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authorSven Gothel <[email protected]>2008-11-27 22:56:54 +0000
committerSven Gothel <[email protected]>2008-11-27 22:56:54 +0000
commit67a26a661d0230aa7a30535fc7c867984f544c4c (patch)
treed1e6e39e1ed9a47e32a9aff6e811d6a019aa0573 /src/demos
parent632488cdece479c7515e38efeb7594813b85846b (diff)
Adding OpenMAX ES2 demo
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@300 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos')
-rwxr-xr-xsrc/demos/es2/openmax/MovieSimple.java301
-rwxr-xr-xsrc/demos/es2/openmax/shader/bin/nvidia/moviesimple.bfpbin0 -> 684 bytes
-rwxr-xr-xsrc/demos/es2/openmax/shader/bin/nvidia/moviesimple.bvpbin0 -> 940 bytes
-rw-r--r--src/demos/es2/openmax/shader/moviesimple.fp21
-rw-r--r--src/demos/es2/openmax/shader/moviesimple.vp22
-rwxr-xr-xsrc/demos/es2/openmax/shader/scripts/nvidia-apx/glslc-ff.bat9
6 files changed, 353 insertions, 0 deletions
diff --git a/src/demos/es2/openmax/MovieSimple.java b/src/demos/es2/openmax/MovieSimple.java
new file mode 100755
index 0000000..811868d
--- /dev/null
+++ b/src/demos/es2/openmax/MovieSimple.java
@@ -0,0 +1,301 @@
+
+package demos.es2.openmax;
+
+import javax.media.opengl.*;
+import javax.media.opengl.util.*;
+import javax.media.opengl.glsl.*;
+
+import com.sun.javafx.media.video.openmax.*;
+
+import java.nio.*;
+import java.net.*;
+
+import com.sun.javafx.newt.*;
+
+public class MovieSimple implements MouseListener, GLEventListener {
+
+ private GLWindow window;
+ private boolean quit = false;
+ private boolean rotate = false;
+ private float zoom = -2.5f;
+ private float ang = 0f;
+ private long startTime;
+ private long curTime;
+ private String stream;
+
+ public void mouseClicked(MouseEvent e) {
+ switch(e.getClickCount()) {
+ case 2:
+ quit=true;
+ break;
+ }
+ }
+ public void mouseEntered(MouseEvent e) {
+ }
+ public void mouseExited(MouseEvent e) {
+ }
+ public void mousePressed(MouseEvent e) {
+ }
+ public void mouseReleased(MouseEvent e) {
+ rotate = false;
+ zoom = -2.5f;
+ }
+ public void mouseMoved(MouseEvent e) {
+ }
+ public void mouseDragged(MouseEvent e) {
+ rotate = true;
+ zoom = -5;
+ }
+
+ public MovieSimple(String stream) {
+ this.stream = stream ;
+ }
+
+ private void run() {
+ System.err.println("MovieSimple.run()");
+ GLProfile.setProfileGL2ES2();
+ try {
+ GLCapabilities caps = new GLCapabilities();
+ // For emulation library, use 16 bpp
+ caps.setRedBits(5);
+ caps.setGreenBits(6);
+ caps.setBlueBits(5);
+ caps.setDepthBits(16);
+
+ window = GLWindow.create(caps);
+
+ window.addMouseListener(this);
+ window.addGLEventListener(this);
+ // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_CURRENT); // default
+ // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_NONE); // no current ..
+
+ // Size OpenGL to Video Surface
+ window.setFullscreen(true);
+ window.setVisible(true);
+
+ startTime = System.currentTimeMillis();
+ while (!quit) {
+ window.display();
+ }
+
+ // Shut things down cooperatively
+ if(null!=movie) {
+ movie.dispose();
+ movie=null;
+ }
+ window.close();
+ window.getFactory().shutdown();
+ System.out.println("MovieSimple shut down cleanly.");
+ } catch (Throwable t) {
+ t.printStackTrace();
+ }
+ }
+
+ ShaderState st;
+ PMVMatrix pmvMatrix;
+
+ private void initShader(GL2ES2 gl) {
+ int tmpI;
+
+ // Create & Compile the shader objects
+ ShaderCode rsVp = ShaderCode.create(gl, gl.GL_VERTEX_SHADER, 1, MovieSimple.class,
+ "shader", "shader/bin", "moviesimple");
+ ShaderCode rsFp = ShaderCode.create(gl, gl.GL_FRAGMENT_SHADER, 1, MovieSimple.class,
+ "shader", "shader/bin", "moviesimple");
+
+ // Create & Link the shader program
+ ShaderProgram sp = new ShaderProgram();
+ sp.add(rsVp);
+ sp.add(rsFp);
+ if(!sp.link(gl, System.err)) {
+ throw new GLException("Couldn't link program: "+sp);
+ }
+
+ // Let's manage all our states using ShaderState.
+ st = new ShaderState();
+ st.attachShaderProgram(gl, sp);
+ }
+
+ OMXMoviePlayerImpl movie=null;
+
+ public void init(GLAutoDrawable drawable) {
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+ System.err.println("Entering initialization");
+ System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION));
+ System.err.println("GL_EXTENSIONS:");
+ System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS));
+
+ try {
+ movie = new OMXMoviePlayerImpl(new URL(stream));
+ } catch (MalformedURLException mue) { mue.printStackTrace(); }
+ if(null!=movie) {
+ movie.play();
+ }
+
+ if(gl.isGLES2()) {
+ pmvMatrix = gl.getGLES2().getPMVMatrix();
+ } else {
+ pmvMatrix = new PMVMatrix();
+ }
+
+ initShader(gl);
+
+ // Push the 1st uniform down the path
+ st.glUseProgram(gl, true);
+
+ pmvMatrix.glMatrixMode(gl.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glMatrixMode(gl.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+
+ if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) {
+ throw new GLException("Error setting PMVMatrix in shader: "+st);
+ }
+ if(!st.glUniform(gl, new GLUniformData("mgl_ActiveTexture", 0))) {
+ throw new GLException("Error setting mgl_ActiveTexture in shader: "+st);
+ }
+ gl.glActiveTexture(GL.GL_TEXTURE0);
+
+ float aspect = 16.0f/9.0f;
+ float xs=1f, ys=1f; // scale object
+ float ss=1f, ts=1f; // scale tex-coord
+
+ if(true) {
+ xs = aspect; // b > h
+ ys = 1f; // b > h
+ } else {
+ ss = 1f; // b > h
+ ts = 1f/aspect; // b > h
+ }
+
+ // Allocate vertex array
+ GLArrayDataServer vertices = GLArrayDataServer.createGLSL("mgl_Vertex", 3, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
+ {
+ // Fill them up
+ FloatBuffer verticeb = (FloatBuffer)vertices.getBuffer();
+ verticeb.put(-1f*xs); verticeb.put( -1f*ys); verticeb.put( 0);
+ verticeb.put(-1f*xs); verticeb.put( 1f*ys); verticeb.put( 0);
+ verticeb.put( 1f*xs); verticeb.put( -1f*ys); verticeb.put( 0);
+ verticeb.put( 1f*xs); verticeb.put( 1f*ys); verticeb.put( 0);
+ }
+ vertices.seal(gl, true);
+
+ // Allocate texcoord array
+ GLArrayDataServer texcoord = GLArrayDataServer.createGLSL("mgl_MultiTexCoord", 2, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
+ {
+ // Fill them up
+ FloatBuffer texcoordb = (FloatBuffer)texcoord.getBuffer();
+ texcoordb.put( 0f*ss); texcoordb.put( 0f*ts);
+ texcoordb.put( 0f*ss); texcoordb.put( 1f*ts);
+ texcoordb.put( 1f*ss); texcoordb.put( 0f*ts);
+ texcoordb.put( 1f*ss); texcoordb.put( 1f*ts);
+ }
+ texcoord.seal(gl, true);
+
+ GLArrayDataServer colors = GLArrayDataServer.createGLSL("mgl_Color", 4, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
+ {
+ // Fill them up
+ FloatBuffer colorb = (FloatBuffer)colors.getBuffer();
+ colorb.put( 0); colorb.put( 0); colorb.put( 0); colorb.put( 1);
+ colorb.put( 1); colorb.put( 1); colorb.put( 1); colorb.put( 1);
+ colorb.put( 0); colorb.put( 0); colorb.put( 0); colorb.put( 1);
+ colorb.put( 1); colorb.put( 1); colorb.put( 1); colorb.put( 1);
+ }
+ colors.seal(gl, true);
+
+ // OpenGL Render Settings
+ gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
+ gl.glEnable(GL2ES2.GL_DEPTH_TEST);
+
+ st.glUseProgram(gl, false);
+
+ // Let's show the completed shader state ..
+ System.out.println(st);
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+
+ st.glUseProgram(gl, true);
+
+ // Set location in front of camera
+ pmvMatrix.glMatrixMode(GL2ES2.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
+ //pmvMatrix.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f);
+
+ pmvMatrix.glMatrixMode(gl.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glTranslatef(0, 0, zoom);
+
+ GLUniformData ud = st.getUniform("mgl_PMVMatrix");
+ if(null!=ud) {
+ // same data object
+ st.glUniform(gl, ud);
+ }
+
+ st.glUseProgram(gl, false);
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+
+ st.glUseProgram(gl, true);
+
+ gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
+
+ if(rotate) {
+ curTime = System.currentTimeMillis();
+ ang = ((float) (curTime - startTime) * 360.0f) / 8000.0f;
+ }
+
+ if(rotate || zoom!=0f) {
+ pmvMatrix.glMatrixMode(gl.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glTranslatef(0, 0, zoom);
+ pmvMatrix.glRotatef(ang, 0, 0, 1);
+ // pmvMatrix.glRotatef(ang, 0, 1, 0);
+
+ GLUniformData ud = st.getUniform("mgl_PMVMatrix");
+ if(null!=ud) {
+ // same data object
+ st.glUniform(gl, ud);
+ }
+
+ if(!rotate) {
+ zoom=0f;
+ }
+ }
+
+
+ com.sun.opengl.util.texture.Texture tex = null;
+ if(null!=movie) {
+ tex=movie.lockTexture();
+ if(null!=tex) {
+ tex.enable();
+ tex.bind();
+ }
+ }
+
+ // Draw a square
+ gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4);
+
+ if(null!=tex) {
+ gl.glFinish(); // fake sync
+ tex.disable();
+ movie.unlockTexture();
+ }
+
+ st.glUseProgram(gl, false);
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+
+ public static void main(String[] args) {
+ String fname="file:///Storage Card/resources/a.mp4";
+ if(args.length>0) fname=args[0];
+ new MovieSimple(fname).run();
+ System.exit(0);
+ }
+}
diff --git a/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bfp b/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bfp
new file mode 100755
index 0000000..97a6980
--- /dev/null
+++ b/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bfp
Binary files differ
diff --git a/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bvp b/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bvp
new file mode 100755
index 0000000..2ca3dff
--- /dev/null
+++ b/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bvp
Binary files differ
diff --git a/src/demos/es2/openmax/shader/moviesimple.fp b/src/demos/es2/openmax/shader/moviesimple.fp
new file mode 100644
index 0000000..c711641
--- /dev/null
+++ b/src/demos/es2/openmax/shader/moviesimple.fp
@@ -0,0 +1,21 @@
+
+#ifdef GL_ES
+ #define MEDIUMP mediump
+ #define HIGHP highp
+#else
+ #define MEDIUMP
+ #define HIGHP
+#endif
+
+uniform sampler2D mgl_ActiveTexture;
+varying HIGHP vec4 mgl_texCoord;
+varying HIGHP vec4 frontColor;
+
+void main (void)
+{
+ vec4 texColor = texture2D(mgl_ActiveTexture, mgl_texCoord.st);
+
+ // mix frontColor with texture ..
+ gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a);
+}
+
diff --git a/src/demos/es2/openmax/shader/moviesimple.vp b/src/demos/es2/openmax/shader/moviesimple.vp
new file mode 100644
index 0000000..0b78eb9
--- /dev/null
+++ b/src/demos/es2/openmax/shader/moviesimple.vp
@@ -0,0 +1,22 @@
+
+#ifdef GL_ES
+ #define MEDIUMP mediump
+ #define HIGHP highp
+#else
+ #define MEDIUMP
+ #define HIGHP
+#endif
+
+uniform MEDIUMP mat4 mgl_PMVMatrix[2];
+attribute HIGHP vec4 mgl_Vertex;
+attribute HIGHP vec4 mgl_Color;
+attribute HIGHP vec4 mgl_MultiTexCoord;
+varying HIGHP vec4 frontColor;
+varying HIGHP vec4 mgl_texCoord;
+
+void main(void)
+{
+ frontColor=mgl_Color;
+ mgl_texCoord = mgl_MultiTexCoord;
+ gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
+}
diff --git a/src/demos/es2/openmax/shader/scripts/nvidia-apx/glslc-ff.bat b/src/demos/es2/openmax/shader/scripts/nvidia-apx/glslc-ff.bat
new file mode 100755
index 0000000..a93f43c
--- /dev/null
+++ b/src/demos/es2/openmax/shader/scripts/nvidia-apx/glslc-ff.bat
@@ -0,0 +1,9 @@
+REM
+REM You have to call it from the 'shader' directory, e.g.:
+REM scripts\nvidia-apx\glslc-ff.bat
+REM
+IF !"%JOGLDIR%"==""! GOTO YESPATH
+set JOGLDIR=..\lib
+:YESPATH
+
+java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia moviesimple.vp moviesimple.fp