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authorKenneth Russel <[email protected]>2005-10-24 19:21:28 +0000
committerKenneth Russel <[email protected]>2005-10-24 19:21:28 +0000
commit6873f65775af236ed270fcbd08661f5b53ba3598 (patch)
tree6fcefdc3a9429d7d3071b1464c11d40fa7bc3ab9 /src/gleem
parent538be101e7bce7788c82e1b254a66deb5d35bb56 (diff)
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
contains the evolving JSR-231 Reference Implementation and the JSR-231 branch is permanently closed. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@144 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem')
-rw-r--r--src/gleem/ExaminerViewer.java59
-rw-r--r--src/gleem/HandleBoxManip.java3
-rw-r--r--src/gleem/Manip.java3
-rw-r--r--src/gleem/ManipManager.java59
-rw-r--r--src/gleem/ManipPart.java3
-rw-r--r--src/gleem/ManipPartGroup.java3
-rw-r--r--src/gleem/ManipPartLineSeg.java3
-rw-r--r--src/gleem/ManipPartTriBased.java3
-rw-r--r--src/gleem/TestExaminerViewer.java25
-rw-r--r--src/gleem/TestHandleBox.java26
-rw-r--r--src/gleem/TestMultiWin.java25
-rw-r--r--src/gleem/TestTranslate1.java26
-rw-r--r--src/gleem/TestTranslate2.java26
-rw-r--r--src/gleem/Translate1Manip.java3
-rw-r--r--src/gleem/Translate2Manip.java3
-rw-r--r--src/gleem/WindowUpdateListener.java7
-rw-r--r--src/gleem/linalg/Vec2f.java4
17 files changed, 161 insertions, 120 deletions
diff --git a/src/gleem/ExaminerViewer.java b/src/gleem/ExaminerViewer.java
index 2cb2f05..61976b1 100644
--- a/src/gleem/ExaminerViewer.java
+++ b/src/gleem/ExaminerViewer.java
@@ -44,13 +44,14 @@ import java.awt.event.*;
import java.util.*;
import gleem.linalg.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
/** <P> This is an application-level class, not part of the
manipulator hierarchy. It is an example of how you might integrate
gleem with another application which uses the mouse. </P>
- <P> For the given GLDrawable, the ExaminerViewer takes over the
+ <P> For the given GLAutoDrawable, the ExaminerViewer takes over the
setting of the view position. It passes along mouse events it is
not interested in to the ManipManager's mouse routines. </P>
@@ -71,13 +72,14 @@ import net.java.games.jogl.*;
button. </P> */
public class ExaminerViewer {
- private GLDrawable window;
+ private GLAutoDrawable window;
/** Simple state machine for figuring out whether we are grabbing
events */
private boolean interactionUnderway;
private boolean iOwnInteraction;
private boolean noAltKeyMode;
+ private boolean autoRedrawMode = true;
/** Simple state machine for computing distance dragged */
private boolean button1Down;
@@ -125,12 +127,12 @@ public class ExaminerViewer {
};
private GLEventListener glListener = new GLEventListener() {
- public void init(GLDrawable drawable) {}
- public void display(GLDrawable drawable) {}
- public void reshape(GLDrawable drawable, int x, int y, int width, int height) {
+ public void init(GLAutoDrawable drawable) {}
+ public void display(GLAutoDrawable drawable) {}
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
reshapeMethod(width, height);
}
- public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
};
/** The constructor takes the number of mouse buttons on this system
@@ -140,17 +142,17 @@ public class ExaminerViewer {
oldNumMouseButtons = numMouseButtons;
}
- /** <P> Attaches this ExaminerViewer to the given GLDrawable. This
+ /** <P> Attaches this ExaminerViewer to the given GLAutoDrawable. This
causes the ManipManager's mouse routines to be removed from the
window (using ManipManager.removeMouseListeners) and the
- ExaminerViewer's to be installed. The GLDrawable should be
+ ExaminerViewer's to be installed. The GLAutoDrawable should be
registered with the ManipManager before the ExaminerViewer is
attached to it. </P>
<P> In order for the viewer to do anything useful, you need to
provide a BSphereProvider to it to allow "view all"
functionality. </P> */
- public void attach(GLDrawable window, BSphereProvider provider) {
+ public void attach(GLAutoDrawable window, BSphereProvider provider) {
this.window = window;
this.provider = provider;
init();
@@ -158,7 +160,7 @@ public class ExaminerViewer {
}
/** Detaches from the given window. This causes the ManipManager's
- mouse listeners to be reinstalled on the GLDrawable and the
+ mouse listeners to be reinstalled on the GLAutoDrawable and the
ExaminerViewer's to be removed. */
public void detach() {
removeListeners();
@@ -300,6 +302,20 @@ public class ExaminerViewer {
return noAltKeyMode;
}
+ /** Enables or disables the automatic redrawing of the
+ GLAutoDrawable to which this ExaminerViewer is attached. If the
+ GLAutoDrawable is already being animated, disabling auto redraw
+ mode may provide better performance. Defaults to on. */
+ public void setAutoRedrawMode(boolean onOrOff) {
+ autoRedrawMode = onOrOff;
+ }
+
+ /** Returns whether this ExaminerViewer automatically redraws the
+ GLAutoDrawable to which it is attached upon updates. */
+ public boolean getAutoRedrawMode() {
+ return autoRedrawMode;
+ }
+
/** Rotates this ExaminerViewer about the focal point by the
specified incremental rotation; performs postmultiplication,
i.e. the incremental rotation is applied after the current
@@ -355,9 +371,8 @@ public class ExaminerViewer {
button1Down = false;
button2Down = false;
- Dimension size = window.getSize();
- int xSize = size.width;
- int ySize = size.height;
+ int xSize = window.getWidth();
+ int ySize = window.getHeight();
params.setOrientation(orientation);
params.setPosition(computePosition(new Vec3f()));
params.setForwardDirection(Vec3f.NEG_Z_AXIS);
@@ -411,9 +426,9 @@ public class ExaminerViewer {
}
- // Force redraw if window will not do it automatically
- if (!window.getNoAutoRedrawMode()) {
- window.display();
+ if (autoRedrawMode) {
+ // Force redraw
+ window.repaint();
}
}
}
@@ -471,9 +486,9 @@ public class ExaminerViewer {
iOwnInteraction = false;
}
- // Force redraw if window will not do it automatically
- if (!window.getNoAutoRedrawMode()) {
- window.display();
+ if (autoRedrawMode) {
+ // Force redraw
+ window.repaint();
}
}
}
@@ -581,11 +596,11 @@ public class ExaminerViewer {
gl.glMatrixMode(GL.GL_MODELVIEW);
float[] data = new float[16];
params.getModelviewMatrix().getColumnMajorData(data);
- gl.glLoadMatrixf(data);
+ gl.glLoadMatrixf(data, 0);
gl.glMatrixMode(GL.GL_PROJECTION);
params.getProjectionMatrix().getColumnMajorData(data);
- gl.glLoadMatrixf(data);
+ gl.glLoadMatrixf(data, 0);
}
private void recalcInverseRotation(GL gl) {
diff --git a/src/gleem/HandleBoxManip.java b/src/gleem/HandleBoxManip.java
index bedde65..73256c0 100644
--- a/src/gleem/HandleBoxManip.java
+++ b/src/gleem/HandleBoxManip.java
@@ -42,7 +42,8 @@ package gleem;
import java.util.*;
import gleem.linalg.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
/** Patterned after Inventor's HandleBoxManip (by Paul Isaacs and
David Mott) and TransformerManip (by Paul Isaacs). Center box
diff --git a/src/gleem/Manip.java b/src/gleem/Manip.java
index b037430..919b805 100644
--- a/src/gleem/Manip.java
+++ b/src/gleem/Manip.java
@@ -42,7 +42,8 @@ package gleem;
import java.util.*;
import gleem.linalg.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
/** The base class for all manipulators. Fundamentally a manipulator
must support a ray cast operation with itself and logic to
diff --git a/src/gleem/ManipManager.java b/src/gleem/ManipManager.java
index 0a0d86d..b959e74 100644
--- a/src/gleem/ManipManager.java
+++ b/src/gleem/ManipManager.java
@@ -44,7 +44,8 @@ import java.util.*;
import gleem.linalg.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
/** The ManipManager handles making manipulators visible in a
window. */
@@ -55,7 +56,7 @@ public class ManipManager {
private static ManipManager soleInstance;
// Maps GLDrawables to WindowInfos
private Map windowToInfoMap = new HashMap();
- // Maps Manips to Set<GLDrawable>
+ // Maps Manips to Set<GLAutoDrawable>
private Map manipToWindowMap = new HashMap();
// MouseAdapter for this
@@ -78,10 +79,8 @@ public class ManipManager {
}
};
private WindowUpdateListener defaultWindowListener = new WindowUpdateListener() {
- public void update(GLDrawable window) {
- if (!window.getNoAutoRedrawMode()) {
- window.display();
- }
+ public void update(GLAutoDrawable window) {
+ window.repaint();
}
};
private WindowUpdateListener windowListener;
@@ -110,25 +109,31 @@ public class ManipManager {
/** Make the ManipManager aware of the existence of a given
window. This causes mouse and mouse motion listeners to be
installed on this window; see setupMouseListeners, below. */
- public synchronized void registerWindow(GLDrawable window) {
+ public synchronized void registerWindow(GLAutoDrawable window) {
windowToInfoMap.put(window, new WindowInfo());
setupMouseListeners(window);
}
/** Remove all references to a given window, including removing all
manipulators from it. */
- public synchronized void unregisterWindow(GLDrawable window) {
+ public synchronized void unregisterWindow(GLAutoDrawable window) {
+ if (window == null) {
+ return;
+ }
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
- for (Iterator iter = info.manips.iterator(); iter.hasNext(); ) {
- removeManipFromWindow((Manip) iter.next(), window);
+ if (info != null) {
+ Object[] manips = info.manips.toArray();
+ for (int i = 0; i < manips.length; i++) {
+ removeManipFromWindow((Manip) manips[i], window);
+ }
+ windowToInfoMap.remove(window);
+ removeMouseListeners(window);
}
- windowToInfoMap.remove(window);
- removeMouseListeners(window);
}
/** Make a given manipulator visible and active in a given
window. The window must be registered. */
- public synchronized void showManipInWindow(Manip manip, GLDrawable window) {
+ public synchronized void showManipInWindow(Manip manip, GLAutoDrawable window) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
if (info == null) {
throw new RuntimeException("Window not registered");
@@ -144,7 +149,7 @@ public class ManipManager {
/** Remove a given manipulator from a given window. The window must
be registered. */
- public synchronized void removeManipFromWindow(Manip manip, GLDrawable window) {
+ public synchronized void removeManipFromWindow(Manip manip, GLAutoDrawable window) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
if (info == null) {
throw new RuntimeException("Window not registered");
@@ -159,7 +164,7 @@ public class ManipManager {
/** This must be called for a registered window every time the
camera parameters of the window change. */
- public synchronized void updateCameraParameters(GLDrawable window, CameraParameters params) {
+ public synchronized void updateCameraParameters(GLAutoDrawable window, CameraParameters params) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
if (info == null) {
throw new RuntimeException("Window not registered");
@@ -182,7 +187,7 @@ public class ManipManager {
repainting of windows in which manipulators have moved. The
default implementation, which can be restored by passing a null
listener argument to this method, calls repaint() on the
- GLDrawable if it is not a GLRunnable instance (i.e., a
+ GLAutoDrawable if it is not a GLRunnable instance (i.e., a
GLAnimCanvas or GLAnimJPanel, which redraw themselves
automatically). */
public synchronized void setWindowUpdateListener(WindowUpdateListener listener) {
@@ -197,7 +202,7 @@ public class ManipManager {
drawing occurs immediately; this routine must be called when an
OpenGL context is valid, i.e., from within the display() method
of a GLEventListener. */
- public synchronized void render(GLDrawable window, GL gl) {
+ public synchronized void render(GLAutoDrawable window, GL gl) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
if (info == null) {
throw new RuntimeException("Window not registered");
@@ -214,7 +219,7 @@ public class ManipManager {
listeners for the canvas (see the ExaminerViewer class), the
setupMouseListeners and removeMouseListeners routines, as well
as the appropriate delegate routines, are made public here. */
- public synchronized void setupMouseListeners(GLDrawable window) {
+ public synchronized void setupMouseListeners(GLAutoDrawable window) {
window.addMouseMotionListener(mouseMotionListener);
window.addMouseListener(mouseListener);
}
@@ -222,7 +227,7 @@ public class ManipManager {
/** Removes the automatically-installed mouse listeners for the
given window. This allows application code to determine the
policy for intercepting mouse events. */
- public synchronized void removeMouseListeners(GLDrawable window) {
+ public synchronized void removeMouseListeners(GLAutoDrawable window) {
window.removeMouseMotionListener(mouseMotionListener);
window.removeMouseListener(mouseListener);
}
@@ -232,7 +237,7 @@ public class ManipManager {
are exposed so application-level code can intercept events when
certain modifier keys are depressed. */
public synchronized void mouseMoved(MouseEvent e) {
- passiveMotionMethod((GLDrawable) e.getComponent(), e.getX(), e.getY());
+ passiveMotionMethod((GLAutoDrawable) e.getComponent(), e.getX(), e.getY());
}
/** The ManipManager watches for the following events: mouseMoved,
@@ -240,7 +245,7 @@ public class ManipManager {
are exposed so application-level code can intercept events when
certain modifier keys are depressed. */
public synchronized void mouseDragged(MouseEvent e) {
- motionMethod((GLDrawable) e.getComponent(), e.getX(), e.getY());
+ motionMethod((GLAutoDrawable) e.getComponent(), e.getX(), e.getY());
}
/** The ManipManager watches for the following events: mouseMoved,
@@ -248,7 +253,7 @@ public class ManipManager {
are exposed so application-level code can intercept events when
certain modifier keys are depressed. */
public synchronized void mousePressed(MouseEvent e) {
- mouseMethod((GLDrawable) e.getComponent(), e.getModifiers(),
+ mouseMethod((GLAutoDrawable) e.getComponent(), e.getModifiers(),
true, e.getX(), e.getY());
}
@@ -257,7 +262,7 @@ public class ManipManager {
are exposed so application-level code can intercept events when
certain modifier keys are depressed. */
public synchronized void mouseReleased(MouseEvent e) {
- mouseMethod((GLDrawable) e.getComponent(), e.getModifiers(),
+ mouseMethod((GLAutoDrawable) e.getComponent(), e.getModifiers(),
false, e.getX(), e.getY());
}
@@ -270,7 +275,7 @@ public class ManipManager {
setWindowUpdateListener(null);
}
- private void motionMethod(GLDrawable window, int x, int y) {
+ private void motionMethod(GLAutoDrawable window, int x, int y) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
if (info.dragging) {
// Compute ray in 3D
@@ -282,7 +287,7 @@ public class ManipManager {
}
}
- private void passiveMotionMethod(GLDrawable window, int x, int y) {
+ private void passiveMotionMethod(GLAutoDrawable window, int x, int y) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
// Compute ray in 3D
Vec3f rayStart = new Vec3f();
@@ -322,7 +327,7 @@ public class ManipManager {
}
}
- private void mouseMethod(GLDrawable window, int modifiers,
+ private void mouseMethod(GLAutoDrawable window, int modifiers,
boolean isPress, int x, int y) {
if ((modifiers & InputEvent.BUTTON1_MASK) != 0) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
@@ -398,7 +403,7 @@ public class ManipManager {
Set windows = (Set) manipToWindowMap.get(manip);
assert windows != null;
for (Iterator iter = windows.iterator(); iter.hasNext(); ) {
- windowListener.update((GLDrawable) iter.next());
+ windowListener.update((GLAutoDrawable) iter.next());
}
}
}
diff --git a/src/gleem/ManipPart.java b/src/gleem/ManipPart.java
index 50fbe61..83f21cf 100644
--- a/src/gleem/ManipPart.java
+++ b/src/gleem/ManipPart.java
@@ -42,7 +42,8 @@ package gleem;
import java.util.*;
import gleem.linalg.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
/** A ManipPart is a visible or invisible sub-part of a manipulator.
ManipParts are organized into trees. */
diff --git a/src/gleem/ManipPartGroup.java b/src/gleem/ManipPartGroup.java
index 859a8a3..97a31ec 100644
--- a/src/gleem/ManipPartGroup.java
+++ b/src/gleem/ManipPartGroup.java
@@ -42,7 +42,8 @@ package gleem;
import java.util.*;
import gleem.linalg.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
/** This class groups a set of ManipParts. Makes a set of ManipParts
look like one. */
diff --git a/src/gleem/ManipPartLineSeg.java b/src/gleem/ManipPartLineSeg.java
index 8278533..ea34b5c 100644
--- a/src/gleem/ManipPartLineSeg.java
+++ b/src/gleem/ManipPartLineSeg.java
@@ -42,7 +42,8 @@ package gleem;
import java.util.*;
import gleem.linalg.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
/** A line segment from (-1, 0, 0) to (1, 0, 0). */
diff --git a/src/gleem/ManipPartTriBased.java b/src/gleem/ManipPartTriBased.java
index 97f8ae3..208c8ea 100644
--- a/src/gleem/ManipPartTriBased.java
+++ b/src/gleem/ManipPartTriBased.java
@@ -42,7 +42,8 @@ package gleem;
import java.util.*;
import gleem.linalg.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
/** Triangle-based manipulator part. This is the base class for most
of the ManipParts that GLEEM uses internally. You can feel free to
diff --git a/src/gleem/TestExaminerViewer.java b/src/gleem/TestExaminerViewer.java
index 55d0283..7e52992 100644
--- a/src/gleem/TestExaminerViewer.java
+++ b/src/gleem/TestExaminerViewer.java
@@ -41,7 +41,9 @@ package gleem;
import java.awt.*;
import java.awt.event.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import com.sun.opengl.utils.*;
import gleem.linalg.*;
/** Tests the Examiner Viewer. */
@@ -72,22 +74,20 @@ public class TestExaminerViewer {
}
static class Listener implements GLEventListener {
- private GL gl;
- private GLU glu;
+ private GLU glu = new GLU();
private CameraParameters params = new CameraParameters();
private ExaminerViewer viewer;
- public void init(GLDrawable drawable) {
- gl = drawable.getGL();
- glu = drawable.getGLU();
+ public void init(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
gl.glClearColor(0, 0, 0, 0);
float[] lightPosition = new float[] {1, 1, 1, 0};
float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);
@@ -122,7 +122,8 @@ public class TestExaminerViewer {
viewer.viewAll(gl);
}
- public void display(GLDrawable drawable) {
+ public void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
viewer.update(gl);
ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
@@ -130,8 +131,8 @@ public class TestExaminerViewer {
}
// Unused routines
- public void reshape(GLDrawable drawable, int x, int y, int w, int h) {}
- public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
public static void main(String[] args) {
diff --git a/src/gleem/TestHandleBox.java b/src/gleem/TestHandleBox.java
index adf8e32..e06d004 100644
--- a/src/gleem/TestHandleBox.java
+++ b/src/gleem/TestHandleBox.java
@@ -41,7 +41,9 @@ package gleem;
import java.awt.*;
import java.awt.event.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import com.sun.opengl.utils.*;
import gleem.linalg.*;
/** Tests the HandleBox Manip. */
@@ -51,21 +53,19 @@ public class TestHandleBox {
private static final int Y_SIZE = 400;
static class Listener implements GLEventListener {
- private GL gl;
- private GLU glu;
+ private GLU glu = new GLU();
private CameraParameters params = new CameraParameters();
- public void init(GLDrawable drawable) {
- gl = drawable.getGL();
- glu = drawable.getGLU();
+ public void init(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
gl.glClearColor(0, 0, 0, 0);
float[] lightPosition = new float[] {1, 1, 1, 0};
float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);
@@ -95,13 +95,15 @@ public class TestHandleBox {
manager.showManipInWindow(manip, drawable);
}
- public void display(GLDrawable drawable) {
+ public void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
ManipManager.getManipManager().updateCameraParameters(drawable, params);
ManipManager.getManipManager().render(drawable, gl);
}
- public void reshape(GLDrawable drawable, int x, int y, int w, int h) {
+ public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {
+ GL gl = drawable.getGL();
float aspect, theta;
aspect = (float) w / (float) h;
if (w >= h)
@@ -120,7 +122,7 @@ public class TestHandleBox {
}
// Unused routines
- public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
public static void main(String[] args) {
diff --git a/src/gleem/TestMultiWin.java b/src/gleem/TestMultiWin.java
index ce2c257..1a1fcf1 100644
--- a/src/gleem/TestMultiWin.java
+++ b/src/gleem/TestMultiWin.java
@@ -41,7 +41,9 @@ package gleem;
import java.awt.*;
import java.awt.event.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import com.sun.opengl.utils.*;
import gleem.linalg.*;
/** Tests viewing manipulators in multiple winodws. */
@@ -74,22 +76,20 @@ public class TestMultiWin {
}
static class Listener implements GLEventListener {
- private GL gl;
- private GLU glu;
+ private GLU glu = new GLU();
private CameraParameters params = new CameraParameters();
private ExaminerViewer viewer;
- public void init(GLDrawable drawable) {
- gl = drawable.getGL();
- glu = drawable.getGLU();
+ public void init(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
gl.glClearColor(0, 0, 0, 0);
float[] lightPosition = new float[] {1, 1, 1, 0};
float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);
@@ -121,7 +121,8 @@ public class TestMultiWin {
viewer.viewAll(gl);
}
- public void display(GLDrawable drawable) {
+ public void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
viewer.update(gl);
ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
@@ -129,8 +130,8 @@ public class TestMultiWin {
}
// Unused routines
- public void reshape(GLDrawable drawable, int x, int y, int w, int h) {}
- public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
private static void showFrame(String name, Point location) {
diff --git a/src/gleem/TestTranslate1.java b/src/gleem/TestTranslate1.java
index 131fa0c..b9eb81a 100644
--- a/src/gleem/TestTranslate1.java
+++ b/src/gleem/TestTranslate1.java
@@ -41,7 +41,9 @@ package gleem;
import java.awt.*;
import java.awt.event.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import com.sun.opengl.utils.*;
import gleem.linalg.*;
/** Tests the Translate1 Manip. */
@@ -51,21 +53,19 @@ public class TestTranslate1 {
private static final int Y_SIZE = 400;
static class Listener implements GLEventListener {
- private GL gl;
- private GLU glu;
+ private GLU glu = new GLU();
private CameraParameters params = new CameraParameters();
- public void init(GLDrawable drawable) {
- gl = drawable.getGL();
- glu = drawable.getGLU();
+ public void init(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
gl.glClearColor(0, 0, 0, 0);
float[] lightPosition = new float[] {1, 1, 1, 0};
float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);
@@ -96,13 +96,15 @@ public class TestTranslate1 {
manager.showManipInWindow(manip, drawable);
}
- public void display(GLDrawable drawable) {
+ public void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
ManipManager.getManipManager().updateCameraParameters(drawable, params);
ManipManager.getManipManager().render(drawable, gl);
}
- public void reshape(GLDrawable drawable, int x, int y, int w, int h) {
+ public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {
+ GL gl = drawable.getGL();
float aspect, theta;
aspect = (float) w / (float) h;
if (w >= h)
@@ -121,7 +123,7 @@ public class TestTranslate1 {
}
// Unused routines
- public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
public static void main(String[] args) {
diff --git a/src/gleem/TestTranslate2.java b/src/gleem/TestTranslate2.java
index 1789575..96f5684 100644
--- a/src/gleem/TestTranslate2.java
+++ b/src/gleem/TestTranslate2.java
@@ -41,7 +41,9 @@ package gleem;
import java.awt.*;
import java.awt.event.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import com.sun.opengl.utils.*;
import gleem.linalg.*;
/** Tests the Translate2 Manip. */
@@ -51,21 +53,19 @@ public class TestTranslate2 {
private static final int Y_SIZE = 400;
static class Listener implements GLEventListener {
- private GL gl;
- private GLU glu;
+ private GLU glu = new GLU();
private CameraParameters params = new CameraParameters();
- public void init(GLDrawable drawable) {
- gl = drawable.getGL();
- glu = drawable.getGLU();
+ public void init(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
gl.glClearColor(0, 0, 0, 0);
float[] lightPosition = new float[] {1, 1, 1, 0};
float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);
@@ -96,13 +96,15 @@ public class TestTranslate2 {
manager.showManipInWindow(manip, drawable);
}
- public void display(GLDrawable drawable) {
+ public void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
ManipManager.getManipManager().updateCameraParameters(drawable, params);
ManipManager.getManipManager().render(drawable, gl);
}
- public void reshape(GLDrawable drawable, int x, int y, int w, int h) {
+ public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {
+ GL gl = drawable.getGL();
float aspect, theta;
aspect = (float) w / (float) h;
if (w >= h)
@@ -121,7 +123,7 @@ public class TestTranslate2 {
}
// Unused routines
- public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
public static void main(String[] args) {
diff --git a/src/gleem/Translate1Manip.java b/src/gleem/Translate1Manip.java
index 541173f..49c4087 100644
--- a/src/gleem/Translate1Manip.java
+++ b/src/gleem/Translate1Manip.java
@@ -42,7 +42,8 @@ package gleem;
import java.util.*;
import gleem.linalg.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
/** A Translate1Manip is a Manip which translates in only one
dimension and whose default representation is a two-way arrow. */
diff --git a/src/gleem/Translate2Manip.java b/src/gleem/Translate2Manip.java
index a76df48..101b1e4 100644
--- a/src/gleem/Translate2Manip.java
+++ b/src/gleem/Translate2Manip.java
@@ -42,7 +42,8 @@ package gleem;
import java.util.*;
import gleem.linalg.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
/** A Translate2Manip is a Manip which translates in two dimensions and
whose default representation is two arrows. */
diff --git a/src/gleem/WindowUpdateListener.java b/src/gleem/WindowUpdateListener.java
index b91ee05..793f051 100644
--- a/src/gleem/WindowUpdateListener.java
+++ b/src/gleem/WindowUpdateListener.java
@@ -39,13 +39,14 @@
package gleem;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
/** A WindowUpdateListener is used by the ManipManager to transmit
repaint() notifications to windows containing Manips. When a Manip
is moved, the ManipManager sends update notifications to all
- GLDrawables in which that Manip is shown. */
+ GLAutoDrawables in which that Manip is shown. */
public interface WindowUpdateListener {
- public void update(GLDrawable window);
+ public void update(GLAutoDrawable window);
}
diff --git a/src/gleem/linalg/Vec2f.java b/src/gleem/linalg/Vec2f.java
index 2e02701..4c02b61 100644
--- a/src/gleem/linalg/Vec2f.java
+++ b/src/gleem/linalg/Vec2f.java
@@ -59,6 +59,10 @@ public class Vec2f {
return new Vec2f(this);
}
+ public void set(Vec2f arg) {
+ set(arg.x, arg.y);
+ }
+
public void set(float x, float y) {
this.x = x;
this.y = y;