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Diffstat (limited to 'src/demos/cubefbo/CubeObject.java')
-rwxr-xr-x | src/demos/cubefbo/CubeObject.java | 271 |
1 files changed, 0 insertions, 271 deletions
diff --git a/src/demos/cubefbo/CubeObject.java b/src/demos/cubefbo/CubeObject.java deleted file mode 100755 index 09a9be5..0000000 --- a/src/demos/cubefbo/CubeObject.java +++ /dev/null @@ -1,271 +0,0 @@ -/* - * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - */ - -package demos.cubefbo; - -import javax.media.opengl.*; -import com.sun.opengl.util.*; -import java.nio.*; - -class CubeObject { - public CubeObject (boolean useTexCoords) { - // Initialize data Buffers - this.cubeVertices = BufferUtil.newShortBuffer(s_cubeVertices.length); - cubeVertices.put(s_cubeVertices); - cubeVertices.rewind(); - - this.cubeColors = BufferUtil.newByteBuffer(s_cubeColors.length); - cubeColors.put(s_cubeColors); - cubeColors.rewind(); - - this.cubeNormals = BufferUtil.newByteBuffer(s_cubeNormals.length); - cubeNormals.put(s_cubeNormals); - cubeNormals.rewind(); - - this.cubeIndices = BufferUtil.newByteBuffer(s_cubeIndices.length); - cubeIndices.put(s_cubeIndices); - cubeIndices.rewind(); - - if (useTexCoords) { - this.cubeTexCoords = BufferUtil.newShortBuffer(s_cubeTexCoords.length); - cubeTexCoords.put(s_cubeTexCoords); - cubeTexCoords.rewind(); - } - } - - private void perspective(GL gl, float fovy, float aspect, float zNear, float zFar) { - float xmin; - float xmax; - float ymin; - float ymax; - - ymax = zNear * (float)Math.tan((fovy * Math.PI) / 360.0); - ymin = -ymax; - xmin = ymin * aspect; - xmax = ymax * aspect; - - gl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar); - } - - static final float[] light_position = { -50.f, 50.f, 50.f, 0.f }; - static final float[] light_ambient = { 0.125f, 0.125f, 0.125f, 1.f }; - static final float[] light_diffuse = { 1.0f, 1.0f, 1.0f, 1.f }; - static final float[] material_spec = { 1.0f, 1.0f, 1.0f, 0.f }; - static final float[] zero_vec4 = { 0.0f, 0.0f, 0.0f, 0.f }; - - public void reshape(GL gl, int x, int y, int width, int height) { - float aspect = (height != 0) ? ((float)width / (float)height) : 1.0f; - - gl.glViewport(0, 0, width, height); - gl.glScissor(0, 0, width, height); - - gl.glMatrixMode(GL.GL_MODELVIEW); - gl.glLoadIdentity(); - - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, light_position, 0); - gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, light_ambient, 0); - gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, light_diffuse, 0); - gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, zero_vec4, 0); - gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_SPECULAR, material_spec, 0); - - gl.glEnable(GL.GL_NORMALIZE); - gl.glEnable(GL.GL_LIGHTING); - gl.glEnable(GL.GL_LIGHT0); - gl.glEnable(GL.GL_COLOR_MATERIAL); - gl.glEnable(GL.GL_CULL_FACE); - - gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST); - - gl.glShadeModel(GL.GL_SMOOTH); - gl.glDisable(GL.GL_DITHER); - - gl.glClearColor(0.0f, 0.1f, 0.0f, 1.0f); - - gl.glEnableClientState(GL.GL_VERTEX_ARRAY); - gl.glEnableClientState(GL.GL_NORMAL_ARRAY); - gl.glEnableClientState(GL.GL_COLOR_ARRAY); - if (cubeTexCoords != null) { - gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY); - } else { - gl.glDisableClientState(GL.GL_TEXTURE_COORD_ARRAY); - } - - gl.glMatrixMode(GL.GL_PROJECTION); - gl.glLoadIdentity(); - - perspective(gl, 55.f, aspect, 0.1f, 100.f); - gl.glCullFace(GL.GL_BACK); - } - - public void display(GL gl, float xRot, float yRot) { - // System.out.println("CubeObject .. p1: "+this); - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - - // Draw a green square using MIDP - //g.setColor(0, 255, 0); - //g.fillRect(20, 20, width - 40, height - 40); - - gl.glMatrixMode(GL.GL_MODELVIEW); - gl.glLoadIdentity(); - - gl.glTranslatef(0.f, 0.f, -30.f); - // gl.glTranslatef(0.f, 0.f, -30.f); - // gl.glRotatef((float)(time * 29.77f), 1.0f, 2.0f, 0.0f); - // gl.glRotatef((float)(time * 22.311f), -0.1f, 0.0f, -5.0f); - gl.glRotatef(yRot, 0, 1, 0); - gl.glRotatef(xRot, 1, 0, 0); - - gl.glVertexPointer(3, GL.GL_SHORT, 0, cubeVertices); - gl.glColorPointer(4, GL.GL_UNSIGNED_BYTE, 0, cubeColors); - gl.glNormalPointer(GL.GL_BYTE, 0, cubeNormals); - if (cubeTexCoords != null) { - gl.glTexCoordPointer(2, GL.GL_SHORT, 0, cubeTexCoords); - gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); - } - - // System.out.println("CubeObject .. p8: "+this); - gl.glDrawElements(GL.GL_TRIANGLES, 6 * 6, GL.GL_UNSIGNED_BYTE, cubeIndices); - // System.out.println("CubeObject .. p9: "+this); - - // time += 0.01f; - } - - boolean initialized = false; - // float time = 0.0f; - - ShortBuffer cubeVertices; - ShortBuffer cubeTexCoords; - // FloatBuffer cubeTexCoords; - ByteBuffer cubeColors; - ByteBuffer cubeNormals; - ByteBuffer cubeIndices; - - private static final short[] s_cubeVertices = - { - -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10, 10, - - -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10, -10, - - -10, -10, 10, 10, -10, -10, 10, -10, 10, -10, -10, -10, - - -10, 10, 10, 10, 10, -10, 10, 10, 10, -10, 10, -10, - - 10, -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10, - - -10, -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10 - }; - - private static final short[] s_cubeTexCoords = - { - 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, - - 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, - - 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, - - 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, - - 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, - - 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, - }; - - private static final byte[] s_cubeColors = - { - (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255, - (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255, - - (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255, - (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255, - - (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255, - (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255, - - (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255, - (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255, - - (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255, - (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255, - - (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255, - (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255 - }; - - /* - private static final byte[] s_cubeColors = - { - (byte)40, (byte)80, (byte)160, (byte)255, (byte)40, (byte)80, (byte)160, (byte)255, - (byte)40, (byte)80, (byte)160, (byte)255, (byte)40, (byte)80, (byte)160, (byte)255, - - (byte)40, (byte)80, (byte)160, (byte)255, (byte)40, (byte)80, (byte)160, (byte)255, - (byte)40, (byte)80, (byte)160, (byte)255, (byte)40, (byte)80, (byte)160, (byte)255, - - (byte)128, (byte)128, (byte)128, (byte)255, (byte)128, (byte)128, (byte)128, (byte)255, - (byte)128, (byte)128, (byte)128, (byte)255, (byte)128, (byte)128, (byte)128, (byte)255, - - (byte)128, (byte)128, (byte)128, (byte)255, (byte)128, (byte)128, (byte)128, (byte)255, - (byte)128, (byte)128, (byte)128, (byte)255, (byte)128, (byte)128, (byte)128, (byte)255, - - (byte)255, (byte)110, (byte)10, (byte)255, (byte)255, (byte)110, (byte)10, (byte)255, - (byte)255, (byte)110, (byte)10, (byte)255, (byte)255, (byte)110, (byte)10, (byte)255, - - (byte)255, (byte)70, (byte)60, (byte)255, (byte)255, (byte)70, (byte)60, (byte)255, - (byte)255, (byte)70, (byte)60, (byte)255, (byte)255, (byte)70, (byte)60, (byte)255 - }; - */ - - private static final byte[] s_cubeIndices = - { - 0, 3, 1, 2, 0, 1, /* front */ - 6, 5, 4, 5, 7, 4, /* back */ - 8, 11, 9, 10, 8, 9, /* top */ - 15, 12, 13, 12, 14, 13, /* bottom */ - 16, 19, 17, 18, 16, 17, /* right */ - 23, 20, 21, 20, 22, 21 /* left */ - }; - private static final byte[] s_cubeNormals = - { - 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, - - 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, - - 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, - - 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, - - 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, - - -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0 - }; -} - |