + } +} |