summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rwxr-xr-xsrc/demos/es1/RedSquare.java53
1 files changed, 21 insertions, 32 deletions
diff --git a/src/demos/es1/RedSquare.java b/src/demos/es1/RedSquare.java
index 1b2469b..fb02079 100755
--- a/src/demos/es1/RedSquare.java
+++ b/src/demos/es1/RedSquare.java
@@ -13,6 +13,13 @@ public class RedSquare {
try {
Window window = Window.create();
+ // Size OpenGL to Video Surface
+ int width = 800;
+ int height = 480;
+ if (!window.setFullscreen(true)) {
+ window.setSize(width, height);
+ }
+
// Hook this into EGL
GLDrawableFactory.initialize(GLDrawableFactory.PROFILE_GLES1);
GLDrawableFactory factory = GLDrawableFactory.getFactory();
@@ -36,38 +43,14 @@ public class RedSquare {
System.out.println("Entering initialization");
- // Size OpenGL to Video Surface
- int width = 800;
- int height = 480;
- if (!window.setFullscreen(true)) {
- window.setSize(width, height);
- }
-
- // See how big it got
- width = window.getWidth();
- height = window.getHeight();
-
- System.out.println("calling glViewport()");
- gl.glViewport(0, 0, width, height);
- System.out.println("calling glMatrixMode()");
- gl.glMatrixMode(GL.GL_PROJECTION);
- System.out.println("calling glLoadIdentity()");
- gl.glLoadIdentity();
- System.out.println("calling gluPerspective()");
- glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
- System.out.println("calling glMatrixMode()");
- gl.glMatrixMode(GL.GL_MODELVIEW);
-
- System.out.println("Intialized matrices");
-
// Allocate vertex arrays
- FloatBuffer colors = BufferUtil.newFloatBuffer(12);
+ FloatBuffer colors = BufferUtil.newFloatBuffer(16);
FloatBuffer vertices = BufferUtil.newFloatBuffer(12);
// Fill them up
- colors.put(0, 1); colors.put( 1, 0); colors.put( 2, 0);
- colors.put(3, 1); colors.put( 4, 0); colors.put( 5, 0);
- colors.put(6, 1); colors.put( 7, 0); colors.put( 8, 0);
- colors.put(9, 1); colors.put(10, 0); colors.put(11, 0);
+ colors.put( 0, 1); colors.put( 1, 0); colors.put( 2, 0); colors.put( 3, 1);
+ colors.put( 4, 1); colors.put( 5, 0); colors.put( 6, 0); colors.put( 7, 1);
+ colors.put( 8, 1); colors.put( 9, 0); colors.put(10, 0); colors.put(11, 1);
+ colors.put(12, 1); colors.put(13, 0); colors.put(14, 0); colors.put(15, 1);
vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0);
vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0);
vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0);
@@ -76,12 +59,11 @@ public class RedSquare {
gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertices);
gl.glEnableClientState(GL.GL_COLOR_ARRAY);
- gl.glColorPointer(3, GL.GL_FLOAT, 0, colors);
+ gl.glColorPointer(4, GL.GL_FLOAT, 0, colors);
// OpenGL Render Settings
gl.glClearColor(0, 0, 0, 1);
- // gl.glClearDepthf(1.0f);
- // gl.glEnable(GL.GL_DEPTH_TEST);
+ gl.glEnable(GL.GL_DEPTH_TEST);
//----------------------------------------------------------------------
// Code for GLEventListener.display()
@@ -93,6 +75,13 @@ public class RedSquare {
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
// Set location in front of camera
+ width = window.getWidth();
+ height = window.getHeight();
+ gl.glViewport(0, 0, width, height);
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glLoadIdentity();
+ glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
+ gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslatef(0, 0, -10);