diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
commit | 41cd6c47b23975098cd155517790e018670785e7 (patch) | |
tree | 247333528ad674d427ba96b1e05810f7961d609e /src/gleem/Manip.java | |
parent | 935d2596c13371bb745d921dbcb9f05b0c11a010 (diff) |
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem/Manip.java')
-rw-r--r-- | src/gleem/Manip.java | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/gleem/Manip.java b/src/gleem/Manip.java new file mode 100644 index 0000000..d498534 --- /dev/null +++ b/src/gleem/Manip.java @@ -0,0 +1,120 @@ +/* + * gleem -- OpenGL Extremely Easy-To-Use Manipulators. + * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) + * + * Copying, distribution and use of this software in source and binary + * forms, with or without modification, is permitted provided that the + * following conditions are met: + * + * Distributions of source code must reproduce the copyright notice, + * this list of conditions and the following disclaimer in the source + * code header files; and Distributions of binary code must reproduce + * the copyright notice, this list of conditions and the following + * disclaimer in the documentation, Read me file, license file and/or + * other materials provided with the software distribution. + * + * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright + * holder may not be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY + * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND + * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF + * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE + * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE + * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST + * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, + * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND + * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR + * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY + * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT + * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, + * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT + * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED + * WARRANTY OF FITNESS FOR SUCH USES. + */ + +package gleem; + +import java.util.*; + +import gleem.linalg.*; +import javax.media.opengl.*; + +/** The base class for all manipulators. Fundamentally a manipulator + must support a ray cast operation with itself and logic to + understand what to do when that ray cast actually made the + manipulator active. */ + +public abstract class Manip { + private List motionListeners; + + public Manip() { + motionListeners = new LinkedList(); + + // FIXME: The ManipManager's list should probably be maintained + // with weak references + // ManipManager.getManipManager().registerManip(this); + } + + /** Returns true if the addition was successful, false otherwise */ + public boolean addMotionListener(ManipMotionListener l) { + return motionListeners.add(l); + } + + /** Returns true if the removal was successful, false otherwise */ + public boolean removeMotionListener(ManipMotionListener l) { + return motionListeners.remove(l); + } + + /** Cast a ray in 3-space from the camera start position in the + specified direction and test for intersections against all live + portions of this manipulator. Add all hits, in arbitrary order, + to the end of the given list in the form of HitPoints. Must not + modify the results vector in any other way (i.e., must not + remove any existing HitPoints from the results vector). */ + public abstract void intersectRay(Vec3f rayStart, + Vec3f rayDirection, + List results); + + /** Tell the manipulator to highlight the current portion of itself. + This is merely visual feedback to the user. */ + public abstract void highlight(HitPoint hit); + + /** Tell the manipulator to clear the current highlight */ + public abstract void clearHighlight(); + + /** If the ManipManager decides that this manipulator is to become + active, it will pass back the HitPoint which made it make its + decision. The manipulator can then change its state to look for + drags of this portion of the manipulator. */ + public abstract void makeActive(HitPoint hit); + + /** When a manipulator is active, drags of the live portion cause + motion of the manipulator. The ManipManager keeps track of which + manipulator (if any) is active and takes care of calling the + drag() method with the current ray start and direction. The + manipulator must keep enough state to understand how it should + position and/or rotate itself. NOTE that the base class provides + an implementation for this method which you must call at the end + of your overriding method. */ + public void drag(Vec3f rayStart, + Vec3f rayDirection) { + for (Iterator iter = motionListeners.iterator(); iter.hasNext(); ) { + ManipMotionListener m = (ManipMotionListener) iter.next(); + m.manipMoved(this); + } + } + + /** When the mouse button is released, makeInactive() is called. The + manipulator should reset its state in preparation for the next + drag. */ + public abstract void makeInactive(); + + /** Render this Manipulator now using the given OpenGL routines and + assuming an OpenGL context is current. */ + public abstract void render(GL2 gl); +} |