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authorKenneth Russel <[email protected]>2005-05-02 06:06:08 +0000
committerKenneth Russel <[email protected]>2005-05-02 06:06:08 +0000
commit94e0cc9f1e2bd8ab233c8ec3750317dff3a2f701 (patch)
tree350caa11e28fc34071663f79e04de0a87fa67a23 /www/webstart/VertexArrayRange.jnlp
parent25642283fd65b5a22becd588b2564d162e85871a (diff)
Fixed Issue 160: Resource leaks in GLJPanel
Added addNotify and removeNotify to GLJPanel which clean up the associated OpenGL contexts and other resources. Extended JRefract demo to stress GLJPanel creation and destruction. New code appears to be correct. Can see resource leaks when the bunny is loaded over and over, but believe these are probably due to allocation of large NIO buffers that are not getting finalized promptly. Stressing the Gears demo with both the pbuffer and software rendering paths shows that the OpenGL resources are being reclaimed properly. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@66 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'www/webstart/VertexArrayRange.jnlp')
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