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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package demos.context;
+
+import com.sun.opengl.util.gl2.GLUT;
+import java.awt.BorderLayout;
+import java.awt.Canvas;
+import java.awt.Graphics;
+import java.awt.GraphicsConfiguration;
+import java.awt.event.ActionEvent;
+import java.awt.event.ActionListener;
+import javax.media.nativewindow.*;
+import javax.media.nativewindow.awt.*;
+import javax.media.opengl.*;
+import javax.media.opengl.awt.*;
+import javax.media.opengl.glu.GLU;
+import javax.swing.JButton;
+import javax.swing.JFrame;
+
+
+
+/** This demo illustrates the use of the GLDrawable and GLContext APIs
+ to create two OpenGL contexts for the same Canvas. The red and
+ blue portions of the canvas are drawn with separate OpenGL
+ contexts. The front and back buffers of the GLDrawable are swapped
+ using the GLDrawable.swapBuffers() API. */
+
+public class DualContext extends Canvas {
+
+ private GLDrawable drawable;
+ private GLContext context1;
+ private GLContext context2;
+ private GLU glu;
+ private GLUT glut;
+ private int repaintNum;
+
+ public DualContext(AWTGraphicsConfiguration config) {
+ super(unwrap(config));
+ NativeWindow win = NativeWindowFactory.getFactory(getClass()).getNativeWindow(this, config);
+ GLCapabilities glCaps = (GLCapabilities) win.getGraphicsConfiguration().getNativeGraphicsConfiguration().getChosenCapabilities();
+ drawable = GLDrawableFactory.getFactory(glCaps.getGLProfile()).createGLDrawable(win);
+ context1 = drawable.createContext(null);
+ context2 = drawable.createContext(null);
+ glu = new GLU();
+ glut = new GLUT();
+ }
+
+ public void addNotify() {
+ super.addNotify();
+ drawable.setRealized(true);
+ }
+
+ public void removeNotify() {
+ context1.destroy();
+ context2.destroy();
+ drawable.setRealized(false);
+ }
+
+ public void paint(Graphics g) {
+ int width = getWidth();
+ int height = getHeight();
+ int mid = width / 2;
+ String str = "" + (++repaintNum);
+ int res = context1.makeCurrent();
+ if (res != GLContext.CONTEXT_NOT_CURRENT) {
+ clearAndDraw(context1.getGL().getGL2(),
+ 1, 0, 0,
+ 0, 0, mid, height, str);
+ context1.release();
+ }
+
+ res = context2.makeCurrent();
+ if (res != GLContext.CONTEXT_NOT_CURRENT) {
+ clearAndDraw(context2.getGL().getGL2(),
+ 0, 0, 1,
+ mid, 0, width - mid, height, str);
+ context2.release();
+ }
+
+ drawable.swapBuffers();
+ }
+
+ private void clearAndDraw(GL2 gl,
+ float br,
+ float bg,
+ float bb,
+ int x,
+ int y,
+ int width,
+ int height,
+ String str) {
+ gl.glViewport(x, y, width, height);
+ gl.glScissor(x, y, width, height);
+ gl.glEnable(GL.GL_SCISSOR_TEST);
+ gl.glClearColor(br, bg, bb, 1);
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ float length = glut.glutStrokeLengthf(GLUT.STROKE_ROMAN, str);
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
+ gl.glLoadIdentity();
+ glu.gluOrtho2D(x, x + width, y, y + height);
+ gl.glTranslatef(x + (width - length) / 2, y + height / 2, 0);
+ glut.glutStrokeString(GLUT.STROKE_ROMAN, str);
+ }
+
+ public static void main(String[] args) {
+ JFrame frame = new JFrame("Dual OpenGL Context Test");
+
+ GLProfile glp = GLProfile.getDefault(); // warm up ..
+
+ AWTGraphicsScreen screen = (AWTGraphicsScreen)AWTGraphicsScreen.createDefault();
+ AWTGraphicsConfiguration config = (AWTGraphicsConfiguration)
+ GraphicsConfigurationFactory.getFactory(AWTGraphicsDevice.class).chooseGraphicsConfiguration(new GLCapabilities(glp), null, screen);
+ final DualContext dc = new DualContext(config);
+
+ frame.getContentPane().add(dc, BorderLayout.CENTER);
+ JButton button = new JButton("Repaint");
+ button.addActionListener(new ActionListener() {
+ public void actionPerformed(ActionEvent e) {
+ dc.repaint();
+ }
+ });
+ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
+ frame.getContentPane().add(button, BorderLayout.SOUTH);
+ frame.setSize(800, 400);
+ frame.setVisible(true);
+ }
+
+ private static GraphicsConfiguration unwrap(AWTGraphicsConfiguration config) {
+ if (config == null) {
+ return null;
+ }
+ return config.getGraphicsConfiguration();
+ }
+}