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authorSven Gothel <[email protected]>2009-03-05 01:25:12 +0000
committerSven Gothel <[email protected]>2009-03-05 01:25:12 +0000
commite03aaaf1b14cc40cb2c8f2158acf02390c4fafe6 (patch)
treecf7eacef23ee86b7e1dfddd69800eaa303ce399b /src/demos/vertexProgRefract/VertexProgRefract.java
parent612955ad82326024f5cb99d9fe4175dce78caa27 (diff)
- Fixed rootrel.build usage, this works properly through gluegen, jogl-demos and this build.
You can say -Drootrel.build=build-x86_64 for example. - Fixed jogl-demos in regard to this changeset - Gluegen - Fixed gluegen BuildComposablePipeline's 'getGL*' methods. Now they return 'this', otherwise the pipeline would be broken/removed. - Add BuildComposablePipeline CustomPipeline, which allows customized class composition with an interface (to be wrapped), prolog class and the downstream class. - Add GlueGen (incl. ant task) 'outputRootDir' to be able to set a top output root dir via ant / commandline. - GL fixed function - Package 'javax.media.opengl.sub.fixed.*' defines some fixed function interfaces. This allows partitioning of custom implementation. - Using gluegen's new CustomPipeline to compose a GLFixedFuncIf implementation, using a GL downstream and a GLFixedFuncHookIf prolog. The latter implements the fixed functionality. Example is the GLFixedFuncImpl. gl.getContext().setGL( new GLFixedFuncImpl(gl, new FixedFuncHook(gl.getGL2ES2())) ) ; or gl.getContext().setGL( new GLFixedFuncImpl(gl, gl.getGL2ES1()) ) ; - The example GLFixedFuncHookIf impl FixedFuncPipeline/ can be instantiated with custom shader code. - ES2 and all other interfaces only contain the original functionality, besides minor convenient data access methods. - Fix: GL2ES2 createCompileShader() and createLoadShader() is moved to ShaderCode util class. - Updated PMVMatrix - Add: GLAutoDrawable.setContext() .. and all it's implementations Necessary to set a new GLContext. - Add: GLContext getAttachedObject(int) and putAttachedObject(int, Object), to allow the user to attach application specific and TLS sensitive objects to the GLContext. - git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@316 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/vertexProgRefract/VertexProgRefract.java')
-rw-r--r--src/demos/vertexProgRefract/VertexProgRefract.java10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java
index ce1c975..408ec53 100644
--- a/src/demos/vertexProgRefract/VertexProgRefract.java
+++ b/src/demos/vertexProgRefract/VertexProgRefract.java
@@ -453,7 +453,7 @@ public class VertexProgRefract extends Demo {
// }
gl.glDisable(GL2.GL_VERTEX_PROGRAM);
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
gl.glPopMatrix();
}
@@ -602,7 +602,7 @@ public class VertexProgRefract extends Demo {
private void drawSkyBox(GL2 gl) {
// Compensates for ExaminerViewer's modification of modelview matrix
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glActiveTexture(GL.GL_TEXTURE1);
@@ -616,7 +616,7 @@ public class VertexProgRefract extends Demo {
// normals are not being sent down to the hardware in
// GL_NORMAL_MAP texgen mode. Temporarily enabling lighting
// causes the normals to be sent down. Thanks to Ken Dyke.
- gl.glEnable(GL.GL_LIGHTING);
+ gl.glEnable(GL2ES1.GL_LIGHTING);
gl.glTexGeni(GL2.GL_S, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_NORMAL_MAP);
gl.glTexGeni(GL2.GL_T, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_NORMAL_MAP);
@@ -635,10 +635,10 @@ public class VertexProgRefract extends Demo {
glut.glutSolidSphere(5.0, 40, 20);
- gl.glDisable(GL.GL_LIGHTING);
+ gl.glDisable(GL2ES1.GL_LIGHTING);
gl.glPopMatrix();
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
gl.glDisable(GL2.GL_TEXTURE_GEN_S);
gl.glDisable(GL2.GL_TEXTURE_GEN_T);