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-rw-r--r--java-win32.bat2
-rwxr-xr-xsrc/demos/cubefbo/FBCubes.java28
-rwxr-xr-xsrc/demos/es1/cubefbo/FBCubes.java48
3 files changed, 31 insertions, 47 deletions
diff --git a/java-win32.bat b/java-win32.bat
index 1c68eb7..b23ff26 100644
--- a/java-win32.bat
+++ b/java-win32.bat
@@ -5,7 +5,7 @@ set JAVA_HOME=c:\jdk1.6.0_22_x32
set JAR_DIR=..\jogl\build-win32\jar
set LIB_DIR=..\jogl\build-win32\lib
-set CP_ALL=.;%JAR_DIR%\jogl.all.jar;%JAR_DIR%\gluegen-rt.jar;build-win32\jogl-demos.jar;build-win32\jogl-demos-util.jar;build-win32\jogl-demos-data.jar
+set CP_ALL=.;%JAR_DIR%\jogl-all.jar;%JAR_DIR%\gluegen-rt.jar;build-win32\jogl-demos.jar;build-win32\jogl-demos-util.jar;build-win32\jogl-demos-data.jar
echo CP_ALL %CP_ALL%
diff --git a/src/demos/cubefbo/FBCubes.java b/src/demos/cubefbo/FBCubes.java
index 765c37f..af5eeb4 100755
--- a/src/demos/cubefbo/FBCubes.java
+++ b/src/demos/cubefbo/FBCubes.java
@@ -36,16 +36,14 @@ package demos.cubefbo;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
-import javax.media.opengl.GLProfile;
-import javax.media.opengl.DebugGL2;
import javax.media.opengl.GL;
-import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLEventListener;
-import javax.media.opengl.awt.GLCanvas;
-import com.jogamp.opengl.util.FBObject;
+import com.jogamp.opengl.FBObject;
+import com.jogamp.opengl.FBObject.Attachment;
+import com.jogamp.opengl.FBObject.TextureAttachment;
class FBCubes implements GLEventListener, MouseListener, MouseMotionListener {
@@ -55,19 +53,19 @@ class FBCubes implements GLEventListener, MouseListener, MouseMotionListener {
cubeInner = new CubeObject(false);
cubeMiddle = new CubeObject(true);
cubeOuter = new CubeObject(true);
- fbo1 = new FBObject(FBO_SIZE, FBO_SIZE);
- fbo2 = new FBObject(FBO_SIZE, FBO_SIZE);
+ fbo1 = new FBObject();
+ fbo2 = new FBObject();
}
public void init(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
- // drawable.setGL(new DebugGL2(gl));
- // gl = drawable.getGL().getGL2();
- fbo1.init(gl);
- fbo1.attachTexture2D(gl, 0, gl.GL_NEAREST, gl.GL_NEAREST, 0, 0);
+ fbo1.reset(gl, FBO_SIZE, FBO_SIZE);
+ fbo1.attachTexture2D(gl, 0, true);
+ fbo1.attachRenderbuffer(gl, Attachment.Type.DEPTH, 32);
fbo1.unbind(gl);
- fbo2.init(gl);
- fbo2.attachTexture2D(gl, 0, gl.GL_NEAREST, gl.GL_NEAREST, 0, 0);
+ fbo2.reset(gl, FBO_SIZE, FBO_SIZE);
+ fbo2.attachTexture2D(gl, 0, true);
+ fbo2.attachRenderbuffer(gl, Attachment.Type.DEPTH, 32);
fbo2.unbind(gl);
}
@@ -115,7 +113,7 @@ class FBCubes implements GLEventListener, MouseListener, MouseMotionListener {
for (int i = 0; i < MAX_ITER; i++) {
rend.bind(gl);
gl.glEnable (GL.GL_TEXTURE_2D);
- tex.use(gl, 0);
+ tex.use(gl, (TextureAttachment)tex.getColorbuffer(0));
cubeMiddle.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE);
cubeMiddle.display(gl, xRot, yRot);
tex.unuse(gl);
@@ -134,7 +132,7 @@ class FBCubes implements GLEventListener, MouseListener, MouseMotionListener {
gl.glClearColor(0, 0, 0, 1);
gl.glEnable (GL.GL_TEXTURE_2D);
- tex.use(gl, 0);
+ tex.use(gl, (TextureAttachment)tex.getColorbuffer(0));
cubeOuter.display(gl, xRot, yRot);
// System.out.println("display .. p8");
tex.unuse(gl);
diff --git a/src/demos/es1/cubefbo/FBCubes.java b/src/demos/es1/cubefbo/FBCubes.java
index b658798..5bdea5c 100755
--- a/src/demos/es1/cubefbo/FBCubes.java
+++ b/src/demos/es1/cubefbo/FBCubes.java
@@ -33,11 +33,17 @@
package demos.es1.cubefbo;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES1;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLEventListener;
+
+import com.jogamp.opengl.FBObject;
+import com.jogamp.opengl.FBObject.Attachment;
+import com.jogamp.opengl.FBObject.TextureAttachment;
+import com.jogamp.opengl.util.glsl.fixedfunc.FixedFuncUtil;
+
import demos.es1.cube.Cube;
-import java.nio.*;
-import javax.media.opengl.*;
-import com.jogamp.opengl.util.FBObject;
-import com.jogamp.opengl.util.glsl.fixedfunc.*;
public class FBCubes implements GLEventListener {
private static final int FBO_SIZE = 256;
@@ -45,7 +51,7 @@ public class FBCubes implements GLEventListener {
public FBCubes () {
cubeOuter = new Cube(true, false);
- fbo1 = new FBObject(FBO_SIZE, FBO_SIZE);
+ fbo1 = new FBObject();
cubeInner = new Cube(false, true);
// JAU cubeMiddle = new Cube(true, false);
@@ -56,29 +62,9 @@ public class FBCubes implements GLEventListener {
GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(drawable.getGL());
System.out.println(gl);
- gl.glGetError(); // flush error ..
- /*
- if(gl.isGLES2()) {
- GLES2 gles2 = gl.getGLES2();
-
- // Debug ..
- //DebugGLES2 gldbg = new DebugGLES2(gles2);
- //gles2.getContext().setGL(gldbg);
- //gles2 = gldbg;
-
- // Trace ..
- //TraceGLES2 gltrace = new TraceGLES2(gles2, System.err);
- gles2.getContext().setGL(gltrace);
- gl = gltrace;
- }*/
-
- fbo1.init(gl);
- fbo1.attachTexture2D(gl, 0, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0);
- fbo1.attachDepthBuffer(gl, GL.GL_DEPTH_COMPONENT16);
- //fbo1.init(gl, GL.GL_RGB, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); // faster
- //fbo1.init(gl, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); // GLES2 default
- //fbo1.init(gl, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT_5_5_5_1, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); // useless (1bit alpha)
- //fbo1.init(gl, GL.GL_RGBA8, GL2.GL_BGRA, GL2.GL_UNSIGNED_INT_8_8_8_8_REV, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); // GL2 default
+ fbo1.reset(gl, FBO_SIZE, FBO_SIZE);
+ fbo1.attachTexture2D(gl, 0, true);
+ fbo1.attachRenderbuffer(gl, Attachment.Type.DEPTH, 32);
fbo1.unbind(gl);
cubeInner.init(drawable);
@@ -116,12 +102,12 @@ public class FBCubes implements GLEventListener {
gl.glFinish();
fbo1.unbind(gl);
- gl.glEnable (gl.GL_TEXTURE_2D);
- fbo1.use(gl, 0);
+ gl.glEnable (GL.GL_TEXTURE_2D);
+ fbo1.use(gl, (TextureAttachment)fbo1.getColorbuffer(0));
cubeOuter.reshape(drawable, 0, 0, drawable.getWidth(), drawable.getHeight());
cubeOuter.display(drawable);
fbo1.unuse(gl);
- gl.glDisable (gl.GL_TEXTURE_2D);
+ gl.glDisable (GL.GL_TEXTURE_2D);
// JAUFBObject tex = fbo1;
// JAU FBObject rend = fbo2;