diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
commit | 41cd6c47b23975098cd155517790e018670785e7 (patch) | |
tree | 247333528ad674d427ba96b1e05810f7961d609e /src/gleem/linalg/Vec3d.java | |
parent | 935d2596c13371bb745d921dbcb9f05b0c11a010 (diff) |
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem/linalg/Vec3d.java')
-rw-r--r-- | src/gleem/linalg/Vec3d.java | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/src/gleem/linalg/Vec3d.java b/src/gleem/linalg/Vec3d.java new file mode 100644 index 0000000..7a7a907 --- /dev/null +++ b/src/gleem/linalg/Vec3d.java @@ -0,0 +1,175 @@ +/* + * gleem -- OpenGL Extremely Easy-To-Use Manipulators. + * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) + * See the file GLEEM-LICENSE.txt in the doc/ directory for licensing terms. + */ + +package gleem.linalg; + +/** 3-element double-precision vector */ + +public class Vec3d { + private double x; + private double y; + private double z; + + public Vec3d() {} + + public Vec3d(Vec3d arg) { + set(arg); + } + + public Vec3d(double x, double y, double z) { + set(x, y, z); + } + + public Vec3d copy() { + return new Vec3d(this); + } + + /** Convert to single-precision */ + public Vec3f toFloat() { + return new Vec3f((float) x, (float) y, (float) z); + } + + public void set(Vec3d arg) { + set(arg.x, arg.y, arg.z); + } + + public void set(double x, double y, double z) { + this.x = x; + this.y = y; + this.z = z; + } + + /** Sets the ith component, 0 <= i < 3 */ + public void set(int i, double val) { + switch (i) { + case 0: x = val; break; + case 1: y = val; break; + case 2: z = val; break; + default: throw new IndexOutOfBoundsException(); + } + } + + /** Gets the ith component, 0 <= i < 3 */ + public double get(int i) { + switch (i) { + case 0: return x; + case 1: return y; + case 2: return z; + default: throw new IndexOutOfBoundsException(); + } + } + + public double x() { return x; } + public double y() { return y; } + public double z() { return z; } + + public void setX(double x) { this.x = x; } + public void setY(double y) { this.y = y; } + public void setZ(double z) { this.z = z; } + + public double dot(Vec3d arg) { + return x * arg.x + y * arg.y + z * arg.z; + } + + public double length() { + return Math.sqrt(lengthSquared()); + } + + public double lengthSquared() { + return this.dot(this); + } + + public void normalize() { + double len = length(); + if (len == 0.0) return; + scale(1.0f / len); + } + + /** Returns this * val; creates new vector */ + public Vec3d times(double val) { + Vec3d tmp = new Vec3d(this); + tmp.scale(val); + return tmp; + } + + /** this = this * val */ + public void scale(double val) { + x *= val; + y *= val; + z *= val; + } + + /** Returns this + arg; creates new vector */ + public Vec3d plus(Vec3d arg) { + Vec3d tmp = new Vec3d(); + tmp.add(this, arg); + return tmp; + } + + /** this = this + b */ + public void add(Vec3d b) { + add(this, b); + } + + /** this = a + b */ + public void add(Vec3d a, Vec3d b) { + x = a.x + b.x; + y = a.y + b.y; + z = a.z + b.z; + } + + /** Returns this + s * arg; creates new vector */ + public Vec3d addScaled(double s, Vec3d arg) { + Vec3d tmp = new Vec3d(); + tmp.addScaled(this, s, arg); + return tmp; + } + + /** this = a + s * b */ + public void addScaled(Vec3d a, double s, Vec3d b) { + x = a.x + s * b.x; + y = a.y + s * b.y; + z = a.z + s * b.z; + } + + /** Returns this - arg; creates new vector */ + public Vec3d minus(Vec3d arg) { + Vec3d tmp = new Vec3d(); + tmp.sub(this, arg); + return tmp; + } + + /** this = this - b */ + public void sub(Vec3d b) { + sub(this, b); + } + + /** this = a - b */ + public void sub(Vec3d a, Vec3d b) { + x = a.x - b.x; + y = a.y - b.y; + z = a.z - b.z; + } + + /** Returns this cross arg; creates new vector */ + public Vec3d cross(Vec3d arg) { + Vec3d tmp = new Vec3d(); + tmp.cross(this, arg); + return tmp; + } + + /** this = a cross b. NOTE: "this" must be a different vector than + both a and b. */ + public void cross(Vec3d a, Vec3d b) { + x = a.y * b.z - a.z * b.y; + y = a.z * b.x - a.x * b.z; + z = a.x * b.y - a.y * b.x; + } + + public String toString() { + return "(" + x + ", " + y + ", " + z + ")"; + } +} |