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authorSven Gothel <[email protected]>2008-08-12 15:12:59 +0000
committerSven Gothel <[email protected]>2008-08-12 15:12:59 +0000
commit1c3012698379bc48b4e2d631f75cb496dc5155a0 (patch)
tree60fba8f91c50f28f1274aca3995d1156cc277b88 /src/demos
parent9c9d03587d2d4ff134f400d67145213b01e83c35 (diff)
Proper ES2 demo with precompiled shader (adding script)
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@273 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos')
-rwxr-xr-xsrc/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat b/src/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat
new file mode 100755
index 0000000..94e5be9
--- /dev/null
+++ b/src/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat
@@ -0,0 +1,9 @@
+REM
+REM You have to call it from the 'shader' directory, e.g.:
+REM scripts\nvidia-apx\glslc-ff.bat
+REM
+IF !"%JOGLDIR%"==""! GOTO YESPATH
+set JOGLDIR=..
+:YESPATH
+
+java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia redsquare.vp redsquare.fp