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-rw-r--r--src/demos/es2/RawGL2ES2demo.java27
1 files changed, 21 insertions, 6 deletions
diff --git a/src/demos/es2/RawGL2ES2demo.java b/src/demos/es2/RawGL2ES2demo.java
index df119a5..2e2f345 100644
--- a/src/demos/es2/RawGL2ES2demo.java
+++ b/src/demos/es2/RawGL2ES2demo.java
@@ -68,8 +68,12 @@ import javax.media.opengl.awt.GLCanvas;
* JOGL2 OpenGL ES 2 demo to expose and learn what the RAW OpenGL ES 2 API looks like.
*
* Compile, run and enjoy:
- * javac -cp jar/jogl.all.jar:jar/gluegen-rt.jar RawGL2ES2demo.java
- * java -cp jar/jogl.all.jar:jar/gluegen-rt.jar:. RawGL2ES2demo
+ wget http://jogamp.org/deployment/jogamp-test/archive/jogamp-all-platforms.7z
+ 7z x jogamp-all-platforms.7z
+ cd jogamp-all-platforms
+ wget https://raw.github.com/xranby/jogl-demos/master/src/demos/es2/RawGL2ES2demo.java
+ javac -cp jar/jogl.all.jar:jar/gluegen-rt.jar RawGL2ES2demo.java
+ java -cp jar/jogl.all.jar:jar/gluegen-rt.jar:. RawGL2ES2demo
* </p>
*
*
@@ -110,10 +114,14 @@ public class RawGL2ES2demo implements GLEventListener{
* sent to the GPU driver for compilation.
*/
static final String vertexShader =
+"#ifdef GL_ES \n" +
"#version 100 \n" + // GLSL ES language version, GLSL ES section 3.4
// many GPU drivers require it.
"precision mediump float; \n" + // Precision Qualifiers
"precision mediump int; \n" + // GLSL ES section 4.5.2
+"#else \n" +
+"#version 110 \n" + // Mesa X11 GL drivers require version 1.1
+"#endif \n" +
"uniform mat4 uniform_Projection; \n" + // Incomming data used by
"attribute vec4 attribute_Position; \n" + // the vertex shader
@@ -154,9 +162,13 @@ static final String vertexShader =
* sent to the GPU driver for compilation.
*/
static final String fragmentShader =
+"#ifdef GL_ES \n" +
"#version 100 \n" +
"precision mediump float; \n" +
"precision mediump int; \n" +
+"#else \n" +
+"#version 110 \n" +
+"#endif \n" +
"varying vec4 varying_Color; \n" + //incomming varying data to the
//frament shader
@@ -299,7 +311,7 @@ static final String fragmentShader =
//Check compile status.
int[] compiled = new int[1];
gl.glGetShaderiv(vertShader, GL2ES2.GL_COMPILE_STATUS, compiled,0);
- if(compiled[0]!=0){System.out.println("Horray! vertexShader compiled");}
+ if(compiled[0]!=0){System.out.println("Horray! vertex shader compiled");}
else {
int[] logLength = new int[1];
gl.glGetShaderiv(vertShader, GL2ES2.GL_INFO_LOG_LENGTH, logLength, 0);
@@ -307,7 +319,8 @@ static final String fragmentShader =
byte[] log = new byte[logLength[0]];
gl.glGetShaderInfoLog(vertShader, logLength[0], (int[])null, 0, log, 0);
- System.err.println("Error compiling the shader: " + new String(log));
+ System.err.println("Error compiling the vertex shader: " + new String(log));
+ System.exit(1);
}
//Compile the fragmentShader String into a program.
@@ -318,7 +331,7 @@ static final String fragmentShader =
//Check compile status.
gl.glGetShaderiv(fragShader, GL2ES2.GL_COMPILE_STATUS, compiled,0);
- if(compiled[0]!=0){System.out.println("Horray! fragmentShader compiled");}
+ if(compiled[0]!=0){System.out.println("Horray! fragment shader compiled");}
else {
int[] logLength = new int[1];
gl.glGetShaderiv(fragShader, GL2ES2.GL_INFO_LOG_LENGTH, logLength, 0);
@@ -326,7 +339,8 @@ static final String fragmentShader =
byte[] log = new byte[logLength[0]];
gl.glGetShaderInfoLog(fragShader, logLength[0], (int[])null, 0, log, 0);
- System.err.println("Error compiling the shader: " + new String(log));
+ System.err.println("Error compiling the fragment shader: " + new String(log));
+ System.exit(1);
}
//Each shaderProgram must have
@@ -436,5 +450,6 @@ static final String fragmentShader =
gl.glDetachShader(shaderProgram, fragShader);
gl.glDeleteShader(fragShader);
gl.glDeleteProgram(shaderProgram);
+ System.exit(0);
}
}