diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:05:16 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2009-06-15 23:05:16 +0000 |
commit | 935d2596c13371bb745d921dbcb9f05b0c11a010 (patch) | |
tree | 7fcc310618ae5a90edc734dc821e75afc0f080aa /src/demos/vertexBufferObject | |
parent | e2332d2f2908e68f1e77454c73f329f8ff2b400d (diff) |
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/vertexBufferObject')
-rw-r--r-- | src/demos/vertexBufferObject/VertexBufferObject.java | 758 |
1 files changed, 0 insertions, 758 deletions
diff --git a/src/demos/vertexBufferObject/VertexBufferObject.java b/src/demos/vertexBufferObject/VertexBufferObject.java deleted file mode 100644 index e58d0fa..0000000 --- a/src/demos/vertexBufferObject/VertexBufferObject.java +++ /dev/null @@ -1,758 +0,0 @@ -/* - * Portions Copyright (C) 2003 Sun Microsystems, Inc. - * All rights reserved. - */ - -/* - * - * COPYRIGHT NVIDIA CORPORATION 2003. ALL RIGHTS RESERVED. - * BY ACCESSING OR USING THIS SOFTWARE, YOU AGREE TO: - * - * 1) ACKNOWLEDGE NVIDIA'S EXCLUSIVE OWNERSHIP OF ALL RIGHTS - * IN AND TO THE SOFTWARE; - * - * 2) NOT MAKE OR DISTRIBUTE COPIES OF THE SOFTWARE WITHOUT - * INCLUDING THIS NOTICE AND AGREEMENT; - * - * 3) ACKNOWLEDGE THAT TO THE MAXIMUM EXTENT PERMITTED BY - * APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS* AND - * THAT NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, - * EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED - * TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE. - * - * IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY - * SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES - * WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS - * OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS - * INFORMATION, OR ANY OTHER PECUNIARY LOSS), INCLUDING ATTORNEYS' - * FEES, RELATING TO THE USE OF OR INABILITY TO USE THIS SOFTWARE, - * EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - */ - -package demos.vertexBufferObject; - -import java.awt.*; -import java.awt.event.*; -import java.nio.*; -import java.util.*; -import javax.swing.*; - -import javax.media.opengl.*; -import javax.media.opengl.glu.*; -import com.sun.opengl.util.*; -import demos.common.*; -import demos.util.*; - -/** <P> A port of NVidia's [tm] Vertex Array Range demonstration to - OpenGL[tm] for Java[tm], the Java programming language, and the - vendor-neutral Vertex Buffer Object extension. The current web - site for the demo is <a href = - "http://developer.nvidia.com/object/vardemo.html">here</a>. </P> - - <P> This demonstration requires the following: - - <ul> - <li> A JDK 1.4 implementation - <li> A card supporting the GL_ARB_vertex_buffer_object extension - (only in recent drivers) - </ul> - - </P> - - <P> This demonstration illustrates the use of the java.nio direct - buffer classes in JDK 1.4 to access memory outside of the Java - garbage-collected heap, in particular that returned from the call - glMapBufferARB, to achieve higher performance than accessing the - same data in system memory allows. </P> -*/ - -public class VertexBufferObject extends Demo { - public static void main(String[] args) { - boolean vboEnabled = true; - - if (args.length > 1) { - usage(); - } - - if (args.length == 1) { - if (args[0].equals("-slow")) { - vboEnabled = false; - } else { - usage(); - } - } - - GLCanvas canvas = new GLCanvas(); - VertexBufferObject demo = new VertexBufferObject(); - demo.vboEnabled = vboEnabled; - canvas.addGLEventListener(demo); - - final Animator animator = new Animator(canvas); - animator.setRunAsFastAsPossible(true); - demo.setDemoListener(new DemoListener() { - public void shutdownDemo() { - runExit(animator); - } - public void repaint() {} - }); - - Frame frame = new Frame("Very Simple vertex_buffer_object demo"); - frame.addWindowListener(new WindowAdapter() { - public void windowClosing(WindowEvent e) { - runExit(animator); - } - }); - frame.setLayout(new BorderLayout()); - canvas.setSize(800, 800); - frame.add(canvas, BorderLayout.CENTER); - frame.pack(); - frame.show(); - canvas.requestFocus(); - - animator.start(); - } - - private static void usage() { - System.out.println("usage: java VertexBufferObject [-slow]"); - System.out.println("-slow flag starts up using data in the Java heap"); - System.exit(0); - } - - public VertexBufferObject() { - setFlag(' ', true); // animation on - setFlag('i', true); // infinite viewer and light - } - - //---------------------------------------------------------------------- - // Internals only below this point - // - - private GLU glu = new GLU(); - private boolean initComplete; - private boolean[] b = new boolean[256]; - private static final int SIZEOF_FLOAT = 4; - // private static final int STRIP_SIZE = 48; - private static final int STRIP_SIZE = 144; - // private int tileSize = 9 * STRIP_SIZE; - private int tileSize = 3 * STRIP_SIZE; - private int numBuffers = 1; - private int bufferLength = 1000000; - private int bufferSize = bufferLength * SIZEOF_FLOAT; - private static final int SIN_ARRAY_SIZE = 1024; - - private int bigBufferObject; - private boolean vboEnabled = true; - private ByteBuffer bigArrayVBOBytes; - private FloatBuffer bigArrayVBO; - private FloatBuffer bigArraySystem; - private FloatBuffer bigArray; - private IntBuffer[] elements; - private int elementBufferObject; - private float[] xyArray; - - static class VBOBuffer { - public FloatBuffer vertices; - public FloatBuffer normals; - public int vertexOffset; - public int normalOffset; - } - private VBOBuffer[] buffers; - - private float[] sinArray; - private float[] cosArray; - - // Primitive: GL_QUAD_STRIP, GL_LINE_STRIP, or GL_POINTS - private int primitive = GL.GL_QUAD_STRIP; - - // Animation parameters - private float hicoef = .06f; - private float locoef = .10f; - private float hifreq = 6.1f; - private float lofreq = 2.5f; - private float phaseRate = .02f; - private float phase2Rate = -0.12f; - private float phase = 0; - private float phase2 = 0; - - // Temporaries for computation - float[] ysinlo = new float[STRIP_SIZE]; - float[] ycoslo = new float[STRIP_SIZE]; - float[] ysinhi = new float[STRIP_SIZE]; - float[] ycoshi = new float[STRIP_SIZE]; - - // For thread-safety when dealing with keypresses - private volatile boolean toggleVBO = false; - private volatile boolean toggleLighting = false; - private volatile boolean toggleLightingModel = false; - private volatile boolean recomputeElements = false; - private volatile boolean quit = false; - - // Frames-per-second computation - private boolean firstProfiledFrame; - private int profiledFrameCount; - private int numDrawElementsCalls; - private long startTimeMillis; - - static class PeriodicIterator { - public PeriodicIterator(int arraySize, - float period, - float initialOffset, - float delta) { - float arrayDelta = arraySize * (delta / period); // floating-point steps-per-increment - increment = (int)(arrayDelta * (1<<16)); // fixed-point steps-per-increment - - float offset = arraySize * (initialOffset / period); // floating-point initial index - initOffset = (int)(offset * (1<<16)); // fixed-point initial index - - arraySizeMask = 0; - int i = 20; // array should be reasonably sized... - while((arraySize & (1<<i)) == 0) { - i--; - } - arraySizeMask = (1<<i)-1; - index = initOffset; - } - - public PeriodicIterator(PeriodicIterator arg) { - this.arraySizeMask = arg.arraySizeMask; - this.increment = arg.increment; - this.initOffset = arg.initOffset; - this.index = arg.index; - } - - public int getIndex() { - return (index >> 16) & arraySizeMask; - } - - public void incr() { - index += increment; - } - - public void decr() { - index -= increment; - } - - public void reset() { - index = initOffset; - } - - //---------------------------------------------------------------------- - // Internals only below this point - // - - private int arraySizeMask; - // fraction bits == 16 - private int increment; - private int initOffset; - private int index; - } - - private void setFlag(char key, boolean val) { - b[((int) key) & 0xFF] = val; - } - - private boolean getFlag(char key) { - return b[((int) key) & 0xFF]; - } - - private void initExtension(GL gl, String glExtensionName) { - if (!gl.isExtensionAvailable(glExtensionName)) { - final String message = "OpenGL extension \"" + glExtensionName + "\" not available"; - new Thread(new Runnable() { - public void run() { - JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE); - shutdownDemo(); - } - }).start(); - throw new RuntimeException(message); - } - } - - public void init(GLAutoDrawable drawable) { - initComplete = false; - // drawable.setGL(new TraceGL(drawable.getGL(), System.err)); - // drawable.setGL(new DebugGL(drawable.getGL())); - - GL gl = drawable.getGL(); - - // Try and disable synch-to-retrace for fastest framerate - gl.setSwapInterval(0); - - try { - initExtension(gl, "GL_ARB_vertex_buffer_object"); - } catch (RuntimeException e) { - throw (e); - } - - gl.glEnable(GL.GL_DEPTH_TEST); - - gl.glClearColor(0, 0, 0, 0); - - gl.glEnable(GL.GL_LIGHT0); - gl.glEnable(GL.GL_LIGHTING); - gl.glEnable(GL.GL_NORMALIZE); - gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT, new float[] {.1f, .1f, 0, 1}, 0); - gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_DIFFUSE, new float[] {.6f, .6f, .1f, 1}, 0); - gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_SPECULAR, new float[] { 1, 1, .75f, 1}, 0); - gl.glMaterialf(GL.GL_FRONT_AND_BACK, GL.GL_SHININESS, 128.f); - - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { .5f, 0, .5f, 0}, 0); - gl.glLightModeli(GL.GL_LIGHT_MODEL_LOCAL_VIEWER, 0); - - // NOTE: it looks like GLUT (or something else) sets up the - // projection matrix in the C version of this demo. - gl.glMatrixMode(GL.GL_PROJECTION); - gl.glLoadIdentity(); - glu.gluPerspective(60, 1.0, 0.1, 100); - gl.glMatrixMode(GL.GL_MODELVIEW); - - allocateBigArray(gl); - allocateBuffers(gl); - - sinArray = new float[SIN_ARRAY_SIZE]; - cosArray = new float[SIN_ARRAY_SIZE]; - - for (int i = 0; i < SIN_ARRAY_SIZE; i++) { - double step = i * 2 * Math.PI / SIN_ARRAY_SIZE; - sinArray[i] = (float) Math.sin(step); - cosArray[i] = (float) Math.cos(step); - } - - if (vboEnabled) { - bigArray = bigArrayVBO; - } else { - bigArray = bigArraySystem; - } - setupBuffers(); - gl.glEnableClientState(GL.GL_VERTEX_ARRAY); - gl.glEnableClientState(GL.GL_NORMAL_ARRAY); - - computeElements(gl); - - drawable.addKeyListener(new KeyAdapter() { - public void keyTyped(KeyEvent e) { - dispatchKey(e.getKeyChar()); - } - }); - initComplete = true; - } - - private void allocateBuffers(GL gl) { - buffers = new VBOBuffer[numBuffers]; - for (int i = 0; i < numBuffers; i++) { - buffers[i] = new VBOBuffer(); - } - } - - private void setupBuffers() { - int sliceSize = bufferLength / numBuffers; - for (int i = 0; i < numBuffers; i++) { - int startIndex = i * sliceSize; - buffers[i].vertices = sliceBuffer(bigArray, startIndex, sliceSize); - buffers[i].normals = sliceBuffer(buffers[i].vertices, 3, - buffers[i].vertices.limit() - 3); - buffers[i].vertexOffset = startIndex * BufferUtil.SIZEOF_FLOAT; - buffers[i].normalOffset = (startIndex + 3) * BufferUtil.SIZEOF_FLOAT; - } - } - - private void dispatchKey(char k) { - setFlag(k, !getFlag(k)); - // Quit on escape or 'q' - if ((k == (char) 27) || (k == 'q')) { - shutdownDemo(); - return; - } - - if (k == 'r') { - if (getFlag(k)) { - profiledFrameCount = 0; - numDrawElementsCalls = 0; - firstProfiledFrame = true; - } - } - - if (k == 'w') { - if (getFlag(k)) { - primitive = GL.GL_LINE_STRIP; - } else { - primitive = GL.GL_QUAD_STRIP; - } - } - - if (k == 'p') { - if (getFlag(k)) { - primitive = GL.GL_POINTS; - } else { - primitive = GL.GL_QUAD_STRIP; - } - } - - if (k == 'v') { - toggleVBO = true; - } - - if (k == 'd') { - toggleLighting = true; - } - - if (k == 'i') { - toggleLightingModel = true; - } - - if('h'==k) - hicoef += .005; - if('H'==k) - hicoef -= .005; - if('l'==k) - locoef += .005; - if('L'==k) - locoef -= .005; - if('1'==k) - lofreq += .1f; - if('2'==k) - lofreq -= .1f; - if('3'==k) - hifreq += .1f; - if('4'==k) - hifreq -= .1f; - if('5'==k) - phaseRate += .01f; - if('6'==k) - phaseRate -= .01f; - if('7'==k) - phase2Rate += .01f; - if('8'==k) - phase2Rate -= .01f; - - if('t'==k) { - if(tileSize < 864) { - tileSize += STRIP_SIZE; - recomputeElements = true; - System.err.println("tileSize = " + tileSize); - } - } - - if('T'==k) { - if(tileSize > STRIP_SIZE) { - tileSize -= STRIP_SIZE; - recomputeElements = true; - System.err.println("tileSize = " + tileSize); - } - } - } - - public void display(GLAutoDrawable drawable) { - if (!initComplete) { - return; - } - - GL gl = drawable.getGL(); - - // Check to see whether to animate - if (getFlag(' ')) { - phase += phaseRate; - phase2 += phase2Rate; - - if (phase > (float) (20 * Math.PI)) { - phase = 0; - } - - if (phase2 < (float) (-20 * Math.PI)) { - phase2 = 0; - } - } - - PeriodicIterator loX = - new PeriodicIterator(SIN_ARRAY_SIZE, (float) (2 * Math.PI), phase, (float) ((1.f/tileSize)*lofreq*Math.PI)); - PeriodicIterator loY = new PeriodicIterator(loX); - PeriodicIterator hiX = - new PeriodicIterator(SIN_ARRAY_SIZE, (float) (2 * Math.PI), phase2, (float) ((1.f/tileSize)*hifreq*Math.PI)); - PeriodicIterator hiY = new PeriodicIterator(hiX); - - if (toggleVBO) { - vboEnabled = !vboEnabled; - if (!vboEnabled) { - bigArray = bigArraySystem; - setupBuffers(); - } - toggleVBO = false; - } - - if (toggleLighting) { - if (getFlag('d')) { - gl.glDisable(GL.GL_LIGHTING); - } else { - gl.glEnable(GL.GL_LIGHTING); - } - toggleLighting = false; - } - - if (toggleLightingModel) { - if(getFlag('i')) { - // infinite light - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { .5f, 0, .5f, 0 }, 0); - gl.glLightModeli(GL.GL_LIGHT_MODEL_LOCAL_VIEWER, 0); - } else { - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { .5f, 0, -.5f,1 }, 0); - gl.glLightModeli(GL.GL_LIGHT_MODEL_LOCAL_VIEWER, 1); - } - toggleLightingModel = false; - } - - if (recomputeElements) { - computeElements(gl); - recomputeElements = false; - } - - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - - gl.glPushMatrix(); - - final float[] modelViewMatrix = new float[] { - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, -1, 1 - }; - gl.glLoadMatrixf(modelViewMatrix, 0); - - // FIXME: add mouse interaction - // camera.apply_inverse_transform(); - // object.apply_transform(); - - int cur = 0; - int numSlabs = tileSize / STRIP_SIZE; - - if (vboEnabled) { - gl.glBindBufferARB(GL.GL_ARRAY_BUFFER_ARB, bigBufferObject); - } else { - gl.glBindBufferARB(GL.GL_ARRAY_BUFFER_ARB, 0); - } - - for(int slab = numSlabs; --slab>=0; ) { - cur = slab % numBuffers; - - if (vboEnabled) { - ByteBuffer tmp = gl.glMapBufferARB(GL.GL_ARRAY_BUFFER_ARB, GL.GL_WRITE_ONLY_ARB); - if (tmp == null) { - throw new RuntimeException("Unable to map vertex buffer object"); - } - if (tmp != bigArrayVBOBytes) { - bigArrayVBOBytes = tmp; - bigArrayVBO = setupBuffer(tmp); - } - if (bigArray != bigArrayVBO) { - bigArray = bigArrayVBO; - setupBuffers(); - } - } - - FloatBuffer v = buffers[cur].vertices; - int vertexIndex = 0; - - if (vboEnabled) { - gl.glVertexPointer(3, GL.GL_FLOAT, 6 * SIZEOF_FLOAT, buffers[cur].vertexOffset); - gl.glNormalPointer( GL.GL_FLOAT, 6 * SIZEOF_FLOAT, buffers[cur].normalOffset); - } else { - gl.glVertexPointer(3, GL.GL_FLOAT, 6 * SIZEOF_FLOAT, v); - gl.glNormalPointer( GL.GL_FLOAT, 6 * SIZEOF_FLOAT, buffers[cur].normals); - } - - for(int jj=STRIP_SIZE; --jj>=0; ) { - ysinlo[jj] = sinArray[loY.getIndex()]; - ycoslo[jj] = cosArray[loY.getIndex()]; loY.incr(); - ysinhi[jj] = sinArray[hiY.getIndex()]; - ycoshi[jj] = cosArray[hiY.getIndex()]; hiY.incr(); - } - loY.decr(); - hiY.decr(); - - for(int i = tileSize; --i>=0; ) { - float x = xyArray[i]; - int loXIndex = loX.getIndex(); - int hiXIndex = hiX.getIndex(); - - int jOffset = (STRIP_SIZE-1)*slab; - float nx = locoef * -cosArray[loXIndex] + hicoef * -cosArray[hiXIndex]; - - // Help the HotSpot Client Compiler by hoisting loop - // invariant variables into locals. Note that this may be - // good practice for innermost loops anyway since under - // the new memory model operations like accidental - // synchronization may force any compiler to reload these - // fields from memory, destroying their ability to - // optimize. - float locoef_tmp = locoef; - float hicoef_tmp = hicoef; - float[] ysinlo_tmp = ysinlo; - float[] ysinhi_tmp = ysinhi; - float[] ycoslo_tmp = ycoslo; - float[] ycoshi_tmp = ycoshi; - float[] sinArray_tmp = sinArray; - float[] xyArray_tmp = xyArray; - - for(int j = STRIP_SIZE; --j>=0; ) { - float y; - - y = xyArray_tmp[j + jOffset]; - - float ny; - - v.put(vertexIndex, x); - v.put(vertexIndex + 1, y); - v.put(vertexIndex + 2, (locoef_tmp * (sinArray_tmp[loXIndex] + ysinlo_tmp[j]) + - hicoef_tmp * (sinArray_tmp[hiXIndex] + ysinhi_tmp[j]))); - v.put(vertexIndex + 3, nx); - ny = locoef_tmp * -ycoslo_tmp[j] + hicoef_tmp * -ycoshi_tmp[j]; - v.put(vertexIndex + 4, ny); - v.put(vertexIndex + 5, .15f); //.15f * (1.f - sqrt(nx * nx + ny * ny)); - vertexIndex += 6; - } - loX.incr(); - hiX.incr(); - } - loX.reset(); - hiX.reset(); - - if (vboEnabled) { - gl.glUnmapBufferARB(GL.GL_ARRAY_BUFFER_ARB); - } - - if (getFlag('m')) { - // Elements merged into buffer object (doesn't seem to improve performance) - - int len = tileSize - 1; - gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, elementBufferObject); - for (int i = 0; i < len; i++) { - ++numDrawElementsCalls; - gl.glDrawElements(primitive, 2 * STRIP_SIZE, GL.GL_UNSIGNED_INT, - i * 2 * STRIP_SIZE * BufferUtil.SIZEOF_INT); - if(getFlag('f')) { - gl.glFlush(); - } - } - gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - } else { - for (int i = 0; i < elements.length; i++) { - ++numDrawElementsCalls; - gl.glDrawElements(primitive, elements[i].remaining(), GL.GL_UNSIGNED_INT, elements[i]); - if(getFlag('f')) { - gl.glFlush(); - } - } - } - } - - gl.glPopMatrix(); - - if (getFlag('r')) { - if (!firstProfiledFrame) { - if (++profiledFrameCount == 30) { - long endTimeMillis = System.currentTimeMillis(); - double secs = (endTimeMillis - startTimeMillis) / 1000.0; - double fps = 30.0 / secs; - double ppf = tileSize * tileSize * 2; - double mpps = ppf * fps / 1000000.0; - System.err.println("fps: " + fps + " polys/frame: " + ppf + " million polys/sec: " + mpps + - " DrawElements calls/frame: " + (numDrawElementsCalls / 30)); - profiledFrameCount = 0; - numDrawElementsCalls = 0; - startTimeMillis = System.currentTimeMillis(); - } - } else { - startTimeMillis = System.currentTimeMillis(); - firstProfiledFrame = false; - } - } - } - - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} - - // Unused routines - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} - - private void allocateBigArray(GL gl) { - bigArraySystem = setupBuffer(ByteBuffer.allocateDirect(bufferSize)); - - int[] tmp = new int[1]; - gl.glGenBuffersARB(1, tmp, 0); - bigBufferObject = tmp[0]; - gl.glBindBufferARB(GL.GL_ARRAY_BUFFER_ARB, bigBufferObject); - // Initialize data store of buffer object - gl.glBufferDataARB(GL.GL_ARRAY_BUFFER_ARB, bufferSize, (Buffer) null, GL.GL_DYNAMIC_DRAW_ARB); - bigArrayVBOBytes = gl.glMapBufferARB(GL.GL_ARRAY_BUFFER_ARB, GL.GL_WRITE_ONLY_ARB); - bigArrayVBO = setupBuffer(bigArrayVBOBytes); - gl.glUnmapBufferARB(GL.GL_ARRAY_BUFFER_ARB); - // Unbind buffer; will be bound again in main loop - gl.glBindBufferARB(GL.GL_ARRAY_BUFFER_ARB, 0); - - float megabytes = (bufferSize / 1000000.f); - System.err.println("Allocated " + megabytes + " megabytes of fast memory"); - } - - private FloatBuffer setupBuffer(ByteBuffer buf) { - buf.order(ByteOrder.nativeOrder()); - return buf.asFloatBuffer(); - } - - private FloatBuffer sliceBuffer(FloatBuffer array, - int sliceStartIndex, int sliceLength) { - array.position(sliceStartIndex); - FloatBuffer ret = array.slice(); - array.position(0); - ret.limit(sliceLength); - return ret; - } - - private void computeElements(GL gl) { - xyArray = new float[tileSize]; - for (int i = 0; i < tileSize; i++) { - xyArray[i] = i / (tileSize - 1.0f) - 0.5f; - } - - elements = new IntBuffer[tileSize - 1]; - for (int i = 0; i < tileSize - 1; i++) { - elements[i] = IntBuffer.allocate(2 * STRIP_SIZE); - for (int j = 0; j < 2 * STRIP_SIZE; j += 2) { - elements[i].put(j, i * STRIP_SIZE + (j / 2)); - elements[i].put(j+1, (i + 1) * STRIP_SIZE + (j / 2)); - } - } - - // Create element array buffer - IntBuffer linearElements = IntBuffer.allocate((tileSize - 1) * (2 * STRIP_SIZE)); - int idx = 0; - for (int i = 0; i < tileSize - 1; i++) { - for (int j = 0; j < 2 * STRIP_SIZE; j += 2) { - linearElements.put(idx++, i * STRIP_SIZE + (j / 2)); - linearElements.put(idx++, (i + 1) * STRIP_SIZE + (j / 2)); - } - } - int[] tmp = new int[1]; - gl.glGenBuffersARB(1, tmp, 0); - elementBufferObject = tmp[0]; - gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, elementBufferObject); - gl.glBufferDataARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, - linearElements.remaining() * BufferUtil.SIZEOF_INT, - linearElements, - GL.GL_STATIC_DRAW_ARB); - gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - } - - private static void runExit(final Animator animator) { - // Note: calling System.exit() synchronously inside the draw, - // reshape or init callbacks can lead to deadlocks on certain - // platforms (in particular, X11) because the JAWT's locking - // routines cause a global AWT lock to be grabbed. Run the - // exit routine in another thread. - new Thread(new Runnable() { - public void run() { - animator.stop(); - System.exit(0); - } - }).start(); - } -} |