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author | Kenneth Russel <[email protected]> | 2006-01-06 08:17:20 +0000 |
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committer | Kenneth Russel <[email protected]> | 2006-01-06 08:17:20 +0000 |
commit | ecf045ea61a72bb36e2e44884df6632e60180f30 (patch) | |
tree | 8985cd82b1b0e2a75f5adb21e40b19ed550f7331 /src/gleem/linalg/PlaneUV.java | |
parent | b154c77831ec00be8aa05cb282570f2108c48266 (diff) |
Incorporated TextureIO texture loader (and, eventually, writer) and
associated classes for being able to easily read in and display
textures with OpenGL. Collaboration with Chris Campbell from the
Java2D team. Supports multiple file formats both through ImageIO as
well as custom texture loaders for DDS, SGI and TGA files. Writing of
textures back to disk is not yet implemented. Reading of mipmaps from
files which support it as well as autogeneration of mipmaps are not
yet well supported and usage of mipmap arguments in the API still need
to be rethought. Added TestTexture demo to jogl-demos workspace to
show simple usage.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@159 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem/linalg/PlaneUV.java')
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