diff options
author | Kenneth Russel <[email protected]> | 2003-06-25 09:05:29 +0000 |
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committer | Kenneth Russel <[email protected]> | 2003-06-25 09:05:29 +0000 |
commit | 2179980ed660ef66a9c064d153c5de7994d431ab (patch) | |
tree | 926fa0ccc31737ad9753a64bf0451dd818652d1b /src/demos/vertexProgRefract/VertexProgRefract.java | |
parent | 1a1ad3a33b2932187410bc8bb4bf44362a26c8b0 (diff) |
Split up net.java.games.util; moved GLUT and BufferUtils into
net.java.games.jogl.util, and moved demo-specific utility classes into
jogl-demos project under demos.util. Added nearly all JavaOne demos
into jogl-demos project; rewrote where necessary to use
ClassLoader.getResourceAsStream() instead of flat files, put into
packages and added to Makefile. Added gleem to jogl-demos project.
Added jogl.jar build rule.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@3 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/vertexProgRefract/VertexProgRefract.java')
-rw-r--r-- | src/demos/vertexProgRefract/VertexProgRefract.java | 628 |
1 files changed, 628 insertions, 0 deletions
diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java new file mode 100644 index 0000000..2e75afd --- /dev/null +++ b/src/demos/vertexProgRefract/VertexProgRefract.java @@ -0,0 +1,628 @@ +/* + * Portions Copyright (C) 2003 Sun Microsystems, Inc. + * All rights reserved. + */ + +/* + * + * COPYRIGHT NVIDIA CORPORATION 2003. ALL RIGHTS RESERVED. + * BY ACCESSING OR USING THIS SOFTWARE, YOU AGREE TO: + * + * 1) ACKNOWLEDGE NVIDIA'S EXCLUSIVE OWNERSHIP OF ALL RIGHTS + * IN AND TO THE SOFTWARE; + * + * 2) NOT MAKE OR DISTRIBUTE COPIES OF THE SOFTWARE WITHOUT + * INCLUDING THIS NOTICE AND AGREEMENT; + * + * 3) ACKNOWLEDGE THAT TO THE MAXIMUM EXTENT PERMITTED BY + * APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS* AND + * THAT NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, + * EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED + * TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + * FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY + * SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES + * WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS + * OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS + * INFORMATION, OR ANY OTHER PECUNIARY LOSS), INCLUDING ATTORNEYS' + * FEES, RELATING TO THE USE OF OR INABILITY TO USE THIS SOFTWARE, + * EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + */ + +package demos.vertexProgRefract; + +import java.awt.*; +import java.awt.event.*; +import java.awt.image.*; +import java.io.*; +import java.nio.*; +import java.util.*; +import javax.imageio.*; +import javax.imageio.stream.*; + +import net.java.games.jogl.*; +import net.java.games.jogl.util.*; +import demos.util.*; +import gleem.*; +import gleem.linalg.*; + +/** + Wavelength-dependent refraction demo<br> + It's a chromatic aberration!<br> + [email protected] 4/2001<br><p> + + Currently 3 passes - could do it in 1 with 4 texture units<p> + + Cubemap courtesy of Paul Debevec<p> + + Ported to Java by Kenneth Russell +*/ + +public class VertexProgRefract { + private GLCanvas canvas; + private Animator animator; + private volatile boolean quit; + + public static void main(String[] args) { + new VertexProgRefract().run(args); + } + + public void run(String[] args) { + canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities()); + canvas.addGLEventListener(new Listener()); + + animator = new Animator(canvas); + + Frame frame = new Frame("Refraction Using Vertex Programs"); + frame.setLayout(new BorderLayout()); + canvas.setSize(512, 512); + frame.add(canvas, BorderLayout.CENTER); + frame.pack(); + frame.show(); + canvas.requestFocus(); + + frame.addWindowListener(new WindowAdapter() { + public void windowClosing(WindowEvent e) { + animator.stop(); + System.exit(0); + } + }); + + animator.start(); + } + + class Listener implements GLEventListener { + private int vtxProg; + private int cubemap; + private int bunnydl; + private int obj; + + private GLUT glut = new GLUT(); + + private ExaminerViewer viewer; + private boolean doViewAll = true; + + private Time time = new SystemTime(); + private float animRate = (float) Math.toRadians(-6.0f); // Radians / sec + + private float refract = 1.1f; // ratio of indicies of refraction + private float wavelengthDelta = 0.05f; // difference in refraction for each "wavelength" (R,G,B) + private float fresnel = 2.0f; // Fresnel multiplier + + private boolean wire = false; + private boolean toggleWire = false; + + private static final String transformRefract = + "!!VP1.0 # Refraction\n" + + "# transform vertex position to eye space\n" + + "DP4 R9.x, c[8], v[OPOS] ;\n" + + "DP4 R9.y, c[9], v[OPOS] ;\n" + + "DP4 R9.z, c[10], v[OPOS] ;\n" + + "DP4 R9.w, c[11], v[OPOS] ;\n" + + "\n" + + "# transform normal to eye space\n" + + "DP3 R11.x, c[4], v[NRML] ;\n" + + "DP3 R11.y, c[5], v[NRML] ;\n" + + "DP3 R11.z, c[6], v[NRML] ;\n" + + "\n" + + "# vertex->eye vector\n" + + "ADD R0, -R9, c[59]; # c[59] = eye position in eye space, usually (0,0,0,1)\n" + + "\n" + + "# normalize\n" + + "DP3 R8.w, R0, R0;\n" + + "RSQ R8.w, R8.w;\n" + + "MUL R8, R0, R8.w; # r8 = eye/incident vector\n" + + "\n" + + "# refraction, Renderman style\n" + + "\n" + + "# float IdotN = I.N;\n" + + "# float k = 1 - eta*eta*(1 - IdotN*IdotN);\n" + + "# return k < 0 ? (0,0,0) : eta*I - (eta*IdotN + sqrt(k))*N;\n" + + "\n" + + "DP3 R0.x, R11, -R8; # r0 = N.I\n" + + "\n" + + "MAD R1.x, -R0.x, R0.x, c[64].y; # r1 = -IdotN*IdotN + 1\n" + + "MUL R1.x, R1.x, c[58].y; # r1 = -(r1*eta*eta)+1\n" + + "ADD R1.x, c[64].y, -R1.x;\n" + + "\n" + + "RSQ R2.x, R1.x;\n" + + "RCP R2.x, R2.x;\n" + + "MAD R2.x, c[58].x, R0.x, R2.x;\n" + + "MUL R2, R11, R2.x;\n" + + "MAD R2, c[58].x, -R8, R2;\n" + + "\n" + + "# transform refracted ray by cubemap transform\n" + + "DP3 o[TEX0].x, c[12], R2;\n" + + "DP3 o[TEX0].y, c[13], R2;\n" + + "DP3 o[TEX0].z, c[14], R2;\n" + + "\n" + + "# calculate reflection\n" + + "\n" + + "MUL R0, R11, c[64].z;\n" + + "DP3 R3.w, R11, R8;\n" + + "MAD R3, R3.w, R0, -R8;\n" + + "\n" + + "# transform reflected ray by cubemap transform\n" + + "DP3 o[TEX1].x, c[12], R3;\n" + + "DP3 o[TEX1].y, c[13], R3;\n" + + "DP3 o[TEX1].z, c[14], R3;\n" + + "\n" + + "# cheesy Fresnel approximation = (1-(I.N))^p\n" + + "DP3 R0.x, R8, R11;\n" + + "ADD R0.x, c[64].y, -R0.x;\n" + + "MUL R0.x, R0.x, R0.x;\n" + + "MUL o[COL0], R0.x, c[62];\n" + + "\n" + + "# transform vertex to clip space\n" + + "DP4 o[HPOS].x, c[0], v[OPOS] ;\n" + + "DP4 o[HPOS].y, c[1], v[OPOS] ;\n" + + "DP4 o[HPOS].z, c[2], v[OPOS] ;\n" + + "DP4 o[HPOS].w, c[3], v[OPOS] ;\n" + + "\n" + + "END"; + + public void init(GLDrawable drawable) { + GL gl = drawable.getGL(); + GLU glu = drawable.getGLU(); + float cc = 1.0f; + gl.glClearColor(cc, cc, cc, 1); + gl.glColor3f(1,1,1); + gl.glEnable(GL.GL_DEPTH_TEST); + + try { + initExtension(gl, "GL_NV_vertex_program"); + initExtension(gl, "GL_NV_register_combiners"); + initExtension(gl, "GL_NV_register_combiners"); + } catch (RuntimeException e) { + runExit(); + throw(e); + } + + b[' '] = true; // animate by default + + int[] vtxProgTmp = new int[1]; + gl.glGenProgramsNV(1, vtxProgTmp); + vtxProg = vtxProgTmp[0]; + gl.glBindProgramNV(GL.GL_VERTEX_PROGRAM_NV, vtxProg); + gl.glLoadProgramNV(GL.GL_VERTEX_PROGRAM_NV, vtxProg, transformRefract.length(), transformRefract); + + // FIXME: is this necessary? Only for error checking? + // nvparse((const char *)vprog::transform_refract); + + gl.glTrackMatrixNV(GL.GL_VERTEX_PROGRAM_NV, 0, GL.GL_MODELVIEW_PROJECTION_NV, GL.GL_IDENTITY_NV); + gl.glTrackMatrixNV(GL.GL_VERTEX_PROGRAM_NV, 4, GL.GL_MODELVIEW, GL.GL_INVERSE_TRANSPOSE_NV); + gl.glTrackMatrixNV(GL.GL_VERTEX_PROGRAM_NV, 8, GL.GL_MODELVIEW, GL.GL_IDENTITY_NV); + gl.glTrackMatrixNV(GL.GL_VERTEX_PROGRAM_NV, 12, GL.GL_TEXTURE, GL.GL_IDENTITY_NV); + + gl.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 59, 0.0f, 0.0f, 0.0f, 1.0f); // eye position + + gl.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 62, fresnel, fresnel, fresnel, 1.0f); // fresnel multiplier + + gl.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 63, 1.0f, -1.0f, 1.0f, 0.0f); // texture scale + gl.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 64, 0.0f, 1.0f, 2.0f, 3.0f); // misc constants + + int[] cubemapTmp = new int[1]; + gl.glGenTextures(1, cubemapTmp); + cubemap = cubemapTmp[0]; + gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap); + + gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); + gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR); + + try { + loadPNGCubemap(gl, glu, "demos/data/cubemaps/uffizi", true); + } catch (IOException e) { + runExit(); + throw new RuntimeException(e); + } + + gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); + + gl.glDisable(GL.GL_CULL_FACE); + + initCombiners(gl); + + try { + bunnydl = Bunny.gen3DObjectList(gl); + } catch (IOException e) { + throw new RuntimeException(e); + } + + drawable.addKeyListener(new KeyAdapter() { + public void keyTyped(KeyEvent e) { + dispatchKey(e.getKeyChar()); + } + }); + + // Register the window with the ManipManager + ManipManager manager = ManipManager.getManipManager(); + manager.registerWindow(drawable); + + viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons()); + viewer.setNoAltKeyMode(true); + viewer.attach(drawable, new BSphereProvider() { + public BSphere getBoundingSphere() { + return new BSphere(new Vec3f(0, 0, 0), 1.0f); + } + }); + viewer.setVertFOV((float) (15.0f * Math.PI / 32.0f)); + viewer.setZNear(0.1f); + viewer.setZFar(10.0f); + } + + public void display(GLDrawable drawable) { + if (quit) { + return; + } + + time.update(); + + GL gl = drawable.getGL(); + GLU glu = drawable.getGLU(); + gl.glClear(GL.GL_COLOR_BUFFER_BIT|GL.GL_DEPTH_BUFFER_BIT); + + if (doViewAll) { + viewer.viewAll(gl); + doViewAll = false; + } + + if (getFlag(' ')) { + viewer.rotateAboutFocalPoint(new Rotf(Vec3f.Y_AXIS, (float) (time.deltaT() * animRate))); + } + + if (toggleWire) { + toggleWire = false; + wire = !wire; + if (wire) { + gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE); + } else { + gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL); + } + } + + // draw background + gl.glDisable(GL.GL_DEPTH_TEST); + drawSkyBox(gl, glu); + gl.glEnable(GL.GL_DEPTH_TEST); + + gl.glPushMatrix(); + + viewer.update(gl); + ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters()); + ManipManager.getManipManager().render(drawable, gl); + + gl.glBindProgramNV(GL.GL_VERTEX_PROGRAM_NV, vtxProg); + + gl.glEnable(GL.GL_VERTEX_PROGRAM_NV); + gl.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 62, fresnel, fresnel, fresnel, 1.0f); + + // set texture transforms + gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB); + gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap); + gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB); + gl.glMatrixMode(GL.GL_TEXTURE); + gl.glLoadIdentity(); + gl.glScalef(1.0f, -1.0f, 1.0f); + viewer.updateInverseRotation(gl); + + gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB); + gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap); + gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB); + gl.glMatrixMode(GL.GL_TEXTURE); + gl.glLoadIdentity(); + gl.glScalef(1.0f, -1.0f, 1.0f); + viewer.updateInverseRotation(gl); + + gl.glEnable(GL.GL_REGISTER_COMBINERS_NV); + + gl.glColor3f(1.0f, 1.0f, 1.0f); + + if (getFlag('s')) { + // single pass + setRefraction(gl, refract); + drawObj(gl, glu, obj); + + } else { + // red pass + gl.glColorMask(true, false, false, false); + setRefraction(gl, refract); + drawObj(gl, glu, obj); + + gl.glDepthMask(false); + gl.glDepthFunc(GL.GL_EQUAL); + + // green pass + gl.glColorMask(false, true, false, false); + setRefraction(gl, refract + wavelengthDelta); + drawObj(gl, glu, obj); + + // blue pass + gl.glColorMask(false, false, true, false); + setRefraction(gl, refract + (wavelengthDelta * 2)); + drawObj(gl, glu, obj); + + gl.glDepthMask(true); + gl.glDepthFunc(GL.GL_LESS); + gl.glColorMask(true, true, true, false); + } + + gl.glDisable(GL.GL_REGISTER_COMBINERS_NV); + gl.glDisable(GL.GL_VERTEX_PROGRAM_NV); + + gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glPopMatrix(); + } + + // Unused routines + public void reshape(GLDrawable drawable, int x, int y, int width, int height) {} + public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {} + + //---------------------------------------------------------------------- + // Internals only below this point + // + private boolean[] b = new boolean[256]; + private void dispatchKey(char k) { + setFlag(k, !getFlag(k)); + // Quit on escape or 'q' + if ((k == (char) 27) || (k == 'q')) { + runExit(); + return; + } + + switch (k) { + case '1': + obj = 0; + break; + + case '2': + obj = 1; + break; + + case '3': + obj = 2; + break; + + case '4': + obj = 3; + break; + + case 'v': + doViewAll = true; + break; + + case 'w': + toggleWire = true; + break; + + default: + break; + } + } + + private void setFlag(char key, boolean val) { + b[((int) key) & 0xFF] = val; + } + + private boolean getFlag(char key) { + return b[((int) key) & 0xFF]; + } + + // FIXME: note we found that we had to swap the negy and posy portions of the cubemap. + // Not sure why this is the case. Vertical flip in the image read? Possible, but doesn't + // appear to be the case (have tried this and produced wrong results at the time). + String[] suffixes = { "posx", "negx", "negy", "posy", "posz", "negz" }; + int[] targets = { GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, + GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, + GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, + GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, + GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, + GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB }; + private void loadPNGCubemap(GL gl, GLU glu, String baseName, boolean mipmapped) throws IOException { + for (int i = 0; i < suffixes.length; i++) { + String resourceName = baseName + "_" + suffixes[i] + ".png"; + BufferedImage img = ImageIO.read(getClass().getClassLoader().getResourceAsStream(resourceName)); + if (img == null) { + throw new RuntimeException("Error reading PNG image " + resourceName); + } + makeRGBTexture(gl, glu, img, targets[i], mipmapped); + } + } + + private void makeRGBTexture(GL gl, GLU glu, BufferedImage img, int target, boolean mipmapped) { + ByteBuffer dest = null; + switch (img.getType()) { + case BufferedImage.TYPE_3BYTE_BGR: + case BufferedImage.TYPE_CUSTOM: { + byte[] data = ((DataBufferByte) img.getRaster().getDataBuffer()).getData(); + dest = ByteBuffer.allocateDirect(data.length); + dest.order(ByteOrder.nativeOrder()); + dest.put(data, 0, data.length); + break; + } + + case BufferedImage.TYPE_INT_RGB: { + int[] data = ((DataBufferInt) img.getRaster().getDataBuffer()).getData(); + dest = ByteBuffer.allocateDirect(data.length * BufferUtils.SIZEOF_INT); + dest.order(ByteOrder.nativeOrder()); + dest.asIntBuffer().put(data, 0, data.length); + break; + } + + default: + throw new RuntimeException("Unsupported image type " + img.getType()); + } + + if (mipmapped) { + glu.gluBuild2DMipmaps(target, GL.GL_RGB8, img.getWidth(), img.getHeight(), GL.GL_RGB, + GL.GL_UNSIGNED_BYTE, dest); + } else { + gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0, + GL.GL_RGB, GL.GL_UNSIGNED_BYTE, dest); + } + } + + private void initExtension(GL gl, String glExtensionName) { + if (!gl.isExtensionAvailable(glExtensionName)) { + throw new RuntimeException("OpenGL extension \"" + glExtensionName + "\" not available"); + } + } + + // initalize texture combiners to compute: + // refraction*(1-fresnel) + reflection*fresnel + private void initCombiners(GL gl) { + gl.glCombinerParameteriNV(GL.GL_NUM_GENERAL_COMBINERS_NV, 1); + + // combiner 0 + // a*b+c*d + gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_A_NV, GL.GL_TEXTURE0_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); + gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_B_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB); + gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_C_NV, GL.GL_TEXTURE1_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); + gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_D_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); + + // output: + // (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum) + gl.glCombinerOutputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV, GL.GL_NONE, GL.GL_NONE, false, false, false); + + // final combiner + // output: Frgb = A*B + (1-A)*C + D + // (variable, input, mapping, componentUsage); + gl.glFinalCombinerInputNV(GL.GL_VARIABLE_A_NV, GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); + gl.glFinalCombinerInputNV(GL.GL_VARIABLE_B_NV, GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB); + gl.glFinalCombinerInputNV(GL.GL_VARIABLE_C_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); + gl.glFinalCombinerInputNV(GL.GL_VARIABLE_D_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); + } + + private void drawSkyBox(GL gl, GLU glu) { + // Compensates for ExaminerViewer's modification of modelview matrix + gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glLoadIdentity(); + + gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB); + gl.glDisable(GL.GL_TEXTURE_CUBE_MAP_ARB); + + gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB); + gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap); + gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB); + + gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT); + gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT); + gl.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT); + + gl.glEnable(GL.GL_TEXTURE_GEN_S); + gl.glEnable(GL.GL_TEXTURE_GEN_T); + gl.glEnable(GL.GL_TEXTURE_GEN_R); + + gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); + + gl.glMatrixMode(GL.GL_TEXTURE); + gl.glPushMatrix(); + gl.glLoadIdentity(); + gl.glScalef(1.0f, -1.0f, 1.0f); + viewer.updateInverseRotation(gl); + + glut.glutSolidSphere(glu, 5.0, 40, 20); + + gl.glPopMatrix(); + gl.glMatrixMode(GL.GL_MODELVIEW); + + gl.glDisable(GL.GL_TEXTURE_GEN_S); + gl.glDisable(GL.GL_TEXTURE_GEN_T); + gl.glDisable(GL.GL_TEXTURE_GEN_R); + } + + private void drawObj(GL gl, GLU glu, int obj) { + switch(obj) { + case 0: + gl.glCallList(bunnydl); + break; + + case 1: + glut.glutSolidSphere(glu, 0.5, 64, 64); + break; + + case 2: + glut.glutSolidTorus(gl, 0.25, 0.5, 64, 64); + break; + + case 3: + drawPlane(gl, 1.0f, 1.0f, 50, 50); + break; + } + } + + private void setRefraction(GL gl, float index) { + gl.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 58, index, index*index, 0.0f, 0.0f); + } + + // draw square subdivided into quad strips + private void drawPlane(GL gl, float w, float h, int rows, int cols) { + int x, y; + float vx, vy, s, t; + float ts, tt, tw, th; + + ts = 1.0f / cols; + tt = 1.0f / rows; + + tw = w / cols; + th = h / rows; + + gl.glNormal3f(0.0f, 0.0f, 1.0f); + + for(y=0; y<rows; y++) { + gl.glBegin(GL.GL_QUAD_STRIP); + for(x=0; x<=cols; x++) { + vx = tw * x -(w/2.0f); + vy = th * y -(h/2.0f); + s = ts * x; + t = tt * y; + + gl.glTexCoord2f(s, t); + gl.glColor3f(s, t, 0.0f); + gl.glVertex3f(vx, vy, 0.0f); + + gl.glColor3f(s, t + tt, 0.0f); + gl.glTexCoord2f(s, t + tt); + gl.glVertex3f(vx, vy + th, 0.0f); + } + gl.glEnd(); + } + } + } + + private void runExit() { + quit = true; + // Note: calling System.exit() synchronously inside the draw, + // reshape or init callbacks can lead to deadlocks on certain + // platforms (in particular, X11) because the JAWT's locking + // routines cause a global AWT lock to be grabbed. Instead run + // the exit routine in another thread. + new Thread(new Runnable() { + public void run() { + animator.stop(); + System.exit(0); + } + }).start(); + } +} |