diff options
author | Kenneth Russel <[email protected]> | 2004-06-19 01:58:41 +0000 |
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committer | Kenneth Russel <[email protected]> | 2004-06-19 01:58:41 +0000 |
commit | b2e75c1e1a0b10709c4b632ee56298591f05c054 (patch) | |
tree | 9c2a119d87040e2d64aa78969e2d4e218ef0f0fd /src/demos | |
parent | db0c4646e5fda0ce417676c7034d8766fe4e8edc (diff) |
This putback attempts to address the following issues:
Issue 59: GLContext Leak
Issue 67: Java/Jogl app hangs some systems, not others, during reshape.
Issue 69: Error on window resize
Issue 89: Losing Backbuffer when Resizing/Moving a window
The primary change is to support handing off of the display()
implementation to the AWT event queue thread via a new class called
SingleThreadedWorkaround in the impl package. This was done to cause
the AWT's reshape code to execute on the same thread as all other
OpenGL rendering without changing the threading model (e.g., Animator
and the ability to manually call display()) visible to the end user.
This set of changes appears to work around the problems seen on ATI
cards with random corruption when resizing animating windows due to
multithreading bugs in the drivers. More testing by a larger community
will confirm this fix. Currently the workaround is enabled by default
on ATI cards.
A secondary but related change is to properly destroy the OpenGL
context when a heavyweight component is removed from its container.
In order to implement the above workaround, it was necessary to
override addNotify and removeNotify to properly track whether
GLCanvases were realized; at that point it was a fairly small step to
properly delete and recreate OpenGL contexts. The previous heuristics
which attempted to determine when a heavyweight had been realized have
been removed. A new demo, TestContextDestruction, exercises the new
functionality. It does still appear to exhibit resource leaks,
however; removing and re-adding the GLCanvas from its parent multiple
times causes the system to eventually slow down significantly. More
work is needed in this area. However, the demo does now execute as
opposed to throwing an exception which was the previous behavior.
The current code has been tested on Windows on NVidia hardware with
all existing demos with the workaround both enabled and disabled, and
on ATI hardware with the existing compatible demos with the workaround
enabled. The new abstract method in GLContext, destroyImpl(), has been
implemented but not yet tested on X11 and Mac OS X.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@32 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos')
-rwxr-xr-x | src/demos/testContextDestruction/TestContextDestruction.java | 355 |
1 files changed, 355 insertions, 0 deletions
diff --git a/src/demos/testContextDestruction/TestContextDestruction.java b/src/demos/testContextDestruction/TestContextDestruction.java new file mode 100755 index 0000000..f35a802 --- /dev/null +++ b/src/demos/testContextDestruction/TestContextDestruction.java @@ -0,0 +1,355 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package demos.testContextDestruction; + +import java.awt.*; +import java.awt.event.*; +import java.util.*; +import javax.swing.*; + +import net.java.games.jogl.*; + +/** A simple demonstration exercising context creation and destruction + as a GLCanvas is added to and removed from its parent container. */ + +public class TestContextDestruction { + private int gearDisplayList; + private Frame frame1, frame2; + private Component frame1ContainedComponent; + private Component frame1RemovedComponent; + private Component frame2ContainedComponent; + private Component frame2RemovedComponent; + private GLCanvas canvas; + private Canvas emptyCanvas; + private boolean frame1IsTarget = true; + private float angle = 0.0f; + private static final int BORDER_WIDTH = 6; + + public static void main(String[] args) { + new TestContextDestruction().run(args); + } + + public void run(String[] args) { + GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities()); + canvas.addGLEventListener(new Listener()); + canvas.setSize(256, 256); + + frame1 = new Frame("Frame 1"); + frame1.setLayout(new BorderLayout()); + frame1.add(canvas, BorderLayout.CENTER); + + emptyCanvas = new Canvas(); + emptyCanvas.setBackground(Color.GRAY); + emptyCanvas.setSize(256, 256); + + frame2 = new Frame("Frame 2"); + frame2.setLayout(new BorderLayout()); + frame2.add(emptyCanvas, BorderLayout.CENTER); + + frame1ContainedComponent = canvas; + frame2ContainedComponent = emptyCanvas; + + frame1.pack(); + frame1.show(); + frame2.pack(); + frame2.show(); + frame2.setLocation(256 + BORDER_WIDTH, 0); + + JFrame uiFrame = new JFrame("Controls"); + uiFrame.getContentPane().setLayout(new GridLayout(3, 1)); + JButton button = new JButton("Toggle Frame 1's component"); + button.addActionListener(new ActionListener() { + public void actionPerformed(ActionEvent e) { + if (frame1ContainedComponent == null) { + frame1ContainedComponent = frame1RemovedComponent; + frame1RemovedComponent = null; + frame1.add(frame1ContainedComponent); + } else { + frame1RemovedComponent = frame1ContainedComponent; + frame1ContainedComponent = null; + frame1.remove(frame1RemovedComponent); + } + } + }); + uiFrame.getContentPane().add(button); + button = new JButton("Swap Frame 1's and Frame 2's components"); + button.addActionListener(new ActionListener() { + public void actionPerformed(ActionEvent e) { + System.out.println("Swapping Frame 1's and Frame 2's components"); + Component t1 = null, t2 = null; + t1 = frame1ContainedComponent; + t2 = frame2ContainedComponent; + if (t1 != null) { + frame1.remove(t1); + } + if (t2 != null) { + frame2.remove(t2); + } + if (t1 != null) { + frame2.add(t1); + } + if (t2 != null) { + frame1.add(t2); + } + frame1ContainedComponent = t2; + frame2ContainedComponent = t1; + t1 = frame1RemovedComponent; + frame1RemovedComponent = frame2RemovedComponent; + frame2RemovedComponent = t1; + } + }); + uiFrame.getContentPane().add(button); + button = new JButton("Toggle Frame 2's component"); + button.addActionListener(new ActionListener() { + public void actionPerformed(ActionEvent e) { + if (frame2ContainedComponent == null) { + frame2ContainedComponent = frame2RemovedComponent; + frame2RemovedComponent = null; + frame2.add(frame2ContainedComponent); + } else { + frame2RemovedComponent = frame2ContainedComponent; + frame2ContainedComponent = null; + frame2.remove(frame2RemovedComponent); + } + } + }); + uiFrame.getContentPane().add(button); + uiFrame.pack(); + uiFrame.show(); + uiFrame.setLocation(512 + BORDER_WIDTH + BORDER_WIDTH, 0); + + final Animator animator = new Animator(canvas); + WindowListener windowListener = new WindowAdapter() { + public void windowClosing(WindowEvent e) { + animator.stop(); + System.exit(0); + } + }; + frame1.addWindowListener(windowListener); + frame2.addWindowListener(windowListener); + uiFrame.addWindowListener(windowListener); + animator.start(); + } + + class Listener implements GLEventListener { + public void init(GLDrawable drawable) { + System.out.println("Listener.init()"); + drawable.setGL(new DebugGL(drawable.getGL())); + + GL gl = drawable.getGL(); + + float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f }; + gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos); + gl.glEnable(GL.GL_CULL_FACE); + gl.glEnable(GL.GL_LIGHTING); + gl.glEnable(GL.GL_LIGHT0); + gl.glEnable(GL.GL_DEPTH_TEST); + + initializeDisplayList(gl); + + gl.glEnable(GL.GL_NORMALIZE); + + Dimension d = drawable.getSize(); + reshape(drawable, 0, 0, d.width, d.height); + } + + public void display(GLDrawable drawable) { + angle += 2.0f; + + GL gl = drawable.getGL(); + + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + + gl.glPushMatrix(); + gl.glRotatef(angle, 0.0f, 0.0f, 1.0f); + gl.glCallList(gearDisplayList); + gl.glPopMatrix(); + } + + public void reshape(GLDrawable drawable, int x, int y, int width, int height) { + System.out.println("Listener.reshape()"); + GL gl = drawable.getGL(); + + float h = (float)height / (float)width; + + gl.glMatrixMode(GL.GL_PROJECTION); + gl.glLoadIdentity(); + gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); + gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glLoadIdentity(); + gl.glTranslatef(0.0f, 0.0f, -40.0f); + } + + public void destroy(GLDrawable drawable) { + System.out.println("Listener.destroy()"); + GL gl = drawable.getGL(); + gl.glDeleteLists(gearDisplayList, 1); + gearDisplayList = 0; + } + + // Unused routines + public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {} + } + + private synchronized void initializeDisplayList(GL gl) { + gearDisplayList = gl.glGenLists(1); + gl.glNewList(gearDisplayList, GL.GL_COMPILE); + float red[] = { 0.8f, 0.1f, 0.0f, 1.0f }; + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red); + gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f); + gl.glEndList(); + } + + private void gear(GL gl, + float inner_radius, + float outer_radius, + float width, + int teeth, + float tooth_depth) + { + int i; + float r0, r1, r2; + float angle, da; + float u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0f; + r2 = outer_radius + tooth_depth / 2.0f; + + da = 2.0f * (float) Math.PI / teeth / 4.0f; + + gl.glShadeModel(GL.GL_FLAT); + + gl.glNormal3f(0.0f, 0.0f, 1.0f); + + /* draw front face */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + if(i < teeth) + { + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); + } + } + gl.glEnd(); + + /* draw front sides of teeth */ + gl.glBegin(GL.GL_QUADS); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); + } + gl.glEnd(); + + /* draw back face */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + } + gl.glEnd(); + + /* draw back sides of teeth */ + gl.glBegin(GL.GL_QUADS); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + } + gl.glEnd(); + + /* draw outward faces of teeth */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); + u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle); + v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle); + len = (float)Math.sqrt(u * u + v * v); + u /= len; + v /= len; + gl.glNormal3f(v, -u, 0.0f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); + gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f); + gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); + u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da); + v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da); + gl.glNormal3f(v, -u, 0.0f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); + gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); + } + gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f); + gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f); + gl.glEnd(); + + gl.glShadeModel(GL.GL_SMOOTH); + + /* draw inside radius cylinder */ + gl.glBegin(GL.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) + { + angle = i * 2.0f * (float) Math.PI / teeth; + gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); + gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); + } + gl.glEnd(); + } +} |