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-/*
- * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- */
-
-package demos.cubefbo;
-
-import javax.media.opengl.*;
-import com.sun.opengl.util.*;
-import java.nio.*;
-import java.awt.*;
-import java.awt.event.*;
-import java.applet.*;
-
-public class Main
-{
-
- private Animator animator;
-
-/**
- public void init() {
- setLayout(new BorderLayout());
- GLCanvas canvas = new GLCanvas();
- canvas.addGLEventListener(new FBCubes());
- canvas.setSize(getSize());
- add(canvas, BorderLayout.CENTER);
- animator = new FPSAnimator(canvas, 30);
- }
-
- public void start() {
- animator.start();
- }
-
- public void stop() {
- // FIXME: do I need to do anything else here?
- animator.stop();
- }
- */
-
- public static void main(String[] args) {
- Frame frame = new Frame("FBCubes Demo ES 1.1");
- GLCapabilities caps = new GLCapabilities();
- GLCanvas canvas = new GLCanvas(caps);
- canvas.addGLEventListener(new FBCubes());
- frame.add(canvas);
- frame.setSize(800, 480);
- final Animator animator = new FPSAnimator(canvas, 60);
- frame.addWindowListener(new WindowAdapter() {
- public void windowClosing(WindowEvent e) {
- // Run this on another thread than the AWT event queue to
- // make sure the call to Animator.stop() completes before
- // exiting
- new Thread(new Runnable() {
- public void run() {
- animator.stop();
- System.exit(0);
- }
- }).start();
- }
- });
-
- frame.show();
- animator.start();
- }
-}
-