summaryrefslogtreecommitdiffstats
path: root/src/gleem/linalg/Vec3d.java
diff options
context:
space:
mode:
authorKenneth Russel <[email protected]>2009-06-15 23:05:16 +0000
committerKenneth Russel <[email protected]>2009-06-15 23:05:16 +0000
commit935d2596c13371bb745d921dbcb9f05b0c11a010 (patch)
tree7fcc310618ae5a90edc734dc821e75afc0f080aa /src/gleem/linalg/Vec3d.java
parente2332d2f2908e68f1e77454c73f329f8ff2b400d (diff)
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem/linalg/Vec3d.java')
-rw-r--r--src/gleem/linalg/Vec3d.java175
1 files changed, 0 insertions, 175 deletions
diff --git a/src/gleem/linalg/Vec3d.java b/src/gleem/linalg/Vec3d.java
deleted file mode 100644
index 7a7a907..0000000
--- a/src/gleem/linalg/Vec3d.java
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- * See the file GLEEM-LICENSE.txt in the doc/ directory for licensing terms.
- */
-
-package gleem.linalg;
-
-/** 3-element double-precision vector */
-
-public class Vec3d {
- private double x;
- private double y;
- private double z;
-
- public Vec3d() {}
-
- public Vec3d(Vec3d arg) {
- set(arg);
- }
-
- public Vec3d(double x, double y, double z) {
- set(x, y, z);
- }
-
- public Vec3d copy() {
- return new Vec3d(this);
- }
-
- /** Convert to single-precision */
- public Vec3f toFloat() {
- return new Vec3f((float) x, (float) y, (float) z);
- }
-
- public void set(Vec3d arg) {
- set(arg.x, arg.y, arg.z);
- }
-
- public void set(double x, double y, double z) {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- /** Sets the ith component, 0 <= i < 3 */
- public void set(int i, double val) {
- switch (i) {
- case 0: x = val; break;
- case 1: y = val; break;
- case 2: z = val; break;
- default: throw new IndexOutOfBoundsException();
- }
- }
-
- /** Gets the ith component, 0 <= i < 3 */
- public double get(int i) {
- switch (i) {
- case 0: return x;
- case 1: return y;
- case 2: return z;
- default: throw new IndexOutOfBoundsException();
- }
- }
-
- public double x() { return x; }
- public double y() { return y; }
- public double z() { return z; }
-
- public void setX(double x) { this.x = x; }
- public void setY(double y) { this.y = y; }
- public void setZ(double z) { this.z = z; }
-
- public double dot(Vec3d arg) {
- return x * arg.x + y * arg.y + z * arg.z;
- }
-
- public double length() {
- return Math.sqrt(lengthSquared());
- }
-
- public double lengthSquared() {
- return this.dot(this);
- }
-
- public void normalize() {
- double len = length();
- if (len == 0.0) return;
- scale(1.0f / len);
- }
-
- /** Returns this * val; creates new vector */
- public Vec3d times(double val) {
- Vec3d tmp = new Vec3d(this);
- tmp.scale(val);
- return tmp;
- }
-
- /** this = this * val */
- public void scale(double val) {
- x *= val;
- y *= val;
- z *= val;
- }
-
- /** Returns this + arg; creates new vector */
- public Vec3d plus(Vec3d arg) {
- Vec3d tmp = new Vec3d();
- tmp.add(this, arg);
- return tmp;
- }
-
- /** this = this + b */
- public void add(Vec3d b) {
- add(this, b);
- }
-
- /** this = a + b */
- public void add(Vec3d a, Vec3d b) {
- x = a.x + b.x;
- y = a.y + b.y;
- z = a.z + b.z;
- }
-
- /** Returns this + s * arg; creates new vector */
- public Vec3d addScaled(double s, Vec3d arg) {
- Vec3d tmp = new Vec3d();
- tmp.addScaled(this, s, arg);
- return tmp;
- }
-
- /** this = a + s * b */
- public void addScaled(Vec3d a, double s, Vec3d b) {
- x = a.x + s * b.x;
- y = a.y + s * b.y;
- z = a.z + s * b.z;
- }
-
- /** Returns this - arg; creates new vector */
- public Vec3d minus(Vec3d arg) {
- Vec3d tmp = new Vec3d();
- tmp.sub(this, arg);
- return tmp;
- }
-
- /** this = this - b */
- public void sub(Vec3d b) {
- sub(this, b);
- }
-
- /** this = a - b */
- public void sub(Vec3d a, Vec3d b) {
- x = a.x - b.x;
- y = a.y - b.y;
- z = a.z - b.z;
- }
-
- /** Returns this cross arg; creates new vector */
- public Vec3d cross(Vec3d arg) {
- Vec3d tmp = new Vec3d();
- tmp.cross(this, arg);
- return tmp;
- }
-
- /** this = a cross b. NOTE: "this" must be a different vector than
- both a and b. */
- public void cross(Vec3d a, Vec3d b) {
- x = a.y * b.z - a.z * b.y;
- y = a.z * b.x - a.x * b.z;
- z = a.x * b.y - a.y * b.x;
- }
-
- public String toString() {
- return "(" + x + ", " + y + ", " + z + ")";
- }
-}