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authorKenneth Russel <[email protected]>2009-06-15 23:12:27 +0000
committerKenneth Russel <[email protected]>2009-06-15 23:12:27 +0000
commit41cd6c47b23975098cd155517790e018670785e7 (patch)
tree247333528ad674d427ba96b1e05810f7961d609e /src/gleem/linalg/Vec3f.java
parent935d2596c13371bb745d921dbcb9f05b0c11a010 (diff)
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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+/*
+ * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
+ * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
+ *
+ * Copying, distribution and use of this software in source and binary
+ * forms, with or without modification, is permitted provided that the
+ * following conditions are met:
+ *
+ * Distributions of source code must reproduce the copyright notice,
+ * this list of conditions and the following disclaimer in the source
+ * code header files; and Distributions of binary code must reproduce
+ * the copyright notice, this list of conditions and the following
+ * disclaimer in the documentation, Read me file, license file and/or
+ * other materials provided with the software distribution.
+ *
+ * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
+ * holder may not be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
+ * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
+ * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
+ * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
+ * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
+ * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
+ * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
+ * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
+ * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
+ * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
+ * WARRANTY OF FITNESS FOR SUCH USES.
+ */
+
+package gleem.linalg;
+
+/** 3-element single-precision vector */
+
+public class Vec3f {
+ public static final Vec3f X_AXIS = new Vec3f( 1, 0, 0);
+ public static final Vec3f Y_AXIS = new Vec3f( 0, 1, 0);
+ public static final Vec3f Z_AXIS = new Vec3f( 0, 0, 1);
+ public static final Vec3f NEG_X_AXIS = new Vec3f(-1, 0, 0);
+ public static final Vec3f NEG_Y_AXIS = new Vec3f( 0, -1, 0);
+ public static final Vec3f NEG_Z_AXIS = new Vec3f( 0, 0, -1);
+
+ private float x;
+ private float y;
+ private float z;
+
+ public Vec3f() {}
+
+ public Vec3f(Vec3f arg) {
+ set(arg);
+ }
+
+ public Vec3f(float x, float y, float z) {
+ set(x, y, z);
+ }
+
+ public Vec3f copy() {
+ return new Vec3f(this);
+ }
+
+ /** Convert to double-precision */
+ public Vec3d toDouble() {
+ return new Vec3d(x, y, z);
+ }
+
+ public void set(Vec3f arg) {
+ set(arg.x, arg.y, arg.z);
+ }
+
+ public void set(float x, float y, float z) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ /** Sets the ith component, 0 <= i < 3 */
+ public void set(int i, float val) {
+ switch (i) {
+ case 0: x = val; break;
+ case 1: y = val; break;
+ case 2: z = val; break;
+ default: throw new IndexOutOfBoundsException();
+ }
+ }
+
+ /** Gets the ith component, 0 <= i < 3 */
+ public float get(int i) {
+ switch (i) {
+ case 0: return x;
+ case 1: return y;
+ case 2: return z;
+ default: throw new IndexOutOfBoundsException();
+ }
+ }
+
+ public float x() { return x; }
+ public float y() { return y; }
+ public float z() { return z; }
+
+ public void setX(float x) { this.x = x; }
+ public void setY(float y) { this.y = y; }
+ public void setZ(float z) { this.z = z; }
+
+ public float dot(Vec3f arg) {
+ return x * arg.x + y * arg.y + z * arg.z;
+ }
+
+ public float length() {
+ return (float) Math.sqrt(lengthSquared());
+ }
+
+ public float lengthSquared() {
+ return this.dot(this);
+ }
+
+ public void normalize() {
+ float len = length();
+ if (len == 0.0f) return;
+ scale(1.0f / len);
+ }
+
+ /** Returns this * val; creates new vector */
+ public Vec3f times(float val) {
+ Vec3f tmp = new Vec3f(this);
+ tmp.scale(val);
+ return tmp;
+ }
+
+ /** this = this * val */
+ public void scale(float val) {
+ x *= val;
+ y *= val;
+ z *= val;
+ }
+
+ /** Returns this + arg; creates new vector */
+ public Vec3f plus(Vec3f arg) {
+ Vec3f tmp = new Vec3f();
+ tmp.add(this, arg);
+ return tmp;
+ }
+
+ /** this = this + b */
+ public void add(Vec3f b) {
+ add(this, b);
+ }
+
+ /** this = a + b */
+ public void add(Vec3f a, Vec3f b) {
+ x = a.x + b.x;
+ y = a.y + b.y;
+ z = a.z + b.z;
+ }
+
+ /** Returns this + s * arg; creates new vector */
+ public Vec3f addScaled(float s, Vec3f arg) {
+ Vec3f tmp = new Vec3f();
+ tmp.addScaled(this, s, arg);
+ return tmp;
+ }
+
+ /** this = a + s * b */
+ public void addScaled(Vec3f a, float s, Vec3f b) {
+ x = a.x + s * b.x;
+ y = a.y + s * b.y;
+ z = a.z + s * b.z;
+ }
+
+ /** Returns this - arg; creates new vector */
+ public Vec3f minus(Vec3f arg) {
+ Vec3f tmp = new Vec3f();
+ tmp.sub(this, arg);
+ return tmp;
+ }
+
+ /** this = this - b */
+ public void sub(Vec3f b) {
+ sub(this, b);
+ }
+
+ /** this = a - b */
+ public void sub(Vec3f a, Vec3f b) {
+ x = a.x - b.x;
+ y = a.y - b.y;
+ z = a.z - b.z;
+ }
+
+ /** Returns this cross arg; creates new vector */
+ public Vec3f cross(Vec3f arg) {
+ Vec3f tmp = new Vec3f();
+ tmp.cross(this, arg);
+ return tmp;
+ }
+
+ /** this = a cross b. NOTE: "this" must be a different vector than
+ both a and b. */
+ public void cross(Vec3f a, Vec3f b) {
+ x = a.y * b.z - a.z * b.y;
+ y = a.z * b.x - a.x * b.z;
+ z = a.x * b.y - a.y * b.x;
+ }
+
+ /** Sets each component of this vector to the product of the
+ component with the corresponding component of the argument
+ vector. */
+ public void componentMul(Vec3f arg) {
+ x *= arg.x;
+ y *= arg.y;
+ z *= arg.z;
+ }
+
+ public Vecf toVecf() {
+ Vecf out = new Vecf(3);
+ for (int i = 0; i < 3; i++) {
+ out.set(i, get(i));
+ }
+ return out;
+ }
+
+ public String toString() {
+ return "(" + x + ", " + y + ", " + z + ")";
+ }
+}