diff options
author | Kenneth Russel <[email protected]> | 2005-06-06 18:31:20 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-06-06 18:31:20 +0000 |
commit | 6ff0b1d5003e504fb8bf33b06987fda36f246ee1 (patch) | |
tree | 57c6d40febb19794b61d8239dcbe665c6d3db66e /src/demos | |
parent | 89025a84dd635a7fe5abfe766b4f34e2e4ccc6d5 (diff) |
Added full-screen demos and supporting ScreenResSelector class
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@90 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos')
-rwxr-xr-x | src/demos/fullscreen/GearsFullscreen.java | 423 | ||||
-rwxr-xr-x | src/demos/fullscreen/GearsFullscreen2.java | 445 | ||||
-rwxr-xr-x | src/demos/fullscreen/JGearsFullscreen.java | 458 | ||||
-rwxr-xr-x | src/demos/util/ScreenResSelector.java | 240 |
4 files changed, 1566 insertions, 0 deletions
diff --git a/src/demos/fullscreen/GearsFullscreen.java b/src/demos/fullscreen/GearsFullscreen.java new file mode 100755 index 0000000..d6f85cb --- /dev/null +++ b/src/demos/fullscreen/GearsFullscreen.java @@ -0,0 +1,423 @@ +package demos.fullscreen; + +import java.awt.*; +import java.awt.event.*; + +import net.java.games.jogl.*; +import demos.util.*; + +/** + * GearsFullscreen.java <BR> + * author: Brian Paul (converted to Java by Ron Cemer and Sven Goethel) <P> + * + * This version is equal to Brian Paul's version 1.2 1999/10/21 <P> + * + * Illustrates simple usage of GLCanvas in full-screen mode. + */ + +public class GearsFullscreen { + private GraphicsDevice dev; + private DisplayMode origMode; + private boolean fullScreen; + private Frame frame; + private Animator animator; + private int initWidth = 300; + private int initHeight = 300; + + public static void main(String[] args) { + new GearsFullscreen().run(args); + } + + public void run(String[] args) { + dev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(); + origMode = dev.getDisplayMode(); + DisplayMode newMode = null; + + if (dev.isFullScreenSupported()) { + newMode = ScreenResSelector.showSelectionDialog(); + if (newMode != null) { + initWidth = newMode.getWidth(); + initHeight = newMode.getHeight(); + } + } else { + System.err.println("NOTE: full-screen mode not supported; running in window instead"); + } + + frame = new Frame("Gear Demo"); + if (newMode != null) { + frame.setUndecorated(true); + } + GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities()); + + canvas.addGLEventListener(new GearRenderer()); + frame.add(canvas); + frame.setSize(initWidth, initHeight); + animator = new Animator(canvas); + frame.addWindowListener(new WindowAdapter() { + public void windowClosing(WindowEvent e) { + runExit(); + } + }); + frame.setVisible(true); + + if (dev.isFullScreenSupported() && (newMode != null)) { + dev.setFullScreenWindow(frame); + if (dev.isDisplayChangeSupported()) { + dev.setDisplayMode(newMode); + fullScreen = true; + } else { + // Not much point in having a full-screen window in this case + dev.setFullScreenWindow(null); + final Frame f2 = frame; + try { + EventQueue.invokeAndWait(new Runnable() { + public void run() { + f2.setVisible(false); + f2.setUndecorated(false); + f2.setVisible(true); + f2.setSize(initWidth, initHeight); + } + }); + } catch (Exception e) { + e.printStackTrace(); + } + System.err.println("NOTE: was not able to change display mode; full-screen disabled"); + } + } + + animator.start(); + } + + class GearRenderer implements GLEventListener, MouseListener, MouseMotionListener { + private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f; + private int gear1, gear2, gear3; + private float angle = 0.0f; + + private int prevMouseX, prevMouseY; + private boolean mouseRButtonDown = false; + + public void init(GLDrawable drawable) { + // Use debug pipeline + // drawable.setGL(new DebugGL(drawable.getGL())); + + GL gl = drawable.getGL(); + + // FIXME: workaround for Windows full-screen bug when + // sun.java2d.noddraw=true and similar bug on Mac OS X + if (fullScreen) { + final GLDrawable tmpDrawable = drawable; + EventQueue.invokeLater(new Runnable() { + public void run() { + frame.setBounds(0, 0, initWidth, initHeight); + tmpDrawable.setSize(initWidth, initHeight); + frame.toFront(); + } + }); + } + + System.err.println("INIT GL IS: " + gl.getClass().getName()); + + gl.setSwapInterval(1); + + float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f }; + float red[] = { 0.8f, 0.1f, 0.0f, 1.0f }; + float green[] = { 0.0f, 0.8f, 0.2f, 1.0f }; + float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f }; + + gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos); + gl.glEnable(GL.GL_CULL_FACE); + gl.glEnable(GL.GL_LIGHTING); + gl.glEnable(GL.GL_LIGHT0); + gl.glEnable(GL.GL_DEPTH_TEST); + + /* make the gears */ + gear1 = gl.glGenLists(1); + gl.glNewList(gear1, GL.GL_COMPILE); + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red); + gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f); + gl.glEndList(); + + gear2 = gl.glGenLists(1); + gl.glNewList(gear2, GL.GL_COMPILE); + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green); + gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f); + gl.glEndList(); + + gear3 = gl.glGenLists(1); + gl.glNewList(gear3, GL.GL_COMPILE); + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue); + gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f); + gl.glEndList(); + + gl.glEnable(GL.GL_NORMALIZE); + + drawable.addMouseListener(this); + drawable.addMouseMotionListener(this); + + drawable.addKeyListener(new KeyAdapter() { + public void keyPressed(KeyEvent e) { + dispatchKey(e.getKeyCode()); + } + }); + } + + public void reshape(GLDrawable drawable, int x, int y, int width, int height) { + GL gl = drawable.getGL(); + + float h = (float)height / (float)width; + + gl.glMatrixMode(GL.GL_PROJECTION); + + System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR)); + System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER)); + System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION)); + System.err.println(); + System.err.println("glLoadTransposeMatrixfARB() supported: " + + gl.isFunctionAvailable("glLoadTransposeMatrixfARB")); + if (!gl.isFunctionAvailable("glLoadTransposeMatrixfARB")) { + // --- not using extensions + gl.glLoadIdentity(); + } else { + // --- using extensions + final float[] identityTranspose = new float[] { + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + }; + gl.glLoadTransposeMatrixfARB(identityTranspose); + } + gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); + gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glLoadIdentity(); + gl.glTranslatef(0.0f, 0.0f, -40.0f); + } + + public void display(GLDrawable drawable) { + angle += 2.0f; + + GL gl = drawable.getGL(); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + + gl.glPushMatrix(); + gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); + gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); + gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); + + gl.glPushMatrix(); + gl.glTranslatef(-3.0f, -2.0f, 0.0f); + gl.glRotatef(angle, 0.0f, 0.0f, 1.0f); + gl.glCallList(gear1); + gl.glPopMatrix(); + + gl.glPushMatrix(); + gl.glTranslatef(3.1f, -2.0f, 0.0f); + gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f); + gl.glCallList(gear2); + gl.glPopMatrix(); + + gl.glPushMatrix(); + gl.glTranslatef(-3.1f, 4.2f, 0.0f); + gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f); + gl.glCallList(gear3); + gl.glPopMatrix(); + + gl.glPopMatrix(); + } + + public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {} + + private void gear(GL gl, + float inner_radius, + float outer_radius, + float width, + int teeth, + float tooth_depth) + { + int i; + float r0, r1, r2; + float angle, da; + float u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0f; + r2 = outer_radius + tooth_depth / 2.0f; + + da = 2.0f * (float) Math.PI / teeth / 4.0f; + + gl.glShadeModel(GL.GL_FLAT); + + gl.glNormal3f(0.0f, 0.0f, 1.0f); + + /* draw front face */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + if(i < teeth) + { + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); + } + } + gl.glEnd(); + + /* draw front sides of teeth */ + gl.glBegin(GL.GL_QUADS); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); + } + gl.glEnd(); + + /* draw back face */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + } + gl.glEnd(); + + /* draw back sides of teeth */ + gl.glBegin(GL.GL_QUADS); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + } + gl.glEnd(); + + /* draw outward faces of teeth */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle); + v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle); + len = (float)Math.sqrt(u * u + v * v); + u /= len; + v /= len; + gl.glNormal3f(v, -u, 0.0f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); + gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); + u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da); + v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da); + gl.glNormal3f(v, -u, 0.0f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); + } + gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f); + gl.glEnd(); + + gl.glShadeModel(GL.GL_SMOOTH); + + /* draw inside radius cylinder */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + } + gl.glEnd(); + } + + // Methods required for the implementation of MouseListener + public void mouseEntered(MouseEvent e) {} + public void mouseExited(MouseEvent e) {} + + public void mousePressed(MouseEvent e) { + prevMouseX = e.getX(); + prevMouseY = e.getY(); + if ((e.getModifiers() & e.BUTTON3_MASK) != 0) { + mouseRButtonDown = true; + } + } + + public void mouseReleased(MouseEvent e) { + if ((e.getModifiers() & e.BUTTON3_MASK) != 0) { + mouseRButtonDown = false; + } + } + + public void mouseClicked(MouseEvent e) {} + + // Methods required for the implementation of MouseMotionListener + public void mouseDragged(MouseEvent e) { + int x = e.getX(); + int y = e.getY(); + Dimension size = e.getComponent().getSize(); + + float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)size.width); + float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)size.height); + + prevMouseX = x; + prevMouseY = y; + + view_rotx += thetaX; + view_roty += thetaY; + } + + public void mouseMoved(MouseEvent e) {} + + public void dispatchKey(int keyCode) { + switch (keyCode) { + case KeyEvent.VK_Q: + case KeyEvent.VK_ESCAPE: + runExit(); + } + } + } + + public void runExit() { + // Run this on another thread than the AWT event queue to + // make sure the call to Animator.stop() completes before + // exiting + new Thread(new Runnable() { + public void run() { + animator.stop(); + try { + EventQueue.invokeAndWait(new Runnable() { + public void run() { + if (fullScreen) { + try { + dev.setDisplayMode(origMode); + } catch (Exception e1) { + } + try { + dev.setFullScreenWindow(null); + } catch (Exception e2) { + } + fullScreen = false; + } + } + }); + } catch (Exception e) { + e.printStackTrace(); + } + System.exit(0); + } + }).start(); + } +} diff --git a/src/demos/fullscreen/GearsFullscreen2.java b/src/demos/fullscreen/GearsFullscreen2.java new file mode 100755 index 0000000..bdf11d7 --- /dev/null +++ b/src/demos/fullscreen/GearsFullscreen2.java @@ -0,0 +1,445 @@ +package demos.fullscreen; + +import java.awt.*; +import java.awt.event.*; +import javax.swing.*; + +import net.java.games.jogl.*; +import demos.util.*; + +/** + * GearsFullscreen2.java <BR> + * author: Brian Paul (converted to Java by Ron Cemer and Sven Goethel) <P> + * + * This version is equal to Brian Paul's version 1.2 1999/10/21 <P> + * + * Illustrates more complex usage of GLCanvas in full-screen mode. + */ + +public class GearsFullscreen2 { + private GraphicsDevice dev; + private DisplayMode origMode; + private boolean fullScreen; + private JFrame frame; + private Animator animator; + private int initWidth = 300; + private int initHeight = 300; + + public static void main(String[] args) { + new GearsFullscreen2().run(args); + } + + public void run(String[] args) { + dev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(); + origMode = dev.getDisplayMode(); + DisplayMode newMode = null; + + if (dev.isFullScreenSupported()) { + newMode = ScreenResSelector.showSelectionDialog(); + if (newMode != null) { + initWidth = newMode.getWidth(); + initHeight = newMode.getHeight(); + } + } else { + System.err.println("NOTE: full-screen mode not supported; running in window instead"); + } + + frame = new JFrame("Gear Demo"); + if (newMode != null) { + frame.setUndecorated(true); + } + GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities()); + + canvas.addGLEventListener(new GearRenderer()); + frame.getContentPane().setLayout(new BorderLayout()); + + ToolTipManager.sharedInstance().setLightWeightPopupEnabled(false); + + JButton button = new JButton("West"); + button.setToolTipText("West ToolTip"); + frame.getContentPane().add(button, BorderLayout.WEST); + + button = new JButton("East"); + button.setToolTipText("East ToolTip"); + frame.getContentPane().add(button, BorderLayout.EAST); + + button = new JButton("North"); + button.setToolTipText("North ToolTip"); + frame.getContentPane().add(button, BorderLayout.NORTH); + + button = new JButton("South"); + button.setToolTipText("South ToolTip"); + frame.getContentPane().add(button, BorderLayout.SOUTH); + + frame.getContentPane().add(canvas, BorderLayout.CENTER); + frame.setSize(initWidth, initHeight); + animator = new Animator(canvas); + frame.addWindowListener(new WindowAdapter() { + public void windowClosing(WindowEvent e) { + runExit(); + } + }); + frame.setVisible(true); + + if (dev.isFullScreenSupported() && (newMode != null)) { + dev.setFullScreenWindow(frame); + if (dev.isDisplayChangeSupported()) { + dev.setDisplayMode(newMode); + fullScreen = true; + } else { + // Not much point in having a full-screen window in this case + dev.setFullScreenWindow(null); + final Frame f2 = frame; + try { + EventQueue.invokeAndWait(new Runnable() { + public void run() { + f2.setVisible(false); + f2.setUndecorated(false); + f2.setVisible(true); + f2.setSize(initWidth, initHeight); + } + }); + } catch (Exception e) { + e.printStackTrace(); + } + System.err.println("NOTE: was not able to change display mode; full-screen disabled"); + } + } + + animator.start(); + } + + class GearRenderer implements GLEventListener, MouseListener, MouseMotionListener { + private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f; + private int gear1, gear2, gear3; + private float angle = 0.0f; + + private int prevMouseX, prevMouseY; + private boolean mouseRButtonDown = false; + + public void init(GLDrawable drawable) { + // Use debug pipeline + // drawable.setGL(new DebugGL(drawable.getGL())); + + GL gl = drawable.getGL(); + + // FIXME: workaround for Windows full-screen bug when + // sun.java2d.noddraw=true and similar bug on Mac OS X + if (fullScreen) { + final GLDrawable tmpDrawable = drawable; + EventQueue.invokeLater(new Runnable() { + public void run() { + frame.setVisible(false); + frame.setBounds(0, 0, initWidth, initHeight); + frame.setVisible(true); + frame.toFront(); + } + }); + } + + System.err.println("INIT GL IS: " + gl.getClass().getName()); + + gl.setSwapInterval(1); + + float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f }; + float red[] = { 0.8f, 0.1f, 0.0f, 1.0f }; + float green[] = { 0.0f, 0.8f, 0.2f, 1.0f }; + float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f }; + + gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos); + gl.glEnable(GL.GL_CULL_FACE); + gl.glEnable(GL.GL_LIGHTING); + gl.glEnable(GL.GL_LIGHT0); + gl.glEnable(GL.GL_DEPTH_TEST); + + /* make the gears */ + gear1 = gl.glGenLists(1); + gl.glNewList(gear1, GL.GL_COMPILE); + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red); + gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f); + gl.glEndList(); + + gear2 = gl.glGenLists(1); + gl.glNewList(gear2, GL.GL_COMPILE); + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green); + gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f); + gl.glEndList(); + + gear3 = gl.glGenLists(1); + gl.glNewList(gear3, GL.GL_COMPILE); + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue); + gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f); + gl.glEndList(); + + gl.glEnable(GL.GL_NORMALIZE); + + drawable.addMouseListener(this); + drawable.addMouseMotionListener(this); + + drawable.addKeyListener(new KeyAdapter() { + public void keyPressed(KeyEvent e) { + dispatchKey(e.getKeyCode()); + } + }); + } + + public void reshape(GLDrawable drawable, int x, int y, int width, int height) { + GL gl = drawable.getGL(); + + float h = (float)height / (float)width; + + gl.glMatrixMode(GL.GL_PROJECTION); + + System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR)); + System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER)); + System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION)); + System.err.println(); + System.err.println("glLoadTransposeMatrixfARB() supported: " + + gl.isFunctionAvailable("glLoadTransposeMatrixfARB")); + if (!gl.isFunctionAvailable("glLoadTransposeMatrixfARB")) { + // --- not using extensions + gl.glLoadIdentity(); + } else { + // --- using extensions + final float[] identityTranspose = new float[] { + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + }; + gl.glLoadTransposeMatrixfARB(identityTranspose); + } + gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); + gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glLoadIdentity(); + gl.glTranslatef(0.0f, 0.0f, -40.0f); + } + + public void display(GLDrawable drawable) { + angle += 2.0f; + + GL gl = drawable.getGL(); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + + gl.glPushMatrix(); + gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); + gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); + gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); + + gl.glPushMatrix(); + gl.glTranslatef(-3.0f, -2.0f, 0.0f); + gl.glRotatef(angle, 0.0f, 0.0f, 1.0f); + gl.glCallList(gear1); + gl.glPopMatrix(); + + gl.glPushMatrix(); + gl.glTranslatef(3.1f, -2.0f, 0.0f); + gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f); + gl.glCallList(gear2); + gl.glPopMatrix(); + + gl.glPushMatrix(); + gl.glTranslatef(-3.1f, 4.2f, 0.0f); + gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f); + gl.glCallList(gear3); + gl.glPopMatrix(); + + gl.glPopMatrix(); + } + + public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {} + + private void gear(GL gl, + float inner_radius, + float outer_radius, + float width, + int teeth, + float tooth_depth) + { + int i; + float r0, r1, r2; + float angle, da; + float u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0f; + r2 = outer_radius + tooth_depth / 2.0f; + + da = 2.0f * (float) Math.PI / teeth / 4.0f; + + gl.glShadeModel(GL.GL_FLAT); + + gl.glNormal3f(0.0f, 0.0f, 1.0f); + + /* draw front face */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + if(i < teeth) + { + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); + } + } + gl.glEnd(); + + /* draw front sides of teeth */ + gl.glBegin(GL.GL_QUADS); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); + } + gl.glEnd(); + + /* draw back face */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + } + gl.glEnd(); + + /* draw back sides of teeth */ + gl.glBegin(GL.GL_QUADS); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + } + gl.glEnd(); + + /* draw outward faces of teeth */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle); + v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle); + len = (float)Math.sqrt(u * u + v * v); + u /= len; + v /= len; + gl.glNormal3f(v, -u, 0.0f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); + gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); + u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da); + v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da); + gl.glNormal3f(v, -u, 0.0f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); + } + gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f); + gl.glEnd(); + + gl.glShadeModel(GL.GL_SMOOTH); + + /* draw inside radius cylinder */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + } + gl.glEnd(); + } + + // Methods required for the implementation of MouseListener + public void mouseEntered(MouseEvent e) {} + public void mouseExited(MouseEvent e) {} + + public void mousePressed(MouseEvent e) { + prevMouseX = e.getX(); + prevMouseY = e.getY(); + if ((e.getModifiers() & e.BUTTON3_MASK) != 0) { + mouseRButtonDown = true; + } + } + + public void mouseReleased(MouseEvent e) { + if ((e.getModifiers() & e.BUTTON3_MASK) != 0) { + mouseRButtonDown = false; + } + } + + public void mouseClicked(MouseEvent e) {} + + // Methods required for the implementation of MouseMotionListener + public void mouseDragged(MouseEvent e) { + int x = e.getX(); + int y = e.getY(); + Dimension size = e.getComponent().getSize(); + + float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)size.width); + float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)size.height); + + prevMouseX = x; + prevMouseY = y; + + view_rotx += thetaX; + view_roty += thetaY; + } + + public void mouseMoved(MouseEvent e) {} + + public void dispatchKey(int keyCode) { + switch (keyCode) { + case KeyEvent.VK_Q: + case KeyEvent.VK_ESCAPE: + runExit(); + } + } + } + + public void runExit() { + // Run this on another thread than the AWT event queue to + // make sure the call to Animator.stop() completes before + // exiting + new Thread(new Runnable() { + public void run() { + animator.stop(); + try { + EventQueue.invokeAndWait(new Runnable() { + public void run() { + if (fullScreen) { + try { + dev.setDisplayMode(origMode); + } catch (Exception e1) { + } + try { + dev.setFullScreenWindow(null); + } catch (Exception e2) { + } + fullScreen = false; + } + } + }); + } catch (Exception e) { + e.printStackTrace(); + } + System.exit(0); + } + }).start(); + } +} diff --git a/src/demos/fullscreen/JGearsFullscreen.java b/src/demos/fullscreen/JGearsFullscreen.java new file mode 100755 index 0000000..b42718e --- /dev/null +++ b/src/demos/fullscreen/JGearsFullscreen.java @@ -0,0 +1,458 @@ +package demos.fullscreen; + +import java.awt.*; +import java.awt.event.*; +import javax.swing.*; + +import net.java.games.jogl.*; +import demos.util.*; + +/** + * JGearsFullscreen.java <BR> + * author: Brian Paul (converted to Java by Ron Cemer and Sven Goethel) <P> + * + * This version is equal to Brian Paul's version 1.2 1999/10/21 <P> + * + * Illustrates usage of GLJPanel in full-screen mode. + */ + +public class JGearsFullscreen { + private GraphicsDevice dev; + private DisplayMode origMode; + private boolean fullScreen; + private JFrame frame; + private Animator animator; + private int initWidth = 300; + private int initHeight = 300; + + public static void main(String[] args) { + new JGearsFullscreen().run(args); + } + + public void run(String[] args) { + dev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(); + origMode = dev.getDisplayMode(); + DisplayMode newMode = null; + + if (dev.isFullScreenSupported()) { + newMode = ScreenResSelector.showSelectionDialog(); + if (newMode != null) { + initWidth = newMode.getWidth(); + initHeight = newMode.getHeight(); + } + } else { + System.err.println("NOTE: full-screen mode not supported; running in window instead"); + } + + frame = new JFrame("Gear Demo"); + if (newMode != null) { + frame.setUndecorated(true); + } + GLJPanel drawable = GLDrawableFactory.getFactory().createGLJPanel(new GLCapabilities()); + drawable.addGLEventListener(new GearRenderer()); + + frame.getContentPane().setLayout(new BorderLayout()); + + JButton button = new JButton("West"); + button.setToolTipText("West ToolTip"); + frame.getContentPane().add(button, BorderLayout.WEST); + + button = new JButton("East"); + button.setToolTipText("East ToolTip"); + frame.getContentPane().add(button, BorderLayout.EAST); + + button = new JButton("North"); + button.setToolTipText("North ToolTip"); + frame.getContentPane().add(button, BorderLayout.NORTH); + + button = new JButton("South"); + button.setToolTipText("South ToolTip"); + frame.getContentPane().add(button, BorderLayout.SOUTH); + + frame.getContentPane().add(drawable, BorderLayout.CENTER); + frame.setSize(initWidth, initHeight); + animator = new Animator(drawable); + frame.addWindowListener(new WindowAdapter() { + public void windowClosing(WindowEvent e) { + runExit(); + } + }); + frame.setVisible(true); + + if (dev.isFullScreenSupported() && (newMode != null)) { + dev.setFullScreenWindow(frame); + if (dev.isDisplayChangeSupported()) { + dev.setDisplayMode(newMode); + fullScreen = true; + } else { + // Not much point in having a full-screen window in this case + dev.setFullScreenWindow(null); + final Frame f2 = frame; + try { + EventQueue.invokeAndWait(new Runnable() { + public void run() { + f2.setVisible(false); + f2.setUndecorated(false); + f2.setVisible(true); + f2.setSize(initWidth, initHeight); + } + }); + } catch (Exception e) { + e.printStackTrace(); + } + System.err.println("NOTE: was not able to change display mode; full-screen disabled"); + } + } + + animator.start(); + } + + class GearRenderer implements GLEventListener, MouseListener, MouseMotionListener { + private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f; + private int gear1, gear2, gear3; + private float angle = 0.0f; + + private int prevMouseX, prevMouseY; + private boolean mouseRButtonDown = false; + + public void init(GLDrawable drawable) { + // Use debug pipeline + // drawable.setGL(new DebugGL(drawable.getGL())); + + GL gl = drawable.getGL(); + + // FIXME: workaround for Windows full-screen bug when + // sun.java2d.noddraw=true and similar bug on Mac OS X + if (fullScreen) { + final GLDrawable tmpDrawable = drawable; + Runnable r = new Runnable() { + public void run() { + frame.setVisible(false); + frame.setBounds(0, 0, initWidth, initHeight); + frame.setVisible(true); + frame.toFront(); + frame.requestFocus(); + } + }; + // FIXME: this is a total hack to work around behavior seen on JDK 1.5 + // Should find a better way / place to do this (to ensure the + // fixup runnable is only invoked once things have settled + // down) + EventQueue.invokeLater(r); + EventQueue.invokeLater(r); + } + + System.err.println("INIT GL IS: " + gl.getClass().getName()); + + gl.setSwapInterval(1); + + float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f }; + float red[] = { 0.8f, 0.1f, 0.0f, 1.0f }; + float green[] = { 0.0f, 0.8f, 0.2f, 1.0f }; + float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f }; + + gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos); + gl.glEnable(GL.GL_CULL_FACE); + gl.glEnable(GL.GL_LIGHTING); + gl.glEnable(GL.GL_LIGHT0); + gl.glEnable(GL.GL_DEPTH_TEST); + + /* make the gears */ + gear1 = gl.glGenLists(1); + gl.glNewList(gear1, GL.GL_COMPILE); + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red); + gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f); + gl.glEndList(); + + gear2 = gl.glGenLists(1); + gl.glNewList(gear2, GL.GL_COMPILE); + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green); + gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f); + gl.glEndList(); + + gear3 = gl.glGenLists(1); + gl.glNewList(gear3, GL.GL_COMPILE); + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue); + gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f); + gl.glEndList(); + + gl.glEnable(GL.GL_NORMALIZE); + + drawable.addMouseListener(this); + drawable.addMouseMotionListener(this); + + // FIXME: for some reason, adding a key listener to the GLJPanel + // isn't working in this configuration + InputMap map = ((GLJPanel) drawable).getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW); + ActionMap actMap = ((GLJPanel) drawable).getActionMap(); + Action act = new AbstractAction() { + public void actionPerformed(ActionEvent e) { + runExit(); + } + }; + + map.put(KeyStroke.getKeyStroke(KeyEvent.VK_Q, 0), act); + map.put(KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0), act); + actMap.put(act, act); + } + + public void reshape(GLDrawable drawable, int x, int y, int width, int height) { + GL gl = drawable.getGL(); + + float h = (float)height / (float)width; + + gl.glMatrixMode(GL.GL_PROJECTION); + + System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR)); + System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER)); + System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION)); + System.err.println(); + System.err.println("glLoadTransposeMatrixfARB() supported: " + + gl.isFunctionAvailable("glLoadTransposeMatrixfARB")); + if (!gl.isFunctionAvailable("glLoadTransposeMatrixfARB")) { + // --- not using extensions + gl.glLoadIdentity(); + } else { + // --- using extensions + final float[] identityTranspose = new float[] { + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + }; + gl.glLoadTransposeMatrixfARB(identityTranspose); + } + gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); + gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glLoadIdentity(); + gl.glTranslatef(0.0f, 0.0f, -40.0f); + } + + public void display(GLDrawable drawable) { + angle += 2.0f; + + GL gl = drawable.getGL(); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + + gl.glPushMatrix(); + gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); + gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); + gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); + + gl.glPushMatrix(); + gl.glTranslatef(-3.0f, -2.0f, 0.0f); + gl.glRotatef(angle, 0.0f, 0.0f, 1.0f); + gl.glCallList(gear1); + gl.glPopMatrix(); + + gl.glPushMatrix(); + gl.glTranslatef(3.1f, -2.0f, 0.0f); + gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f); + gl.glCallList(gear2); + gl.glPopMatrix(); + + gl.glPushMatrix(); + gl.glTranslatef(-3.1f, 4.2f, 0.0f); + gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f); + gl.glCallList(gear3); + gl.glPopMatrix(); + + gl.glPopMatrix(); + } + + public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {} + + private void gear(GL gl, + float inner_radius, + float outer_radius, + float width, + int teeth, + float tooth_depth) + { + int i; + float r0, r1, r2; + float angle, da; + float u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0f; + r2 = outer_radius + tooth_depth / 2.0f; + + da = 2.0f * (float) Math.PI / teeth / 4.0f; + + gl.glShadeModel(GL.GL_FLAT); + + gl.glNormal3f(0.0f, 0.0f, 1.0f); + + /* draw front face */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + if(i < teeth) + { + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); + } + } + gl.glEnd(); + + /* draw front sides of teeth */ + gl.glBegin(GL.GL_QUADS); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); + } + gl.glEnd(); + + /* draw back face */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + } + gl.glEnd(); + + /* draw back sides of teeth */ + gl.glBegin(GL.GL_QUADS); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + } + gl.glEnd(); + + /* draw outward faces of teeth */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle); + v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle); + len = (float)Math.sqrt(u * u + v * v); + u /= len; + v /= len; + gl.glNormal3f(v, -u, 0.0f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); + gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); + u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da); + v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da); + gl.glNormal3f(v, -u, 0.0f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); + } + gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f); + gl.glEnd(); + + gl.glShadeModel(GL.GL_SMOOTH); + + /* draw inside radius cylinder */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + } + gl.glEnd(); + } + + // Methods required for the implementation of MouseListener + public void mouseEntered(MouseEvent e) {} + public void mouseExited(MouseEvent e) {} + + public void mousePressed(MouseEvent e) { + prevMouseX = e.getX(); + prevMouseY = e.getY(); + if ((e.getModifiers() & e.BUTTON3_MASK) != 0) { + mouseRButtonDown = true; + } + } + + public void mouseReleased(MouseEvent e) { + if ((e.getModifiers() & e.BUTTON3_MASK) != 0) { + mouseRButtonDown = false; + } + } + + public void mouseClicked(MouseEvent e) {} + + // Methods required for the implementation of MouseMotionListener + public void mouseDragged(MouseEvent e) { + int x = e.getX(); + int y = e.getY(); + Dimension size = e.getComponent().getSize(); + + float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)size.width); + float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)size.height); + + prevMouseX = x; + prevMouseY = y; + + view_rotx += thetaX; + view_roty += thetaY; + } + + public void mouseMoved(MouseEvent e) {} + + public void dispatchKey(int keyCode) { + switch (keyCode) { + case KeyEvent.VK_Q: + case KeyEvent.VK_ESCAPE: + runExit(); + } + } + } + + public void runExit() { + // Run this on another thread than the AWT event queue to + // make sure the call to Animator.stop() completes before + // exiting + new Thread(new Runnable() { + public void run() { + animator.stop(); + try { + EventQueue.invokeAndWait(new Runnable() { + public void run() { + if (fullScreen) { + try { + dev.setDisplayMode(origMode); + } catch (Exception e1) { + } + try { + dev.setFullScreenWindow(null); + } catch (Exception e2) { + } + fullScreen = false; + } + } + }); + } catch (Exception e) { + e.printStackTrace(); + } + System.exit(0); + } + }).start(); + } +} diff --git a/src/demos/util/ScreenResSelector.java b/src/demos/util/ScreenResSelector.java new file mode 100755 index 0000000..7b83ff6 --- /dev/null +++ b/src/demos/util/ScreenResSelector.java @@ -0,0 +1,240 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package demos.util; + +import java.awt.*; +import java.awt.event.*; +import java.util.*; +import javax.swing.*; + +public class ScreenResSelector { + static interface DisplayModeFilter { + public boolean filter(DisplayMode mode); + } + + public static java.util.List getAvailableDisplayModes() { + java.util.List modes = getDisplayModes(); + final DisplayMode curMode = getCurrentDisplayMode(); + // Filter everything which is higher frequency than the current + // display mode + modes = filterDisplayModes(modes, new DisplayModeFilter() { + public boolean filter(DisplayMode mode) { + return (mode.getRefreshRate() <= curMode.getRefreshRate()); + } + }); + // Filter everything that is not at least 24-bit + modes = filterDisplayModes(modes, new DisplayModeFilter() { + public boolean filter(DisplayMode mode) { + return (mode.getBitDepth() >= 24); + } + }); + // Filter everything less than 640x480 + modes = filterDisplayModes(modes, new DisplayModeFilter() { + public boolean filter(DisplayMode mode) { + return (mode.getWidth() >= 640 && mode.getHeight() >= 480); + } + }); + if (modes.size() == 0) { + throw new RuntimeException("Couldn't find any valid display modes"); + } + return modes; + } + + /** Shows a modal dialog containing the available screen resolutions + and requests selection of one of them. Returns the selected one. */ + public static DisplayMode showSelectionDialog() { + SelectionDialog dialog = new SelectionDialog(); + dialog.show(); + dialog.waitFor(); + return dialog.selected(); + } + + public static void main(String[] args) { + DisplayMode mode = showSelectionDialog(); + if (mode != null) { + System.err.println("Selected display mode:"); + System.err.println(modeToString(mode)); + } else { + System.err.println("No display mode selected."); + } + System.exit(0); + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + private static DisplayMode getCurrentDisplayMode() { + GraphicsDevice dev = getDefaultScreenDevice(); + return dev.getDisplayMode(); + } + + private static java.util.List/*<DisplayMode>*/ getDisplayModes() { + GraphicsDevice dev = getDefaultScreenDevice(); + DisplayMode[] modes = dev.getDisplayModes(); + return toList(modes); + } + + private static GraphicsDevice getDefaultScreenDevice() { + return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(); + } + + private static java.util.List/*<DisplayMode>*/ toList(DisplayMode[] modes) { + java.util.List res = new ArrayList(); + for (int i = 0; i < modes.length; i++) { + res.add(modes[i]); + } + return res; + } + + private static String modeToString(DisplayMode mode) { + return (mode.getBitDepth() + " bits, " + + mode.getWidth() + "x" + mode.getHeight() + ", " + + mode.getRefreshRate() + " Hz"); + } + + private static String[] modesToString(java.util.List/*<DisplayMode>*/ modes) { + String[] res = new String[modes.size()]; + int i = 0; + for (Iterator iter = modes.iterator(); iter.hasNext(); ) { + res[i++] = modeToString((DisplayMode) iter.next()); + } + return res; + } + + private static java.util.List/*<DisplayMode>*/ filterDisplayModes(java.util.List/*<DisplayMode>*/ modes, + DisplayModeFilter filter) { + java.util.List res = new ArrayList(); + for (Iterator iter = modes.iterator(); iter.hasNext(); ) { + DisplayMode mode = (DisplayMode) iter.next(); + if (filter.filter(mode)) { + res.add(mode); + } + } + return res; + } + + static class SelectionDialog extends JFrame { + private Object monitor = new Object(); + private java.util.List modes; + private volatile boolean done = false; + private volatile int selectedIndex; + + public SelectionDialog() { + super(); + + setTitle("Display Modes"); + modes = getAvailableDisplayModes(); + String[] strings = modesToString(modes); + final JList modeList = new JList(strings); + modeList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); + modeList.setSelectedIndex(0); + JScrollPane scroller = new JScrollPane(modeList); + getContentPane().setLayout(new BorderLayout()); + JPanel panel = new JPanel(); + panel.setLayout(new BorderLayout()); + panel.add(new JLabel("Select full-screen display mode,"), BorderLayout.NORTH); + panel.add(new JLabel("or Cancel for windowed mode:"), BorderLayout.CENTER); + getContentPane().add(BorderLayout.NORTH, panel); + getContentPane().add(BorderLayout.CENTER, scroller); + JPanel buttonPanel = new JPanel(); + buttonPanel.setLayout(new BoxLayout(buttonPanel, BoxLayout.X_AXIS)); + buttonPanel.add(Box.createGlue()); + JButton button = new JButton("OK"); + button.addActionListener(new ActionListener() { + public void actionPerformed(ActionEvent e) { + selectedIndex = modeList.getSelectedIndex(); + done = true; + synchronized(monitor) { + monitor.notify(); + } + hide(); + dispose(); + } + }); + buttonPanel.add(button); + buttonPanel.add(Box.createHorizontalStrut(10)); + button = new JButton("Cancel"); + button.addActionListener(new ActionListener() { + public void actionPerformed(ActionEvent e) { + selectedIndex = -1; + done = true; + synchronized(monitor) { + monitor.notify(); + } + hide(); + dispose(); + } + }); + buttonPanel.add(button); + buttonPanel.add(Box.createGlue()); + getContentPane().add(BorderLayout.SOUTH, buttonPanel); + setSize(300, 200); + center(this, Toolkit.getDefaultToolkit().getScreenSize()); + } + + public void waitFor() { + synchronized(monitor) { + while (!done) { + try { + monitor.wait(); + } catch (InterruptedException e) { + } + } + } + } + + public DisplayMode selected() { + if (selectedIndex < 0) { + return null; + } else { + return (DisplayMode) modes.get(selectedIndex); + } + } + } + + private static void center(Component component, + Dimension containerDimension) { + Dimension sz = component.getSize(); + int x = ((containerDimension.width - sz.width) / 2); + int y = ((containerDimension.height - sz.height) / 2); + component.setLocation(x, y); + } +} |