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authorSven Gothel <[email protected]>2009-03-05 01:25:12 +0000
committerSven Gothel <[email protected]>2009-03-05 01:25:12 +0000
commite03aaaf1b14cc40cb2c8f2158acf02390c4fafe6 (patch)
treecf7eacef23ee86b7e1dfddd69800eaa303ce399b /src/gleem/TestHandleBox.java
parent612955ad82326024f5cb99d9fe4175dce78caa27 (diff)
- Fixed rootrel.build usage, this works properly through gluegen, jogl-demos and this build.
You can say -Drootrel.build=build-x86_64 for example. - Fixed jogl-demos in regard to this changeset - Gluegen - Fixed gluegen BuildComposablePipeline's 'getGL*' methods. Now they return 'this', otherwise the pipeline would be broken/removed. - Add BuildComposablePipeline CustomPipeline, which allows customized class composition with an interface (to be wrapped), prolog class and the downstream class. - Add GlueGen (incl. ant task) 'outputRootDir' to be able to set a top output root dir via ant / commandline. - GL fixed function - Package 'javax.media.opengl.sub.fixed.*' defines some fixed function interfaces. This allows partitioning of custom implementation. - Using gluegen's new CustomPipeline to compose a GLFixedFuncIf implementation, using a GL downstream and a GLFixedFuncHookIf prolog. The latter implements the fixed functionality. Example is the GLFixedFuncImpl. gl.getContext().setGL( new GLFixedFuncImpl(gl, new FixedFuncHook(gl.getGL2ES2())) ) ; or gl.getContext().setGL( new GLFixedFuncImpl(gl, gl.getGL2ES1()) ) ; - The example GLFixedFuncHookIf impl FixedFuncPipeline/ can be instantiated with custom shader code. - ES2 and all other interfaces only contain the original functionality, besides minor convenient data access methods. - Fix: GL2ES2 createCompileShader() and createLoadShader() is moved to ShaderCode util class. - Updated PMVMatrix - Add: GLAutoDrawable.setContext() .. and all it's implementations Necessary to set a new GLContext. - Add: GLContext getAttachedObject(int) and putAttachedObject(int, Object), to allow the user to attach application specific and TLS sensitive objects to the GLContext. - git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@316 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem/TestHandleBox.java')
-rw-r--r--src/gleem/TestHandleBox.java23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/gleem/TestHandleBox.java b/src/gleem/TestHandleBox.java
index 9b1438d..fd8fe31 100644
--- a/src/gleem/TestHandleBox.java
+++ b/src/gleem/TestHandleBox.java
@@ -45,6 +45,7 @@ import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLEventListener;
@@ -65,18 +66,18 @@ public class TestHandleBox {
private CameraParameters params = new CameraParameters();
public void init(GLAutoDrawable drawable) {
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
gl.glClearColor(0, 0, 0, 0);
float[] lightPosition = new float[] {1, 1, 1, 0};
float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_AMBIENT, ambient, 0);
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_DIFFUSE, diffuse, 0);
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_POSITION, lightPosition, 0);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glEnable(GL.GL_LIGHT0);
+ gl.glEnable(GL2ES1.GL_LIGHTING);
+ gl.glEnable(GL2ES1.GL_LIGHT0);
gl.glEnable(GL.GL_DEPTH_TEST);
params.setPosition(new Vec3f(0, 0, 0));
@@ -87,10 +88,10 @@ public class TestHandleBox {
params.xSize = X_SIZE;
params.ySize = Y_SIZE;
- gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45, 1, 1, 100);
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
gl.glLoadIdentity();
// Register the window with the ManipManager
@@ -111,7 +112,7 @@ public class TestHandleBox {
}
public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
float aspect, theta;
aspect = (float) w / (float) h;
if (w >= h)
@@ -122,10 +123,10 @@ public class TestHandleBox {
params.setImagePlaneAspectRatio(aspect);
params.setXSize(w);
params.setYSize(h);
- gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(theta, aspect, 1, 100);
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
gl.glLoadIdentity();
}