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authorKenneth Russel <[email protected]>2009-06-15 23:05:16 +0000
committerKenneth Russel <[email protected]>2009-06-15 23:05:16 +0000
commit935d2596c13371bb745d921dbcb9f05b0c11a010 (patch)
tree7fcc310618ae5a90edc734dc821e75afc0f080aa /src/gleem/ManipPart.java
parente2332d2f2908e68f1e77454c73f329f8ff2b400d (diff)
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem/ManipPart.java')
-rw-r--r--src/gleem/ManipPart.java94
1 files changed, 0 insertions, 94 deletions
diff --git a/src/gleem/ManipPart.java b/src/gleem/ManipPart.java
deleted file mode 100644
index e0416a0..0000000
--- a/src/gleem/ManipPart.java
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem;
-
-import java.util.*;
-
-import gleem.linalg.*;
-import javax.media.opengl.*;
-
-/** A ManipPart is a visible or invisible sub-part of a manipulator.
- ManipParts are organized into trees. */
-
-public abstract class ManipPart {
- private ManipPartGroup parent;
-
- /** Get the parent ManipPartGroup, or null if none (NOTE that this
- differs from the C++ API) */
- public ManipPartGroup getParent() {
- return parent;
- }
-
- /** Set the parent ManipPartGroup of this ManipPart (NOTE that this
- differs from the C++ API) */
- public void setParent(ManipPartGroup parent) {
- this.parent = parent;
- }
-
- /** Intersect a ray with this part, returning all intersected points
- as HitPoints in the result list. The same rules as
- Manip.intersectRay() apply. */
- public abstract void intersectRay(Vec3f rayStart,
- Vec3f rayDirection,
- List results,
- Manip caller);
-
- /** Sets the transform of this part. */
- public abstract void setTransform(Mat4f xform);
-
- /** Highlight this part */
- public abstract void highlight();
-
- /** Unhighlight this part */
- public abstract void clearHighlight();
-
- /** Is this part pickable, or just decorative? Not pickable implies
- that intersectRay() will return immediately. */
- public abstract void setPickable(boolean pickable);
- public abstract boolean getPickable();
-
- /** Is this part visible? */
- public abstract void setVisible(boolean visible);
- public abstract boolean getVisible();
-
- /** Render this ManipPart now using the given OpenGL routines and
- assuming an OpenGL context is current. */
- public abstract void render(GL gl);
-}