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-rw-r--r--make/build.xml7
-rw-r--r--setenv-jogl.sh3
-rwxr-xr-xsrc/demos/GLInfo.java86
-rwxr-xr-xsrc/demos/es1/RedSquare.java41
-rw-r--r--src/demos/es1/cube/Cube.java82
-rwxr-xr-xsrc/demos/es1/cubefbo/FBCubes.java14
-rwxr-xr-xsrc/demos/es1/cubefbo/Main.java2
-rwxr-xr-xsrc/demos/es2/RedSquare.java311
-rw-r--r--src/jbullet/setenv-jbullet.sh4
-rw-r--r--src/jbullet/src/javabullet/demos/opengl/DemoApplication.java40
-rw-r--r--src/jbullet/src/javabullet/demos/opengl/GLSRT.java10
-rw-r--r--src/jbullet/src/javabullet/demos/opengl/GLShapeDrawer.java20
-rw-r--r--src/jbullet/src/javabullet/demos/opengl/JOGL.java2
13 files changed, 537 insertions, 85 deletions
diff --git a/make/build.xml b/make/build.xml
index 12aee25..1f4c4ac 100644
--- a/make/build.xml
+++ b/make/build.xml
@@ -178,7 +178,7 @@
<pathelement location="${jogl.egl.jar}" />
<pathelement location="${newt.jar}" />
</path>
- <javac destdir="${classes}" includes="demos/es1/**" source="1.4" target="1.4" debug="true" debuglevel="source,lines"
+ <javac destdir="${classes}" includes="demos/GLInfo*, demos/es1/**" source="1.4" target="1.4" debug="true" debuglevel="source,lines"
bootclasspath="../../gluegen/make/lib/cdc_fp.jar">
<src path="${src}" />
<classpath refid="jogl-demos.classpath" />
@@ -202,7 +202,10 @@
<pathelement location="${jogl.egl.jar}" />
<pathelement location="${newt.jar}" />
</path>
- <javac destdir="${classes}" includes="demos/es2/**" source="1.4" target="1.4" debug="true" debuglevel="source,lines"
+ <javac destdir="${classes}"
+ includes="demos/GLInfo*, demos/es2/**"
+ excludes="demos/es2/Shader*, demos/es2/Basic*"
+ source="1.4" target="1.4" debug="true" debuglevel="source,lines"
bootclasspath="../../gluegen/make/lib/cdc_fp.jar">
<src path="${src}" />
<classpath refid="jogl-demos.classpath" />
diff --git a/setenv-jogl.sh b/setenv-jogl.sh
index 2378806..2b0e08e 100644
--- a/setenv-jogl.sh
+++ b/setenv-jogl.sh
@@ -7,6 +7,8 @@ else
JOGL_PROFILE=$1
shift
+echo JOGL PROFILE: $JOGL_PROFILE
+
CVSROOT=":pserver:[email protected]:/cvs"
THISDIR=`pwd`
export CVSROOT THISDIR
@@ -36,6 +38,7 @@ done
export CLASSPATH
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$GLUEGEN_OS:$THISDIR/../jogl/build/obj
+echo JOGL_CLASSPATH: $JOGL_CLASSPATH
fi
diff --git a/src/demos/GLInfo.java b/src/demos/GLInfo.java
new file mode 100755
index 0000000..e670e88
--- /dev/null
+++ b/src/demos/GLInfo.java
@@ -0,0 +1,86 @@
+package demos;
+
+import java.nio.*;
+import javax.media.opengl.*;
+import javax.media.opengl.util.*;
+import javax.media.opengl.glu.*;
+
+import com.sun.javafx.newt.*;
+
+public class GLInfo implements GLEventListener {
+
+ private GLWindow window;
+
+ private void run(int type) {
+ int width = 10;
+ int height = 10;
+ System.err.println("GLInfo.run()");
+ GLProfile.setProfileGLAny();
+ try {
+ Window nWindow = null;
+ if(0!=(type&USE_AWT)) {
+ Display nDisplay = NewtFactory.createDisplay(NewtFactory.AWT, null); // local display
+ Screen nScreen = NewtFactory.createScreen(NewtFactory.AWT, nDisplay, 0); // screen 0
+ nWindow = NewtFactory.createWindow(NewtFactory.AWT, nScreen, 0); // dummy VisualID
+ //nWindow.setVisible(true);
+ }
+
+ GLCapabilities caps = new GLCapabilities();
+ // For emulation library, use 16 bpp
+ caps.setRedBits(5);
+ caps.setGreenBits(6);
+ caps.setBlueBits(5);
+ caps.setDepthBits(16);
+ window = GLWindow.create(nWindow, caps);
+
+ window.addGLEventListener(this);
+
+ // Size OpenGL to Video Surface
+ window.setSize(width, height);
+ window.setFullscreen(true);
+ window.setVisible(true);
+
+ window.display();
+
+ // Shut things down cooperatively
+ window.close();
+ window.getFactory().shutdown();
+ System.out.println("GLInfo shut down cleanly.");
+ } catch (Throwable t) {
+ t.printStackTrace();
+ }
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
+
+ System.err.println("GL Profile: "+GLProfile.getProfile());
+ System.err.println("GL:" + gl);
+ System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
+ System.err.println("GL_EXTENSIONS: ");
+ System.err.println(" " + gl.glGetString(GL.GL_EXTENSIONS));
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+
+ public static int USE_NEWT = 0;
+ public static int USE_AWT = 1 << 0;
+
+ public static void main(String[] args) {
+ int type = USE_NEWT ;
+ for(int i=args.length-1; i>=0; i--) {
+ if(args[i].equals("-awt")) {
+ type |= USE_AWT;
+ }
+ }
+ new GLInfo().run(type);
+ System.exit(0);
+ }
+}
diff --git a/src/demos/es1/RedSquare.java b/src/demos/es1/RedSquare.java
index de8f2b8..cc99db8 100755
--- a/src/demos/es1/RedSquare.java
+++ b/src/demos/es1/RedSquare.java
@@ -43,7 +43,7 @@ public class RedSquare implements MouseListener, GLEventListener {
int width = 800;
int height = 480;
System.err.println("RedSquare.run()");
- GLProfile.setProfileGL2ES1();
+ GLProfile.setProfileGLAny();
try {
Window nWindow = null;
if(0!=(type&USE_AWT)) {
@@ -95,19 +95,25 @@ public class RedSquare implements MouseListener, GLEventListener {
private FloatBuffer vertices;
public void init(GLAutoDrawable drawable) {
- GL2ES1 gl = drawable.getGL().getGL2ES1();
+ GL gl = drawable.getGL();
glu = GLU.createGLU();
System.err.println("Entering initialization");
- System.err.println("GL_VERSION=" + gl.glGetString(GL2ES1.GL_VERSION));
+ System.err.println("GL Profile: "+GLProfile.getProfile());
+ System.err.println("GL:" + gl);
+ System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION));
System.err.println("GL_EXTENSIONS:");
- System.err.println(" " + gl.glGetString(GL2ES1.GL_EXTENSIONS));
+ System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS));
+
+ if(gl.isGLES2()) {
+ gl.getGLES2().enableFixedFunctionEmulationMode(GLES2.FIXED_EMULATION_VERTEXCOLOR);
+ }
// Allocate vertex arrays
colors = BufferUtil.newFloatBuffer(16);
vertices = BufferUtil.newFloatBuffer(12);
// Fill them up
colors.put( 0, 1); colors.put( 1, 0); colors.put( 2, 0); colors.put( 3, 1);
- colors.put( 4, 1); colors.put( 5, 0); colors.put( 6, 0); colors.put( 7, 1);
+ colors.put( 4, 0); colors.put( 5, 0); colors.put( 6, 1); colors.put( 7, 1);
colors.put( 8, 1); colors.put( 9, 0); colors.put(10, 0); colors.put(11, 1);
colors.put(12, 1); colors.put(13, 0); colors.put(14, 0); colors.put(15, 1);
vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0);
@@ -115,37 +121,40 @@ public class RedSquare implements MouseListener, GLEventListener {
vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0);
vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0);
- gl.glEnableClientState(GL2ES1.GL_VERTEX_ARRAY);
- gl.glVertexPointer(3, GL2ES1.GL_FLOAT, 0, vertices);
- gl.glEnableClientState(GL2ES1.GL_COLOR_ARRAY);
- gl.glColorPointer(4, GL2ES1.GL_FLOAT, 0, colors);
+ gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
+ gl.glEnableClientState(gl.GL_COLOR_ARRAY);
+ gl.glVertexPointer(3, gl.GL_FLOAT, 0, vertices);
+ gl.glColorPointer(4, gl.GL_FLOAT, 0, colors);
// OpenGL Render Settings
gl.glClearColor(0, 0, 0, 1);
- gl.glEnable(GL2ES1.GL_DEPTH_TEST);
+ gl.glEnable(gl.GL_DEPTH_TEST);
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- GL2ES1 gl = drawable.getGL().getGL2ES1();
+ GL gl = drawable.getGL();
// Set location in front of camera
- gl.glMatrixMode(GL2ES1.GL_PROJECTION);
+ gl.glMatrixMode(gl.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
+ //gl.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f);
}
public void display(GLAutoDrawable drawable) {
- GL2ES1 gl = drawable.getGL().getGL2ES1();
- gl.glClear(GL2ES1.GL_COLOR_BUFFER_BIT | GL2ES1.GL_DEPTH_BUFFER_BIT);
+ GL gl = drawable.getGL();
+ gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
// One rotation every four seconds
- gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
+ gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslatef(0, 0, -10);
float ang = ((float) (curTime - startTime) * 360.0f) / 4000.0f;
gl.glRotatef(ang, 0, 0, 1);
+ gl.glRotatef(ang, 0, 1, 0);
+
// Draw a square
- gl.glDrawArrays(GL2ES1.GL_TRIANGLE_STRIP, 0, 4);
+ gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4);
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
diff --git a/src/demos/es1/cube/Cube.java b/src/demos/es1/cube/Cube.java
index 910d96b..e9e55cc 100644
--- a/src/demos/es1/cube/Cube.java
+++ b/src/demos/es1/cube/Cube.java
@@ -51,7 +51,7 @@ public class Cube implements GLEventListener {
cubeVertices.put(s_cubeVertices);
cubeVertices.flip();
- this.cubeColors = BufferUtil.newByteBuffer(s_cubeColors.length);
+ this.cubeColors = BufferUtil.newFloatBuffer(s_cubeColors.length);
cubeColors.put(s_cubeColors);
cubeColors.flip();
@@ -71,15 +71,32 @@ public class Cube implements GLEventListener {
}
public void init(GLAutoDrawable drawable) {
- GL2ES1 gl = drawable.getGL().getGL2ES1();
+ GL gl = drawable.getGL();
glu = GLU.createGLU();
-
+ if(gl.isGLES2()) {
+ if( 0 == ( gl.getGLES2().getEnabledFixedFunctionEmulationModes() & GLES2.FIXED_EMULATION_VERTEXCOLOR ) ) {
+ gl.getGLES2().enableFixedFunctionEmulationMode(GLES2.FIXED_EMULATION_VERTEXCOLOR);
+ System.err.println("Cubes Fixed emu: FIXED_EMULATION_VERTEXCOLOR");
+ }
+ }
+ if(!innerCube) {
+ System.err.println("Entering initialization");
+ System.err.println("GL Profile: "+GLProfile.getProfile());
+ System.err.println("GL:" + gl);
+ System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION));
+ System.err.println("GL_EXTENSIONS:");
+ System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS));
+ }
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
float aspect = (height != 0) ? ((float)width / (float)height) : 1.0f;
- GL2ES1 gl = drawable.getGL().getGL2ES1();
+ GL gl = drawable.getGL();
+ GL2ES1 glF=null;
+ if(gl.isGL2ES1()) {
+ glF = drawable.getGL().getGL2ES1();
+ }
gl.glViewport(0, 0, width, height);
@@ -99,9 +116,12 @@ public class Cube implements GLEventListener {
gl.glLightfv(gl.GL_LIGHT0, gl.GL_AMBIENT, light_ambient, 0);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light_diffuse, 0);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_SPECULAR, zero_vec4, 0);
- gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, material_spec, 0);
+ if(null!=glF) {
+ glF.glMaterialfv(glF.GL_FRONT_AND_BACK, glF.GL_SPECULAR, material_spec, 0);
+
+ glF.glEnable(glF.GL_NORMALIZE);
+ }
- gl.glEnable(gl.GL_NORMALIZE);
gl.glEnable(gl.GL_LIGHTING);
gl.glEnable(gl.GL_LIGHT0);
gl.glEnable(gl.GL_COLOR_MATERIAL);
@@ -119,7 +139,9 @@ public class Cube implements GLEventListener {
gl.glDisableClientState(gl.GL_TEXTURE_COORD_ARRAY);
}
- gl.glHint(gl.GL_PERSPECTIVE_CORRECTION_HINT, gl.GL_FASTEST);
+ if(null!=glF) {
+ glF.glHint(glF.GL_PERSPECTIVE_CORRECTION_HINT, glF.GL_FASTEST);
+ }
gl.glMatrixMode(gl.GL_PROJECTION);
gl.glLoadIdentity();
@@ -133,14 +155,14 @@ public class Cube implements GLEventListener {
}
public void display(GLAutoDrawable drawable) {
- GL2ES1 gl = drawable.getGL().getGL2ES1();
+ GL gl = drawable.getGL();
+ GL2ES1 glF=null;
+ if(gl.isGL2ES1()) {
+ glF = drawable.getGL().getGL2ES1();
+ }
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
- // Draw a green square using MIDP
- //g.setColor(0, 255, 0);
- //g.fillRect(20, 20, width - 40, height - 40);
-
gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glLoadIdentity();
@@ -149,11 +171,13 @@ public class Cube implements GLEventListener {
gl.glRotatef((float)(time * 22.311f), -0.1f, 0.0f, -5.0f);
gl.glVertexPointer(3, gl.GL_SHORT, 0, cubeVertices);
- gl.glColorPointer(4, gl.GL_UNSIGNED_BYTE, 0, cubeColors);
+ gl.glColorPointer(4, gl.GL_FLOAT, 0, cubeColors);
gl.glNormalPointer(gl.GL_BYTE, 0, cubeNormals);
if (cubeTexCoords != null) {
gl.glTexCoordPointer(2, gl.GL_SHORT, 0, cubeTexCoords);
- gl.glTexEnvi(gl.GL_TEXTURE_ENV, gl.GL_TEXTURE_ENV_MODE, gl.GL_INCR);
+ if(null!=glF) {
+ glF.glTexEnvi(glF.GL_TEXTURE_ENV, glF.GL_TEXTURE_ENV_MODE, glF.GL_INCR);
+ }
}
@@ -177,7 +201,7 @@ public class Cube implements GLEventListener {
float time = 0.0f;
ShortBuffer cubeVertices;
ShortBuffer cubeTexCoords;
- ByteBuffer cubeColors;
+ FloatBuffer cubeColors;
ByteBuffer cubeNormals;
ByteBuffer cubeIndices;
private GLU glu;
@@ -211,25 +235,25 @@ public class Cube implements GLEventListener {
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
};
- private static final byte[] s_cubeColors =
+ private static final float[] s_cubeColors =
{
- (byte)40, (byte)80, (byte)160, (byte)255, (byte)40, (byte)80, (byte)160, (byte)255,
- (byte)40, (byte)80, (byte)160, (byte)255, (byte)40, (byte)80, (byte)160, (byte)255,
+ 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
+ 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
- (byte)40, (byte)80, (byte)160, (byte)255, (byte)40, (byte)80, (byte)160, (byte)255,
- (byte)40, (byte)80, (byte)160, (byte)255, (byte)40, (byte)80, (byte)160, (byte)255,
+ 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
+ 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
- (byte)128, (byte)128, (byte)128, (byte)255, (byte)128, (byte)128, (byte)128, (byte)255,
- (byte)128, (byte)128, (byte)128, (byte)255, (byte)128, (byte)128, (byte)128, (byte)255,
+ 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
+ 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
- (byte)128, (byte)128, (byte)128, (byte)255, (byte)128, (byte)128, (byte)128, (byte)255,
- (byte)128, (byte)128, (byte)128, (byte)255, (byte)128, (byte)128, (byte)128, (byte)255,
+ 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
+ 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
- (byte)255, (byte)110, (byte)10, (byte)255, (byte)255, (byte)110, (byte)10, (byte)255,
- (byte)255, (byte)110, (byte)10, (byte)255, (byte)255, (byte)110, (byte)10, (byte)255,
+ 255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f,
+ 255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f,
- (byte)255, (byte)70, (byte)60, (byte)255, (byte)255, (byte)70, (byte)60, (byte)255,
- (byte)255, (byte)70, (byte)60, (byte)255, (byte)255, (byte)70, (byte)60, (byte)255
+ 255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255f/255f,
+ 255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255
};
private static final byte[] s_cubeIndices =
{
@@ -259,7 +283,7 @@ public class Cube implements GLEventListener {
int width = 800;
int height = 480;
System.err.println("Cube.run()");
- GLProfile.setProfileGL2ES1();
+ GLProfile.setProfileGLAny();
try {
Window nWindow = null;
if(0!=(type&USE_AWT)) {
diff --git a/src/demos/es1/cubefbo/FBCubes.java b/src/demos/es1/cubefbo/FBCubes.java
index 1f0215f..632dfed 100755
--- a/src/demos/es1/cubefbo/FBCubes.java
+++ b/src/demos/es1/cubefbo/FBCubes.java
@@ -52,16 +52,23 @@ class FBCubes implements GLEventListener {
}
public void init(GLAutoDrawable drawable) {
- GL2ES1 gl = drawable.getGL().getGL2ES1();
+ GL gl = drawable.getGL();
+
+ if(gl.isGLES2()) {
+ gl.getGLES2().enableFixedFunctionEmulationMode(GLES2.FIXED_EMULATION_VERTEXCOLOR | GLES2.FIXED_EMULATION_TEXTURE);
+ System.err.println("FBCubes Fixed emu: FIXED_EMULATION_VERTEXCOLOR | FIXED_EMULATION_TEXTURE");
+ }
fbo1.init(gl);
+ //fbo1.init(gl, GL.GL_RGB, GL.GL_RGB, GL.GL_UNSIGNED_BYTE);
+ //fbo1.init(gl, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE);
+ //fbo1.init(gl, GL.GL_RGBA8, GL2.GL_BGRA, GL2.GL_UNSIGNED_INT_8_8_8_8_REV);
cubeInner.init(drawable);
cubeOuter.init(drawable);
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- GL2ES1 gl = drawable.getGL().getGL2ES1();
cubeOuter.reshape(drawable, x, y, width, height);
}
@@ -74,7 +81,7 @@ class FBCubes implements GLEventListener {
}
public void display(GLAutoDrawable drawable) {
- GL2ES1 gl = drawable.getGL().getGL2ES1();
+ GL gl = drawable.getGL();
fbo1.bind(gl);
cubeInner.reshape(drawable, 0, 0, FBO_SIZE, FBO_SIZE);
@@ -82,7 +89,6 @@ class FBCubes implements GLEventListener {
gl.glFinish();
fbo1.unbind(gl);
-
gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glEnable (gl.GL_TEXTURE_2D);
cubeOuter.reshape(drawable, 0, 0, drawable.getWidth(), drawable.getHeight());
diff --git a/src/demos/es1/cubefbo/Main.java b/src/demos/es1/cubefbo/Main.java
index 1d355eb..161d388 100755
--- a/src/demos/es1/cubefbo/Main.java
+++ b/src/demos/es1/cubefbo/Main.java
@@ -38,7 +38,7 @@ public class Main implements MouseListener {
int width = 800;
int height = 480;
System.out.println("cubefbo.Main.run()");
- GLProfile.setProfileGL2ES1();
+ GLProfile.setProfileGLAny();
try {
Window nWindow = null;
if(0!=(type&USE_AWT)) {
diff --git a/src/demos/es2/RedSquare.java b/src/demos/es2/RedSquare.java
new file mode 100755
index 0000000..6b53f04
--- /dev/null
+++ b/src/demos/es2/RedSquare.java
@@ -0,0 +1,311 @@
+package demos.es2;
+
+import java.nio.*;
+import javax.media.opengl.*;
+import javax.media.opengl.util.*;
+import javax.media.opengl.glu.*;
+
+import com.sun.javafx.newt.*;
+
+public class RedSquare implements MouseListener, GLEventListener {
+
+ private GLWindow window;
+ private GLU glu;
+ private boolean quit = false;
+ private long startTime;
+ private long curTime;
+
+ public void mouseClicked(MouseEvent e) {
+ System.out.println("mouseevent: "+e);
+ switch(e.getClickCount()) {
+ case 1:
+ window.setFullscreen(!window.isFullscreen());
+ break;
+ default:
+ quit=true;
+ break;
+ }
+ }
+ public void mouseEntered(MouseEvent e) {
+ }
+ public void mouseExited(MouseEvent e) {
+ }
+ public void mousePressed(MouseEvent e) {
+ }
+ public void mouseReleased(MouseEvent e) {
+ }
+ public void mouseMoved(MouseEvent e) {
+ }
+ public void mouseDragged(MouseEvent e) {
+ }
+
+ private void run(int type) {
+ int width = 800;
+ int height = 480;
+ System.err.println("RedSquare.run()");
+ GLProfile.setProfileGL2ES2();
+ try {
+ Window nWindow = null;
+ if(0!=(type&USE_AWT)) {
+ Display nDisplay = NewtFactory.createDisplay(NewtFactory.AWT, null); // local display
+ Screen nScreen = NewtFactory.createScreen(NewtFactory.AWT, nDisplay, 0); // screen 0
+ nWindow = NewtFactory.createWindow(NewtFactory.AWT, nScreen, 0); // dummy VisualID
+ }
+
+ GLCapabilities caps = new GLCapabilities();
+ // For emulation library, use 16 bpp
+ caps.setRedBits(5);
+ caps.setGreenBits(6);
+ caps.setBlueBits(5);
+ caps.setDepthBits(16);
+ window = GLWindow.create(nWindow, caps);
+
+ window.addMouseListener(this);
+ window.addGLEventListener(this);
+ // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_CURRENT); // default
+ // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_NONE); // no current ..
+
+ // Size OpenGL to Video Surface
+ window.setSize(width, height);
+ window.setFullscreen(true);
+ window.setVisible(true);
+
+ startTime = System.currentTimeMillis();
+ while (!quit && ((curTime = System.currentTimeMillis()) - startTime) < 20000) {
+ window.display();
+ }
+
+ // Shut things down cooperatively
+ window.close();
+ window.getFactory().shutdown();
+ System.out.println("RedSquare shut down cleanly.");
+ } catch (Throwable t) {
+ t.printStackTrace();
+ }
+ }
+
+ // FIXME: we must add storage of the pointers in the GL state to
+ // the GLImpl classes. The need for this can be seen by making
+ // these variables method local instead of instance members. The
+ // square will disappear after a second or so due to garbage
+ // collection. On desktop OpenGL this implies a stack of
+ // references due to the existence of glPush/PopClientAttrib. On
+ // OpenGL ES 1/2 it can simply be one set of references.
+ private FloatBuffer colors;
+ private FloatBuffer vertices;
+
+ public static final int VERTEX_ARRAY = 0;
+ public static final int COLOR_ARRAY = 1;
+
+ boolean shaderOk = false;
+ IntBuffer fragShader = BufferUtil.newIntBuffer(1);
+ IntBuffer vertShader = BufferUtil.newIntBuffer(1);
+ int shaderProgram=-1;
+ int shaderPMVMatrix=-1;
+ PMVMatrix pmvMatrix;
+
+ public static final String[][] vertShaderSource = new String[][] { {
+ "#ifdef GL_ES\n"+
+ " #define MEDIUMP mediump\n"+
+ " #define HIGHP highp\n"+
+ "#else\n"+
+ " #define MEDIUMP\n"+
+ " #define HIGHP\n"+
+ "#endif\n"+
+ "\n"+
+ "uniform MEDIUMP mat4 mgl_PMVMatrix[2];\n"+
+ "attribute HIGHP vec4 mgl_Vertex;\n"+
+ "attribute HIGHP vec4 mgl_Color;\n"+
+ "varying HIGHP vec4 frontColor;\n"+
+ "void main(void)\n"+
+ "{\n"+
+ " frontColor=mgl_Color;\n"+
+ " gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;\n"+
+ "}\n" } } ;
+
+ public static final String[][] fragShaderSource = new String[][] { {
+ "#ifdef GL_ES\n"+
+ " #define MEDIUMP mediump\n"+
+ " #define HIGHP highp\n"+
+ "#else\n"+
+ " #define MEDIUMP\n"+
+ " #define HIGHP\n"+
+ "#endif\n"+
+ "\n"+
+ "varying HIGHP vec4 frontColor;\n"+
+ "void main (void)\n"+
+ "{\n"+
+ " gl_FragColor = frontColor;\n"+
+ "}\n" } } ;
+
+
+ private void initShader(GL2ES2 gl) {
+ int tmpI;
+
+ // Create & Compile the vertex shader object
+ tmpI = gl.glCreateShader(gl.GL_VERTEX_SHADER);
+ vertShader.put(tmpI);
+ vertShader.flip();
+
+ gl.glShaderBinaryOrSource(vertShader, 0, null, vertShaderSource);
+ gl.glCompileShader(vertShader.get(0));
+ if ( ! gl.glIsShaderStatusValid(vertShader.get(0), gl.GL_COMPILE_STATUS) ) {
+ System.err.println("Failed to compile vertex shader: id "+vertShader.get(0)+
+ "\n\t"+gl.glGetShaderInfoLog(vertShader.get(0)));
+ return;
+ }
+
+ // Create & Compile the fragment shader object
+ tmpI = gl.glCreateShader(gl.GL_FRAGMENT_SHADER);
+ fragShader.put(tmpI);
+ fragShader.flip();
+
+ gl.glShaderBinaryOrSource(fragShader, 0, null, fragShaderSource);
+
+ gl.glCompileShader(fragShader.get(0));
+
+ if ( ! gl.glIsShaderStatusValid(fragShader.get(0), gl.GL_COMPILE_STATUS) ) {
+ System.err.println("Failed to compile fragment shader: id "+fragShader.get(0)+
+ "\n\t"+gl.glGetShaderInfoLog(fragShader.get(0)));
+ return;
+ }
+
+ // Create the shader program
+ shaderProgram = gl.glCreateProgram();
+
+ // Attach the fragment and vertex shaders to it
+ gl.glAttachShader(shaderProgram, fragShader.get(0));
+ gl.glAttachShader(shaderProgram, vertShader.get(0));
+
+ gl.glBindAttribLocation(shaderProgram, VERTEX_ARRAY, "mgl_Vertex");
+ gl.glBindAttribLocation(shaderProgram, COLOR_ARRAY, "mgl_Color");
+
+ // Link the program
+ gl.glLinkProgram(shaderProgram);
+
+ if ( ! gl.glIsProgramValid(shaderProgram, System.err) ) {
+ return;
+ }
+
+ gl.glUseProgram(shaderProgram);
+
+ pmvMatrix.glMatrixMode(gl.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glMatrixMode(gl.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+
+ shaderPMVMatrix = gl.glGetUniformLocation(shaderProgram, "mgl_PMVMatrix");
+ if(0<=shaderPMVMatrix) {
+ gl.glUniformMatrix4fv(shaderPMVMatrix, 2, false, pmvMatrix.glGetPMVMatrixf());
+ } else {
+ System.err.println("could not get uniform mgl_PMVMatrix: "+shaderPMVMatrix);
+ return;
+ }
+
+ shaderOk = true;
+
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+ glu = GLU.createGLU();
+ System.err.println("Entering initialization");
+ System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION));
+ System.err.println("GL_EXTENSIONS:");
+ System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS));
+
+ if(gl.isGLES2()) {
+ pmvMatrix = gl.getGLES2().getPMVMatrix();
+ } else {
+ pmvMatrix = new PMVMatrix();
+ }
+
+ initShader(gl);
+
+ // Allocate vertex arrays
+ colors = BufferUtil.newFloatBuffer(16);
+ vertices = BufferUtil.newFloatBuffer(12);
+ // Fill them up
+ colors.put( 1); colors.put( 0); colors.put( 0); colors.put( 1);
+ colors.put( 0); colors.put( 0); colors.put( 1); colors.put( 1);
+ colors.put( 1); colors.put( 0); colors.put( 0); colors.put( 1);
+ colors.put( 1); colors.put( 0); colors.put( 0); colors.put( 1);
+ colors.flip();
+
+ vertices.put(-2); vertices.put( 2); vertices.put( 0);
+ vertices.put( 2); vertices.put( 2); vertices.put( 0);
+ vertices.put(-2); vertices.put( -2); vertices.put( 0);
+ vertices.put( 2); vertices.put( -2); vertices.put( 0);
+ vertices.flip();
+
+ gl.glEnableVertexAttribArray(VERTEX_ARRAY);
+ gl.glVertexAttribPointer(VERTEX_ARRAY, 3, gl.GL_FLOAT, false, 0, vertices);
+
+ gl.glEnableVertexAttribArray(COLOR_ARRAY);
+ gl.glVertexAttribPointer(COLOR_ARRAY, 4, gl.GL_FLOAT, false, 0, colors);
+
+ // OpenGL Render Settings
+ gl.glClearColor(0, 0, 0, 1);
+ gl.glEnable(GL2ES2.GL_DEPTH_TEST);
+
+ gl.glUseProgram(0);
+
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+
+ // Set location in front of camera
+ pmvMatrix.glMatrixMode(GL2ES2.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
+ //pmvMatrix.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f);
+
+ if(0<=shaderPMVMatrix) {
+ gl.glUniformMatrix4fv(shaderPMVMatrix, 2, false, pmvMatrix.glGetPMVMatrixf());
+ }
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+
+ gl.glUseProgram(shaderProgram);
+
+ gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
+
+ // One rotation every four seconds
+ pmvMatrix.glMatrixMode(gl.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glTranslatef(0, 0, -10);
+ float ang = ((float) (curTime - startTime) * 360.0f) / 4000.0f;
+ pmvMatrix.glRotatef(ang, 0, 0, 1);
+ pmvMatrix.glRotatef(ang, 0, 1, 0);
+
+ if(0<=shaderPMVMatrix) {
+ gl.glUniformMatrix4fv(shaderPMVMatrix, 2, false, pmvMatrix.glGetPMVMatrixf());
+ }
+
+ // Draw a square
+ gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4);
+
+ gl.glUseProgram(0);
+
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+
+ public static int USE_NEWT = 0;
+ public static int USE_AWT = 1 << 0;
+
+ public static void main(String[] args) {
+ int type = USE_NEWT ;
+ for(int i=args.length-1; i>=0; i--) {
+ if(args[i].equals("-awt")) {
+ type |= USE_AWT;
+ }
+ }
+ new RedSquare().run(type);
+ System.exit(0);
+ }
+}
diff --git a/src/jbullet/setenv-jbullet.sh b/src/jbullet/setenv-jbullet.sh
index c61a4cd..2464022 100644
--- a/src/jbullet/setenv-jbullet.sh
+++ b/src/jbullet/setenv-jbullet.sh
@@ -28,3 +28,7 @@ CLASSPATH_VECM=$LIB/vecmath.jar
CLASSPATH=$CLASSPATH:$THISDIR/build/classes:$CLASSPATH_TROVE:$CLASSPATH_VECM
export JOGL_HOME CLASSPATH_TROVE CLASSPATH_VECM CLASSPATH
+#
+# java javabullet.demos.genericjoint.GenericJointDemo
+#
+
diff --git a/src/jbullet/src/javabullet/demos/opengl/DemoApplication.java b/src/jbullet/src/javabullet/demos/opengl/DemoApplication.java
index cfd1e23..84678f9 100644
--- a/src/jbullet/src/javabullet/demos/opengl/DemoApplication.java
+++ b/src/jbullet/src/javabullet/demos/opengl/DemoApplication.java
@@ -137,24 +137,30 @@ public abstract class DemoApplication
/* light_position is NOT default value */
float[] light_position0 = new float[] { 1.0f, 10.0f, 1.0f, 0.0f };
float[] light_position1 = new float[] { -1.0f, -10.0f, -1.0f, 0.0f };
- gl = drawable.getGL().getGL2ES1();
+ gl = drawable.getGL();
glu = GLU.createGLU();
+
+ if(gl.isGLES2()) {
+ gl.getGLES2().enableFixedFunctionEmulationMode(GLES2.FIXED_EMULATION_VERTEXCOLOR);
+ }
+
glsrt = new GLSRT(glu, gl);
- gl.glLightfv(gl.GL_LIGHT0, gl.GL_AMBIENT, light_ambient, 0);
- gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light_diffuse, 0);
- gl.glLightfv(gl.GL_LIGHT0, gl.GL_SPECULAR, light_specular, 0);
- gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, light_position0, 0);
+ gl.glLightfv(gl.GL_LIGHT0, gl.GL_AMBIENT, light_ambient, 0);
+ gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light_diffuse, 0);
+ gl.glLightfv(gl.GL_LIGHT0, gl.GL_SPECULAR, light_specular, 0);
+ gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, light_position0, 0);
+
+ gl.glLightfv(gl.GL_LIGHT1, gl.GL_AMBIENT, light_ambient, 0);
+ gl.glLightfv(gl.GL_LIGHT1, gl.GL_DIFFUSE, light_diffuse, 0);
+ gl.glLightfv(gl.GL_LIGHT1, gl.GL_SPECULAR, light_specular, 0);
+ gl.glLightfv(gl.GL_LIGHT1, gl.GL_POSITION, light_position1, 0);
- gl.glLightfv(gl.GL_LIGHT1, gl.GL_AMBIENT, light_ambient, 0);
- gl.glLightfv(gl.GL_LIGHT1, gl.GL_DIFFUSE, light_diffuse, 0);
- gl.glLightfv(gl.GL_LIGHT1, gl.GL_SPECULAR, light_specular, 0);
- gl.glLightfv(gl.GL_LIGHT1, gl.GL_POSITION, light_position1, 0);
+ gl.glEnable(gl.GL_LIGHTING);
+ gl.glEnable(gl.GL_LIGHT0);
+ gl.glEnable(gl.GL_LIGHT1);
- gl.glEnable(gl.GL_LIGHTING);
- gl.glEnable(gl.GL_LIGHT0);
- gl.glEnable(gl.GL_LIGHT1);
+ gl.glShadeModel(gl.GL_SMOOTH);
- gl.glShadeModel(gl.GL_SMOOTH);
gl.glEnable(gl.GL_DEPTH_TEST);
gl.glDepthFunc(gl.GL_LESS);
@@ -166,7 +172,7 @@ public abstract class DemoApplication
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- gl = drawable.getGL().getGL2ES1();
+ gl = drawable.getGL();
glutScreenWidth = width;
glutScreenHeight = height;
@@ -177,7 +183,7 @@ public abstract class DemoApplication
}
public void display(GLAutoDrawable drawable) {
- gl = drawable.getGL().getGL2ES1();
+ gl = drawable.getGL();
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
@@ -208,7 +214,7 @@ public abstract class DemoApplication
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
- protected GL2ES1 gl;
+ protected GL gl;
//
// MouseListener
@@ -906,7 +912,7 @@ public abstract class DemoApplication
float yIncr = 20f;
gl.glDisable(gl.GL_LIGHTING);
- gl.glColor4f(0f, 0f, 0f, 0f);
+ // JAU gl.glColor4f(0f, 0f, 0f, 0f);
/*
if ((debugMode & DebugDrawModes.NO_HELP_TEXT) == 0) {
diff --git a/src/jbullet/src/javabullet/demos/opengl/GLSRT.java b/src/jbullet/src/javabullet/demos/opengl/GLSRT.java
index 6487664..a026972 100644
--- a/src/jbullet/src/javabullet/demos/opengl/GLSRT.java
+++ b/src/jbullet/src/javabullet/demos/opengl/GLSRT.java
@@ -44,7 +44,7 @@ public class GLSRT {
private GLU glu;
// private GLFont font;
- public GLSRT(GLU glu, GL2ES1 gl) {
+ public GLSRT(GLU glu, GL gl) {
System.out.println("VBO_CACHE: "+VBO_CACHE);
this.glu = glu;
/*
@@ -62,7 +62,7 @@ public class GLSRT {
ImmModeSink vboCube = null;
- public void drawCube(GL2ES1 gl, float extent) {
+ public void drawCube(GL gl, float extent) {
extent = extent * 0.5f;
if(vboCube==null) {
@@ -117,7 +117,7 @@ public class GLSRT {
private static Map<SphereKey,ImmModeSink> sphereDisplayLists = new HashMap<SphereKey,ImmModeSink>();
private static SphereKey sphereKey = new SphereKey();
- public void drawSphere(GL2ES1 gl, float radius, int slices, int stacks) {
+ public void drawSphere(GL gl, float radius, int slices, int stacks) {
if(sphere==null) {
sphere = glu.gluNewQuadric();
sphere.setImmMode((VBO_CACHE)?false:true);
@@ -178,7 +178,7 @@ public class GLSRT {
private static Map<CylinderKey,ImmModeSink> cylinderDisplayLists = new HashMap<CylinderKey,ImmModeSink>();
private static CylinderKey cylinderKey = new CylinderKey();
- public void drawCylinder(GL2ES1 gl, float radius, float halfHeight, int upAxis) {
+ public void drawCylinder(GL gl, float radius, float halfHeight, int upAxis) {
if(cylinder==null) {
cylinder = glu.gluNewQuadric();
cylinder.setImmMode((VBO_CACHE)?false:true);
@@ -226,7 +226,7 @@ public class GLSRT {
////////////////////////////////////////////////////////////////////////////
- public void drawString(GL2ES1 gl, CharSequence s, int x, int y, float red, float green, float blue) {
+ public void drawString(GL gl, CharSequence s, int x, int y, float red, float green, float blue) {
/*
if (font != null) {
FontRender.drawString(gl, font, s, x, y, red, green, blue);
diff --git a/src/jbullet/src/javabullet/demos/opengl/GLShapeDrawer.java b/src/jbullet/src/javabullet/demos/opengl/GLShapeDrawer.java
index a89ea91..98a4762 100644
--- a/src/jbullet/src/javabullet/demos/opengl/GLShapeDrawer.java
+++ b/src/jbullet/src/javabullet/demos/opengl/GLShapeDrawer.java
@@ -71,7 +71,7 @@ public class GLShapeDrawer {
}
*/
- public static void drawCoordSystem(GL2ES1 gl) {
+ public static void drawCoordSystem(GL gl) {
ImmModeSink vbo = new ImmModeSink(gl.GL_FLOAT, gl.GL_STATIC_DRAW, 3, 0, 3, 0, 10);
vbo.glBegin(gl.GL_LINES);
vbo.glColor3f(1, 0, 0);
@@ -88,7 +88,7 @@ public class GLShapeDrawer {
private static float[] glMat = new float[16];
- public static void drawOpenGL(GLSRT glsrt, GL2ES1 gl, Transform trans, CollisionShape shape, Vector3f color, int debugMode) {
+ public static void drawOpenGL(GLSRT glsrt, GL gl, Transform trans, CollisionShape shape, Vector3f color, int debugMode) {
BulletStack stack = BulletStack.get();
stack.pushCommonMath();
@@ -128,8 +128,8 @@ public class GLShapeDrawer {
//glPushMatrix();
- gl.glEnable(gl.GL_COLOR_MATERIAL);
- gl.glColor4f(color.x, color.y, color.z, 0f);
+ gl.glEnable(gl.GL_COLOR_MATERIAL);
+ gl.glColor4f(color.x, color.y, color.z, 0f);
boolean useWireframeFallback = true;
@@ -374,13 +374,13 @@ public class GLShapeDrawer {
}
private static class GlDisplaylistDrawcallback implements TriangleCallback {
- private GL2ES1 gl;
+ private GL gl;
private final Vector3f diff1 = new Vector3f();
private final Vector3f diff2 = new Vector3f();
private final Vector3f normal = new Vector3f();
- public GlDisplaylistDrawcallback(GL2ES1 gl) {
+ public GlDisplaylistDrawcallback(GL gl) {
this.gl = gl;
}
@@ -428,10 +428,10 @@ public class GLShapeDrawer {
}
private static class GlDrawcallback implements TriangleCallback {
- private GL2ES1 gl;
+ private GL gl;
public boolean wireframe = false;
- public GlDrawcallback(GL2ES1 gl) {
+ public GlDrawcallback(GL gl) {
this.gl = gl;
}
@@ -464,9 +464,9 @@ public class GLShapeDrawer {
}
private static class TriangleGlDrawcallback implements InternalTriangleIndexCallback {
- private GL2ES1 gl;
+ private GL gl;
- public TriangleGlDrawcallback(GL2ES1 gl) {
+ public TriangleGlDrawcallback(GL gl) {
this.gl = gl;
}
diff --git a/src/jbullet/src/javabullet/demos/opengl/JOGL.java b/src/jbullet/src/javabullet/demos/opengl/JOGL.java
index 08d9b6b..b302627 100644
--- a/src/jbullet/src/javabullet/demos/opengl/JOGL.java
+++ b/src/jbullet/src/javabullet/demos/opengl/JOGL.java
@@ -67,7 +67,7 @@ public class JOGL implements MouseListener {
int width = 480;
int height = 800;
System.err.println(title+"run()");
- GLProfile.setProfileGL2ES1();
+ GLProfile.setProfileGLAny();
try {
Window nWindow = null;
if(0!=(type&USE_AWT)) {