diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:05:16 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2009-06-15 23:05:16 +0000 |
commit | 935d2596c13371bb745d921dbcb9f05b0c11a010 (patch) | |
tree | 7fcc310618ae5a90edc734dc821e75afc0f080aa /src/gleem/linalg/Vec3d.java | |
parent | e2332d2f2908e68f1e77454c73f329f8ff2b400d (diff) |
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem/linalg/Vec3d.java')
-rw-r--r-- | src/gleem/linalg/Vec3d.java | 175 |
1 files changed, 0 insertions, 175 deletions
diff --git a/src/gleem/linalg/Vec3d.java b/src/gleem/linalg/Vec3d.java deleted file mode 100644 index 7a7a907..0000000 --- a/src/gleem/linalg/Vec3d.java +++ /dev/null @@ -1,175 +0,0 @@ -/* - * gleem -- OpenGL Extremely Easy-To-Use Manipulators. - * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) - * See the file GLEEM-LICENSE.txt in the doc/ directory for licensing terms. - */ - -package gleem.linalg; - -/** 3-element double-precision vector */ - -public class Vec3d { - private double x; - private double y; - private double z; - - public Vec3d() {} - - public Vec3d(Vec3d arg) { - set(arg); - } - - public Vec3d(double x, double y, double z) { - set(x, y, z); - } - - public Vec3d copy() { - return new Vec3d(this); - } - - /** Convert to single-precision */ - public Vec3f toFloat() { - return new Vec3f((float) x, (float) y, (float) z); - } - - public void set(Vec3d arg) { - set(arg.x, arg.y, arg.z); - } - - public void set(double x, double y, double z) { - this.x = x; - this.y = y; - this.z = z; - } - - /** Sets the ith component, 0 <= i < 3 */ - public void set(int i, double val) { - switch (i) { - case 0: x = val; break; - case 1: y = val; break; - case 2: z = val; break; - default: throw new IndexOutOfBoundsException(); - } - } - - /** Gets the ith component, 0 <= i < 3 */ - public double get(int i) { - switch (i) { - case 0: return x; - case 1: return y; - case 2: return z; - default: throw new IndexOutOfBoundsException(); - } - } - - public double x() { return x; } - public double y() { return y; } - public double z() { return z; } - - public void setX(double x) { this.x = x; } - public void setY(double y) { this.y = y; } - public void setZ(double z) { this.z = z; } - - public double dot(Vec3d arg) { - return x * arg.x + y * arg.y + z * arg.z; - } - - public double length() { - return Math.sqrt(lengthSquared()); - } - - public double lengthSquared() { - return this.dot(this); - } - - public void normalize() { - double len = length(); - if (len == 0.0) return; - scale(1.0f / len); - } - - /** Returns this * val; creates new vector */ - public Vec3d times(double val) { - Vec3d tmp = new Vec3d(this); - tmp.scale(val); - return tmp; - } - - /** this = this * val */ - public void scale(double val) { - x *= val; - y *= val; - z *= val; - } - - /** Returns this + arg; creates new vector */ - public Vec3d plus(Vec3d arg) { - Vec3d tmp = new Vec3d(); - tmp.add(this, arg); - return tmp; - } - - /** this = this + b */ - public void add(Vec3d b) { - add(this, b); - } - - /** this = a + b */ - public void add(Vec3d a, Vec3d b) { - x = a.x + b.x; - y = a.y + b.y; - z = a.z + b.z; - } - - /** Returns this + s * arg; creates new vector */ - public Vec3d addScaled(double s, Vec3d arg) { - Vec3d tmp = new Vec3d(); - tmp.addScaled(this, s, arg); - return tmp; - } - - /** this = a + s * b */ - public void addScaled(Vec3d a, double s, Vec3d b) { - x = a.x + s * b.x; - y = a.y + s * b.y; - z = a.z + s * b.z; - } - - /** Returns this - arg; creates new vector */ - public Vec3d minus(Vec3d arg) { - Vec3d tmp = new Vec3d(); - tmp.sub(this, arg); - return tmp; - } - - /** this = this - b */ - public void sub(Vec3d b) { - sub(this, b); - } - - /** this = a - b */ - public void sub(Vec3d a, Vec3d b) { - x = a.x - b.x; - y = a.y - b.y; - z = a.z - b.z; - } - - /** Returns this cross arg; creates new vector */ - public Vec3d cross(Vec3d arg) { - Vec3d tmp = new Vec3d(); - tmp.cross(this, arg); - return tmp; - } - - /** this = a cross b. NOTE: "this" must be a different vector than - both a and b. */ - public void cross(Vec3d a, Vec3d b) { - x = a.y * b.z - a.z * b.y; - y = a.z * b.x - a.x * b.z; - z = a.x * b.y - a.y * b.x; - } - - public String toString() { - return "(" + x + ", " + y + ", " + z + ")"; - } -} |