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authorKenneth Russel <[email protected]>2005-07-08 16:03:14 +0000
committerKenneth Russel <[email protected]>2005-07-08 16:03:14 +0000
commitaffb27f968fb3cb7902146ad7b521b7b24d18fe5 (patch)
treef9aa81f35a16c15726f3df234ef78b60dbd9ccb0 /src/gleem
parent3cce9fefe99b2a9fe7372c5be21ba7a49f98bf66 (diff)
Fixed Windows port after changes to GlueGen to include array offsets.
Ported all demos to new API. Temporarily added back in GLU entry points taking primitive arrays as the underlying APIs (in particular, glTexImage2D) do not yet support non-direct Buffers. Changed C code generation to only add in array offset if array is non-null. Fixed bug in GLU tesselator demo's vertex callback. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JSR-231@99 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem')
-rw-r--r--src/gleem/ExaminerViewer.java4
-rw-r--r--src/gleem/TestExaminerViewer.java6
-rw-r--r--src/gleem/TestHandleBox.java6
-rw-r--r--src/gleem/TestMultiWin.java6
-rw-r--r--src/gleem/TestTranslate1.java6
-rw-r--r--src/gleem/TestTranslate2.java6
6 files changed, 17 insertions, 17 deletions
diff --git a/src/gleem/ExaminerViewer.java b/src/gleem/ExaminerViewer.java
index 2cb2f05..9760165 100644
--- a/src/gleem/ExaminerViewer.java
+++ b/src/gleem/ExaminerViewer.java
@@ -581,11 +581,11 @@ public class ExaminerViewer {
gl.glMatrixMode(GL.GL_MODELVIEW);
float[] data = new float[16];
params.getModelviewMatrix().getColumnMajorData(data);
- gl.glLoadMatrixf(data);
+ gl.glLoadMatrixf(data, 0);
gl.glMatrixMode(GL.GL_PROJECTION);
params.getProjectionMatrix().getColumnMajorData(data);
- gl.glLoadMatrixf(data);
+ gl.glLoadMatrixf(data, 0);
}
private void recalcInverseRotation(GL gl) {
diff --git a/src/gleem/TestExaminerViewer.java b/src/gleem/TestExaminerViewer.java
index 55d0283..3ba68e4 100644
--- a/src/gleem/TestExaminerViewer.java
+++ b/src/gleem/TestExaminerViewer.java
@@ -85,9 +85,9 @@ public class TestExaminerViewer {
float[] lightPosition = new float[] {1, 1, 1, 0};
float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);
diff --git a/src/gleem/TestHandleBox.java b/src/gleem/TestHandleBox.java
index adf8e32..0761c8b 100644
--- a/src/gleem/TestHandleBox.java
+++ b/src/gleem/TestHandleBox.java
@@ -63,9 +63,9 @@ public class TestHandleBox {
float[] lightPosition = new float[] {1, 1, 1, 0};
float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);
diff --git a/src/gleem/TestMultiWin.java b/src/gleem/TestMultiWin.java
index ce2c257..4b9fa58 100644
--- a/src/gleem/TestMultiWin.java
+++ b/src/gleem/TestMultiWin.java
@@ -87,9 +87,9 @@ public class TestMultiWin {
float[] lightPosition = new float[] {1, 1, 1, 0};
float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);
diff --git a/src/gleem/TestTranslate1.java b/src/gleem/TestTranslate1.java
index 131fa0c..79fb4ca 100644
--- a/src/gleem/TestTranslate1.java
+++ b/src/gleem/TestTranslate1.java
@@ -63,9 +63,9 @@ public class TestTranslate1 {
float[] lightPosition = new float[] {1, 1, 1, 0};
float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);
diff --git a/src/gleem/TestTranslate2.java b/src/gleem/TestTranslate2.java
index 1789575..0906d8f 100644
--- a/src/gleem/TestTranslate2.java
+++ b/src/gleem/TestTranslate2.java
@@ -63,9 +63,9 @@ public class TestTranslate2 {
float[] lightPosition = new float[] {1, 1, 1, 0};
float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);