diff options
author | Kenneth Russel <[email protected]> | 2005-05-27 22:28:10 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-05-27 22:28:10 +0000 |
commit | e9f7f1bc099a9ce968f50d2c456dd76e6fec09a2 (patch) | |
tree | 36b6859c3b0cb858dc19399be33f280b2d3cc8a4 /www/index.html | |
parent | ec0ebca0a245b3e6f76f690198a658db21a3370c (diff) |
Upgraded webstart binaries to 1.1 b12; updated HTML and JavaDoc; added
HDR demo
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@83 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'www/index.html')
-rw-r--r-- | www/index.html | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/www/index.html b/www/index.html index 7ef3a4f..fa2908d 100644 --- a/www/index.html +++ b/www/index.html @@ -335,6 +335,70 @@ documentation</a><br> + <div align="left"><font color="#ffffff"><strong>High Dynamic Range Rendering</strong></font></div> + </td> + </tr> + <tr> + <td valign="top" bgcolor="#ffffff"> + + + <table border="0" cellpadding="5" cellspacing="1" + width="100%"> + <tbody> + <tr> + <td width="25%"> <br> + </td> + <td width="45%"> <strong>Description</strong> + </td> + <td width="5%"><br> + </td> + <td width="25%"> <strong>Requirements</strong> + </td> + </tr> + <tr> + <td width="25%"> <a + href="https://jogl-demos.dev.java.net/webstart/HDR.jnlp"> + <img src="hdr_sm.jpg" width="160" height="120" + alt="Launch High Dynamic Range Rendering demo"> + </a> </td> + <td width="45%"> High Dynamic Range rendering demo utilizing 16-bit-per-channel floating-point pbuffers through NVidia, ATI or Apple extensions. Uses NVidia HILO or Apple or ATI floating point cubemaps. Intermediate results are rendered to floating-point pbuffers and tonemapped to 24-bit RGB before display. <a href="http://download.developer.nvidia.com/developer/SDK/Individual_Samples/DEMOS/OpenGL/hdr.zip">Original source code</a> supplied in NVidia's <a href="http://developer.nvidia.com/object/sdk_home.html">SDK</a>. This demo is known to work on Windows with suitable NVidia or ATI hardware, and on X11 platforms with suitable NVidia hardware (no floating-point pbuffer support is available on X11 from ATI as of this writing). The demo should run properly on Mac OS X soon pending some driver-level bug fixes. + </td> + <td width="5%"><br> + </td> + <td width="25%"> One of GL_NV_float_buffer, GL_ATI_texture_float, or GL_APPLE_float_pixels; ARB_multitexture; ARB_vertex_program; ARB_fragment_program</td> + </tr> + <tr> + </tr> + + + </tbody> + + </table> + </td> + </tr> + + </tbody> + + + </table> + </td> + </tr> + + </tbody> +</table> + +<table border="0" cellpadding="5" cellspacing="1" width="100%"> + <tbody> + <tr> + <td> + <table bgcolor="#6E94B7" border="0" cellpadding="5" + cellspacing="1" width="100%"> + <tbody> + <tr> + <td bgcolor="#6E94B7" valign="top"> + + + <div align="left"><font color="#ffffff"><strong>Infinite Shadow Volumes</strong></font></div> </td> |