diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
commit | 41cd6c47b23975098cd155517790e018670785e7 (patch) | |
tree | 247333528ad674d427ba96b1e05810f7961d609e /src/gleem/ManipManager.java | |
parent | 935d2596c13371bb745d921dbcb9f05b0c11a010 (diff) |
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem/ManipManager.java')
-rw-r--r-- | src/gleem/ManipManager.java | 409 |
1 files changed, 409 insertions, 0 deletions
diff --git a/src/gleem/ManipManager.java b/src/gleem/ManipManager.java new file mode 100644 index 0000000..2fabd1e --- /dev/null +++ b/src/gleem/ManipManager.java @@ -0,0 +1,409 @@ +/* + * gleem -- OpenGL Extremely Easy-To-Use Manipulators. + * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) + * + * Copying, distribution and use of this software in source and binary + * forms, with or without modification, is permitted provided that the + * following conditions are met: + * + * Distributions of source code must reproduce the copyright notice, + * this list of conditions and the following disclaimer in the source + * code header files; and Distributions of binary code must reproduce + * the copyright notice, this list of conditions and the following + * disclaimer in the documentation, Read me file, license file and/or + * other materials provided with the software distribution. + * + * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright + * holder may not be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY + * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND + * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF + * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE + * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE + * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST + * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, + * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND + * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR + * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY + * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT + * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, + * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT + * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED + * WARRANTY OF FITNESS FOR SUCH USES. + */ + +package gleem; + +import java.awt.event.*; +import java.util.*; + +import gleem.linalg.*; + +import javax.media.opengl.*; +import javax.media.opengl.awt.*; + +/** The ManipManager handles making manipulators visible in a + window. */ + +public class ManipManager { + // Screen-to-ray mapping + private ScreenToRayMapping mapping; + private static ManipManager soleInstance; + // Maps GLDrawables to WindowInfos + private Map windowToInfoMap = new HashMap(); + // Maps Manips to Set<AWTGLAutoDrawable> + private Map manipToWindowMap = new HashMap(); + + // MouseAdapter for this + private MouseAdapter mouseListener = new MouseAdapter() { + public void mousePressed(MouseEvent e) { + ManipManager.this.mousePressed(e); + } + + public void mouseReleased(MouseEvent e) { + ManipManager.this.mouseReleased(e); + } + }; + private MouseMotionAdapter mouseMotionListener = new MouseMotionAdapter() { + public void mouseDragged(MouseEvent e) { + ManipManager.this.mouseDragged(e); + } + + public void mouseMoved(MouseEvent e) { + ManipManager.this.mouseMoved(e); + } + }; + private WindowUpdateListener defaultWindowListener = new WindowUpdateListener() { + public void update(AWTGLAutoDrawable window) { + window.repaint(); + } + }; + private WindowUpdateListener windowListener; + + class WindowInfo { + /** Set<Manip> */ + Set manips = new HashSet(); + CameraParameters params = new CameraParameters(); + Manip curHighlightedManip; + ManipPart curHighlightedManipPart; + // Current manip + Manip curManip; + // Dragging? + boolean dragging; + } + + /** This class is a singleton. Get the sole instance of the + ManipManager. */ + public static synchronized ManipManager getManipManager() { + if (soleInstance == null) { + soleInstance = new ManipManager(); + } + return soleInstance; + } + + /** Make the ManipManager aware of the existence of a given + window. This causes mouse and mouse motion listeners to be + installed on this window; see setupMouseListeners, below. */ + public synchronized void registerWindow(AWTGLAutoDrawable window) { + windowToInfoMap.put(window, new WindowInfo()); + setupMouseListeners(window); + } + + /** Remove all references to a given window, including removing all + manipulators from it. */ + public synchronized void unregisterWindow(AWTGLAutoDrawable window) { + if (window == null) { + return; + } + WindowInfo info = (WindowInfo) windowToInfoMap.get(window); + if (info != null) { + Object[] manips = info.manips.toArray(); + for (int i = 0; i < manips.length; i++) { + removeManipFromWindow((Manip) manips[i], window); + } + windowToInfoMap.remove(window); + removeMouseListeners(window); + } + } + + /** Make a given manipulator visible and active in a given + window. The window must be registered. */ + public synchronized void showManipInWindow(Manip manip, AWTGLAutoDrawable window) { + WindowInfo info = (WindowInfo) windowToInfoMap.get(window); + if (info == null) { + throw new RuntimeException("Window not registered"); + } + info.manips.add(manip); + Set windows = (Set) manipToWindowMap.get(manip); + if (windows == null) { + windows = new HashSet(); + manipToWindowMap.put(manip, windows); + } + windows.add(window); + } + + /** Remove a given manipulator from a given window. The window must + be registered. */ + public synchronized void removeManipFromWindow(Manip manip, AWTGLAutoDrawable window) { + WindowInfo info = (WindowInfo) windowToInfoMap.get(window); + if (info == null) { + throw new RuntimeException("Window not registered"); + } + if (!info.manips.remove(manip)) { + throw new RuntimeException("Manip not registered in window"); + } + Set windows = (Set) manipToWindowMap.get(manip); + assert windows != null; + windows.remove(window); + } + + /** This must be called for a registered window every time the + camera parameters of the window change. */ + public synchronized void updateCameraParameters(AWTGLAutoDrawable window, CameraParameters params) { + WindowInfo info = (WindowInfo) windowToInfoMap.get(window); + if (info == null) { + throw new RuntimeException("Window not registered"); + } + info.params.set(params); + } + + /** Allows changing of the screen-to-ray mapping. Default is a + RightTruncPyrMapping. */ + public synchronized void setScreenToRayMapping(ScreenToRayMapping mapping) { + this.mapping = mapping; + } + + /** Returns the current screen-to-ray mapping. */ + public synchronized ScreenToRayMapping getScreenToRayMapping() { + return mapping; + } + + /** Sets the WindowUpdateListener the ManipManager uses to force + repainting of windows in which manipulators have moved. The + default implementation, which can be restored by passing a null + listener argument to this method, calls repaint() on the + AWTGLAutoDrawable if it is not a GLRunnable instance (i.e., a + GLAnimCanvas or GLAnimJPanel, which redraw themselves + automatically). */ + public synchronized void setWindowUpdateListener(WindowUpdateListener listener) { + if (listener != null) { + windowListener = listener; + } else { + windowListener = defaultWindowListener; + } + } + + /** Cause the manipulators for a given window to be drawn. The + drawing occurs immediately; this routine must be called when an + OpenGL context is valid, i.e., from within the display() method + of a GLEventListener. */ + public synchronized void render(AWTGLAutoDrawable window, GL2 gl) { + WindowInfo info = (WindowInfo) windowToInfoMap.get(window); + if (info == null) { + throw new RuntimeException("Window not registered"); + } + for (Iterator iter = info.manips.iterator(); iter.hasNext(); ) { + ((Manip) iter.next()).render(gl); + } + } + + /** Sets up a MouseListener and MouseMotionListener for the given + window. Since an application-level MouseListener or + MouseMotionListener might want to intercept events and not pass + them on to the ManipManager without relying on the ordering of + listeners for the canvas (see the ExaminerViewer class), the + setupMouseListeners and removeMouseListeners routines, as well + as the appropriate delegate routines, are made public here. */ + public synchronized void setupMouseListeners(AWTGLAutoDrawable window) { + window.addMouseMotionListener(mouseMotionListener); + window.addMouseListener(mouseListener); + } + + /** Removes the automatically-installed mouse listeners for the + given window. This allows application code to determine the + policy for intercepting mouse events. */ + public synchronized void removeMouseListeners(AWTGLAutoDrawable window) { + window.removeMouseMotionListener(mouseMotionListener); + window.removeMouseListener(mouseListener); + } + + /** The ManipManager watches for the following events: mouseMoved, + mouseDragged, mousePressed, and mouseReleased. These routines + are exposed so application-level code can intercept events when + certain modifier keys are depressed. */ + public synchronized void mouseMoved(MouseEvent e) { + passiveMotionMethod((AWTGLAutoDrawable) e.getComponent(), e.getX(), e.getY()); + } + + /** The ManipManager watches for the following events: mouseMoved, + mouseDragged, mousePressed, and mouseReleased. These routines + are exposed so application-level code can intercept events when + certain modifier keys are depressed. */ + public synchronized void mouseDragged(MouseEvent e) { + motionMethod((AWTGLAutoDrawable) e.getComponent(), e.getX(), e.getY()); + } + + /** The ManipManager watches for the following events: mouseMoved, + mouseDragged, mousePressed, and mouseReleased. These routines + are exposed so application-level code can intercept events when + certain modifier keys are depressed. */ + public synchronized void mousePressed(MouseEvent e) { + mouseMethod((AWTGLAutoDrawable) e.getComponent(), e.getModifiers(), + true, e.getX(), e.getY()); + } + + /** The ManipManager watches for the following events: mouseMoved, + mouseDragged, mousePressed, and mouseReleased. These routines + are exposed so application-level code can intercept events when + certain modifier keys are depressed. */ + public synchronized void mouseReleased(MouseEvent e) { + mouseMethod((AWTGLAutoDrawable) e.getComponent(), e.getModifiers(), + false, e.getX(), e.getY()); + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + private ManipManager() { + mapping = new RightTruncPyrMapping(); + setWindowUpdateListener(null); + } + + private void motionMethod(AWTGLAutoDrawable window, int x, int y) { + WindowInfo info = (WindowInfo) windowToInfoMap.get(window); + if (info.dragging) { + // Compute ray in 3D + Vec3f rayStart = new Vec3f(); + Vec3f rayDirection = new Vec3f(); + computeRay(info.params, x, y, rayStart, rayDirection); + info.curManip.drag(rayStart, rayDirection); + fireUpdate(info.curManip); + } + } + + private void passiveMotionMethod(AWTGLAutoDrawable window, int x, int y) { + WindowInfo info = (WindowInfo) windowToInfoMap.get(window); + // Compute ray in 3D + Vec3f rayStart = new Vec3f(); + Vec3f rayDirection = new Vec3f(); + computeRay(info.params, x, y, rayStart, rayDirection); + // Compute all hits + List hits = new ArrayList(); + for (Iterator iter = info.manips.iterator(); iter.hasNext(); ) { + ((Manip) iter.next()).intersectRay(rayStart, rayDirection, hits); + } + // Find closest one + HitPoint hp = null; + for (Iterator iter = hits.iterator(); iter.hasNext(); ) { + HitPoint cur = (HitPoint) iter.next(); + if ((hp == null) || (cur.intPt.getT() < hp.intPt.getT())) { + hp = cur; + } + } + if (info.curHighlightedManip != null && + (hp == null || + hp.manipulator != info.curHighlightedManip || + hp.manipPart != info.curHighlightedManipPart)) { + info.curHighlightedManip.clearHighlight(); + fireUpdate(info.curHighlightedManip); + } + if (hp != null) { + if (hp.manipulator != info.curHighlightedManip || + hp.manipPart != info.curHighlightedManipPart) { + // Highlight manip + info.curHighlightedManip = hp.manipulator; + info.curHighlightedManipPart = hp.manipPart; + info.curHighlightedManip.highlight(hp); + fireUpdate(info.curHighlightedManip); + } + } else { + info.curHighlightedManip = null; + } + } + + private void mouseMethod(AWTGLAutoDrawable window, int modifiers, + boolean isPress, int x, int y) { + if ((modifiers & InputEvent.BUTTON1_MASK) != 0) { + WindowInfo info = (WindowInfo) windowToInfoMap.get(window); + + if (isPress) { + // Compute ray in 3D + Vec3f rayStart = new Vec3f(); + Vec3f rayDirection = new Vec3f(); + computeRay(info.params, x, y, rayStart, rayDirection); + // Compute all hits + List hits = new ArrayList(); + for (Iterator iter = info.manips.iterator(); iter.hasNext(); ) { + ((Manip) iter.next()).intersectRay(rayStart, rayDirection, hits); + } + // Find closest one + HitPoint hp = null; + for (Iterator iter = hits.iterator(); iter.hasNext(); ) { + HitPoint cur = (HitPoint) iter.next(); + if ((hp == null) || (cur.intPt.getT() < hp.intPt.getT())) { + hp = cur; + } + } + if (hp != null) { + if (info.curHighlightedManip != null) { + info.curHighlightedManip.clearHighlight(); + fireUpdate(info.curHighlightedManip); + info.curHighlightedManip = null; + } + + if ((modifiers & InputEvent.SHIFT_MASK) != 0) { + hp.shiftDown = true; + } + + hp.manipulator.makeActive(hp); + info.curManip = hp.manipulator; + info.dragging = true; + fireUpdate(info.curManip); + } + } else { + if (info.curManip != null) { + info.curManip.makeInactive(); + info.dragging = false; + fireUpdate(info.curManip); + info.curManip = null; + // Check to see where mouse is + passiveMotionMethod(window, x, y); + } + } + } + } + + private Vec2f screenToNormalizedCoordinates(CameraParameters params, + int x, int y) { + // AWT's origin is upper left + return new Vec2f( + (((float) x / (float) (params.xSize - 1)) - 0.5f) * 2.0f, + (0.5f - ((float) y / (float) (params.ySize - 1))) * 2.0f + ); + } + + private void computeRay(CameraParameters params, int x, int y, + Vec3f raySource, Vec3f rayDirection) { + if (mapping == null) { + throw new RuntimeException("Screen to ray mapping was unspecified"); + } + mapping.mapScreenToRay(screenToNormalizedCoordinates(params, x, y), + params, + raySource, + rayDirection); + } + + private void fireUpdate(Manip manip) { + Set windows = (Set) manipToWindowMap.get(manip); + assert windows != null; + for (Iterator iter = windows.iterator(); iter.hasNext(); ) { + windowListener.update((AWTGLAutoDrawable) iter.next()); + } + } +} |