diff options
author | Sven Gothel <[email protected]> | 2008-11-21 06:44:59 +0000 |
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committer | Sven Gothel <[email protected]> | 2008-11-21 06:44:59 +0000 |
commit | 71593624be3fc02a30772f8fe966b1ffacda1e55 (patch) | |
tree | 25432feff760809ea8b31b304bb05ec0dc8b8fc6 /src | |
parent | 66e6ff0cfb6cbcf35aa5db4ff71ba4e3a5df601d (diff) |
Incooperate cleaned up path
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@297 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src')
-rwxr-xr-x | src/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat | 2 | ||||
-rwxr-xr-x | src/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat b/src/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat index f778f2d..bf184f9 100755 --- a/src/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat +++ b/src/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat @@ -3,7 +3,7 @@ REM You have to call it from the 'shader' directory, e.g.: REM scripts\nvidia-apx\glslc-ff.bat REM IF !"%JOGLDIR%"==""! GOTO YESPATH -set JOGLDIR=.. +set JOGLDIR=..\lib :YESPATH java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia fcolor.fp vbo-vert-col.vp uni-vert-col.vp ftext.fp vbo-vert-text.vp diff --git a/src/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat b/src/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat index 94e5be9..024e469 100755 --- a/src/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat +++ b/src/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat @@ -3,7 +3,7 @@ REM You have to call it from the 'shader' directory, e.g.: REM scripts\nvidia-apx\glslc-ff.bat REM IF !"%JOGLDIR%"==""! GOTO YESPATH -set JOGLDIR=.. +set JOGLDIR=..\lib :YESPATH java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia redsquare.vp redsquare.fp |