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-rwxr-xr-xsrc/demos/cubefbo/CubeObject.java293
-rwxr-xr-xsrc/demos/cubefbo/FBCubes.java174
-rwxr-xr-xsrc/demos/cubefbo/Main.java80
3 files changed, 547 insertions, 0 deletions
diff --git a/src/demos/cubefbo/CubeObject.java b/src/demos/cubefbo/CubeObject.java
new file mode 100755
index 0000000..e12bdc2
--- /dev/null
+++ b/src/demos/cubefbo/CubeObject.java
@@ -0,0 +1,293 @@
+/*
+ * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ */
+
+package demos.cubefbo;
+
+import java.nio.ByteBuffer;
+import java.nio.ShortBuffer;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES1;
+import javax.media.opengl.GL2;
+import com.sun.opengl.util.BufferUtil;
+
+class CubeObject {
+ public CubeObject (boolean useTexCoords) {
+ // Initialize data Buffers
+ this.cubeVertices = BufferUtil.newShortBuffer(s_cubeVertices.length);
+ cubeVertices.put(s_cubeVertices);
+ cubeVertices.rewind();
+
+ this.cubeColors = BufferUtil.newByteBuffer(s_cubeColors.length);
+ cubeColors.put(s_cubeColors);
+ cubeColors.rewind();
+
+ this.cubeNormals = BufferUtil.newByteBuffer(s_cubeNormals.length);
+ cubeNormals.put(s_cubeNormals);
+ cubeNormals.rewind();
+
+ this.cubeIndices = BufferUtil.newByteBuffer(s_cubeIndices.length);
+ cubeIndices.put(s_cubeIndices);
+ cubeIndices.rewind();
+
+ if (useTexCoords) {
+ this.cubeTexCoords = BufferUtil.newShortBuffer(s_cubeTexCoords.length);
+ cubeTexCoords.put(s_cubeTexCoords);
+ cubeTexCoords.rewind();
+ }
+ }
+
+ private void perspective(GL2 gl, float fovy, float aspect, float zNear, float zFar) {
+ float xmin;
+ float xmax;
+ float ymin;
+ float ymax;
+
+ ymax = zNear * (float)Math.tan((fovy * Math.PI) / 360.0);
+ ymin = -ymax;
+ xmin = ymin * aspect;
+ xmax = ymax * aspect;
+
+ gl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
+ }
+
+ static final float[] light_position = { -50.f, 50.f, 50.f, 0.f };
+ static final float[] light_ambient = { 0.125f, 0.125f, 0.125f, 1.f };
+ static final float[] light_diffuse = { 1.0f, 1.0f, 1.0f, 1.f };
+ static final float[] material_spec = { 1.0f, 1.0f, 1.0f, 0.f };
+ static final float[] zero_vec4 = { 0.0f, 0.0f, 0.0f, 0.f };
+
+ public void dispose(GL2 gl) {
+ gl.glDisableClientState(GL2ES1.GL_VERTEX_ARRAY);
+ gl.glDisableClientState(GL2ES1.GL_NORMAL_ARRAY);
+ gl.glDisableClientState(GL2ES1.GL_COLOR_ARRAY);
+ gl.glDisableClientState(GL2ES1.GL_TEXTURE_COORD_ARRAY);
+ this.cubeVertices.clear();
+ this.cubeVertices=null;
+ this.cubeColors.clear();
+ this.cubeColors=null;
+ this.cubeNormals.clear();
+ this.cubeNormals=null;
+ this.cubeIndices.clear();
+ this.cubeIndices=null;
+ if(null!=this.cubeTexCoords) {
+ this.cubeTexCoords.clear();
+ this.cubeTexCoords=null;
+ }
+ }
+
+ public void reshape(GL2 gl, int x, int y, int width, int height) {
+ float aspect = (height != 0) ? ((float)width / (float)height) : 1.0f;
+
+ gl.glViewport(0, 0, width, height);
+ gl.glScissor(0, 0, width, height);
+
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_POSITION, light_position, 0);
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_AMBIENT, light_ambient, 0);
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_DIFFUSE, light_diffuse, 0);
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_SPECULAR, zero_vec4, 0);
+ gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2ES1.GL_SPECULAR, material_spec, 0);
+
+ gl.glEnable(GL2ES1.GL_NORMALIZE);
+ gl.glEnable(GL2ES1.GL_LIGHTING);
+ gl.glEnable(GL2ES1.GL_LIGHT0);
+ gl.glEnable(GL2ES1.GL_COLOR_MATERIAL);
+ gl.glEnable(GL.GL_CULL_FACE);
+
+ gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST);
+
+ gl.glShadeModel(GL2ES1.GL_SMOOTH);
+ gl.glDisable(GL.GL_DITHER);
+
+ gl.glClearColor(0.0f, 0.1f, 0.0f, 1.0f);
+
+ gl.glEnableClientState(GL2ES1.GL_VERTEX_ARRAY);
+ gl.glEnableClientState(GL2ES1.GL_NORMAL_ARRAY);
+ gl.glEnableClientState(GL2ES1.GL_COLOR_ARRAY);
+ if (cubeTexCoords != null) {
+ gl.glEnableClientState(GL2ES1.GL_TEXTURE_COORD_ARRAY);
+ } else {
+ gl.glDisableClientState(GL2ES1.GL_TEXTURE_COORD_ARRAY);
+ }
+
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
+ gl.glLoadIdentity();
+
+ perspective(gl, 55.f, aspect, 0.1f, 100.f);
+ gl.glCullFace(GL.GL_BACK);
+ }
+
+ public void display(GL2 gl, float xRot, float yRot) {
+ // System.out.println("CubeObject .. p1: "+this);
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+
+ // Draw a green square using MIDP
+ //g.setColor(0, 255, 0);
+ //g.fillRect(20, 20, width - 40, height - 40);
+
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ gl.glTranslatef(0.f, 0.f, -30.f);
+ // gl.glTranslatef(0.f, 0.f, -30.f);
+ // gl.glRotatef((float)(time * 29.77f), 1.0f, 2.0f, 0.0f);
+ // gl.glRotatef((float)(time * 22.311f), -0.1f, 0.0f, -5.0f);
+ gl.glRotatef(yRot, 0, 1, 0);
+ gl.glRotatef(xRot, 1, 0, 0);
+
+ gl.glVertexPointer(3, GL.GL_SHORT, 0, cubeVertices);
+ gl.glColorPointer(4, GL.GL_UNSIGNED_BYTE, 0, cubeColors);
+ gl.glNormalPointer(GL.GL_BYTE, 0, cubeNormals);
+ if (cubeTexCoords != null) {
+ gl.glTexCoordPointer(2, GL.GL_SHORT, 0, cubeTexCoords);
+ gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+ }
+
+ // System.out.println("CubeObject .. p8: "+this);
+ gl.glDrawElements(GL.GL_TRIANGLES, 6 * 6, GL.GL_UNSIGNED_BYTE, cubeIndices);
+ // System.out.println("CubeObject .. p9: "+this);
+
+ // time += 0.01f;
+ }
+
+ boolean initialized = false;
+ // float time = 0.0f;
+
+ ShortBuffer cubeVertices;
+ ShortBuffer cubeTexCoords;
+ // FloatBuffer cubeTexCoords;
+ ByteBuffer cubeColors;
+ ByteBuffer cubeNormals;
+ ByteBuffer cubeIndices;
+
+ private static final short[] s_cubeVertices =
+ {
+ -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10, 10,
+
+ -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10, -10,
+
+ -10, -10, 10, 10, -10, -10, 10, -10, 10, -10, -10, -10,
+
+ -10, 10, 10, 10, 10, -10, 10, 10, 10, -10, 10, -10,
+
+ 10, -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10,
+
+ -10, -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10
+ };
+
+ private static final short[] s_cubeTexCoords =
+ {
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+ };
+
+ private static final byte[] s_cubeColors =
+ {
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255
+ };
+
+ /*
+ private static final byte[] s_cubeColors =
+ {
+ (byte)40, (byte)80, (byte)160, (byte)255, (byte)40, (byte)80, (byte)160, (byte)255,
+ (byte)40, (byte)80, (byte)160, (byte)255, (byte)40, (byte)80, (byte)160, (byte)255,
+
+ (byte)40, (byte)80, (byte)160, (byte)255, (byte)40, (byte)80, (byte)160, (byte)255,
+ (byte)40, (byte)80, (byte)160, (byte)255, (byte)40, (byte)80, (byte)160, (byte)255,
+
+ (byte)128, (byte)128, (byte)128, (byte)255, (byte)128, (byte)128, (byte)128, (byte)255,
+ (byte)128, (byte)128, (byte)128, (byte)255, (byte)128, (byte)128, (byte)128, (byte)255,
+
+ (byte)128, (byte)128, (byte)128, (byte)255, (byte)128, (byte)128, (byte)128, (byte)255,
+ (byte)128, (byte)128, (byte)128, (byte)255, (byte)128, (byte)128, (byte)128, (byte)255,
+
+ (byte)255, (byte)110, (byte)10, (byte)255, (byte)255, (byte)110, (byte)10, (byte)255,
+ (byte)255, (byte)110, (byte)10, (byte)255, (byte)255, (byte)110, (byte)10, (byte)255,
+
+ (byte)255, (byte)70, (byte)60, (byte)255, (byte)255, (byte)70, (byte)60, (byte)255,
+ (byte)255, (byte)70, (byte)60, (byte)255, (byte)255, (byte)70, (byte)60, (byte)255
+ };
+ */
+
+ private static final byte[] s_cubeIndices =
+ {
+ 0, 3, 1, 2, 0, 1, /* front */
+ 6, 5, 4, 5, 7, 4, /* back */
+ 8, 11, 9, 10, 8, 9, /* top */
+ 15, 12, 13, 12, 14, 13, /* bottom */
+ 16, 19, 17, 18, 16, 17, /* right */
+ 23, 20, 21, 20, 22, 21 /* left */
+ };
+ private static final byte[] s_cubeNormals =
+ {
+ 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127,
+
+ 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128,
+
+ 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0,
+
+ 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0,
+
+ 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0,
+
+ -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0
+ };
+}
+
diff --git a/src/demos/cubefbo/FBCubes.java b/src/demos/cubefbo/FBCubes.java
new file mode 100755
index 0000000..c27877d
--- /dev/null
+++ b/src/demos/cubefbo/FBCubes.java
@@ -0,0 +1,174 @@
+/*
+ * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ */
+
+package demos.cubefbo;
+
+import java.awt.event.MouseEvent;
+import java.awt.event.MouseListener;
+import java.awt.event.MouseMotionListener;
+import javax.media.opengl.DebugGL2;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES1;
+import javax.media.opengl.GL2;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.awt.GLCanvas;
+import com.sun.opengl.util.FBObject;
+
+
+
+class FBCubes implements GLEventListener, MouseListener, MouseMotionListener {
+
+ private static final int FBO_SIZE = 128;
+
+ public FBCubes () {
+ cubeInner = new CubeObject(false);
+ cubeMiddle = new CubeObject(true);
+ cubeOuter = new CubeObject(true);
+ fbo1 = new FBObject(FBO_SIZE, FBO_SIZE, 0);
+ fbo2 = new FBObject(FBO_SIZE, FBO_SIZE, 0);
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ GL2 gl = drawable.getGL().getGL2();
+ // drawable.setGL(new DebugGL2(gl));
+ // gl = drawable.getGL().getGL2();
+ fbo1.init(gl);
+ fbo2.init(gl);
+ }
+
+ int x, y, width, height;
+ float motionIncr;
+ float xRot, yRot;
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ this.x = x;
+ this.y = y;
+ this.width = width;
+ this.height = height;
+ cubeOuter.reshape(drawable.getGL().getGL2(), x, y, width, height);
+ motionIncr = 180.f / Math.max(width, height);
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ System.out.println("FBCubes.dispose: "+drawable);
+ GL2 gl = drawable.getGL().getGL2();
+ fbo1.destroy(gl);
+ fbo2.destroy(gl);
+ fbo1=null; fbo2=null;
+ cubeInner.dispose(gl);
+ cubeInner=null;
+ cubeMiddle.dispose(gl);
+ cubeMiddle=null;
+ cubeOuter.dispose(gl);
+ cubeOuter=null;
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ // System.out.println("display");
+ GL2 gl = drawable.getGL().getGL2();
+
+ fbo1.bind(gl);
+ cubeInner.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE);
+ cubeInner.display(gl, xRot, yRot);
+ fbo1.unbind(gl);
+
+ FBObject tex = fbo1;
+ FBObject rend = fbo2;
+
+ int MAX_ITER = 1;
+
+ for (int i = 0; i < MAX_ITER; i++) {
+ rend.bind(gl);
+ gl.glEnable (GL.GL_TEXTURE_2D);
+ gl.glBindTexture(GL.GL_TEXTURE_2D, tex.getTextureName()); // to use it ..
+ cubeMiddle.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE);
+ cubeMiddle.display(gl, xRot, yRot);
+ gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
+ gl.glDisable (GL.GL_TEXTURE_2D);
+ rend.unbind(gl);
+ FBObject tmp = tex;
+ tex = rend;
+ rend = tmp;
+ }
+
+ // System.out.println("display .. p6");
+ cubeOuter.reshape(gl, x, y, width, height);
+ // System.out.println("display .. p7");
+
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ gl.glClearColor(0, 0, 0, 1);
+
+ gl.glEnable (GL.GL_TEXTURE_2D);
+ gl.glBindTexture(GL.GL_TEXTURE_2D, tex.getTextureName()); // to use it ..
+ cubeOuter.display(gl, xRot, yRot);
+ // System.out.println("display .. p8");
+ gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
+ gl.glDisable (GL.GL_TEXTURE_2D);
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+
+ private boolean dragging;
+ private int lastDragX;
+ private int lastDragY;
+
+ public void mouseClicked(MouseEvent e) {}
+ public void mousePressed(MouseEvent e) {}
+ public void mouseReleased(MouseEvent e) {
+ dragging = false;
+ }
+ public void mouseEntered(MouseEvent e) {}
+ public void mouseExited(MouseEvent e) {}
+ public void mouseDragged(MouseEvent e) {
+ if (!dragging) {
+ dragging = true;
+ lastDragX = e.getX();
+ lastDragY = e.getY();
+ } else {
+ yRot += (e.getX() - lastDragX) * motionIncr;
+ xRot += (e.getY() - lastDragY) * motionIncr;
+ lastDragX = e.getX();
+ lastDragY = e.getY();
+ }
+ }
+ public void mouseMoved(MouseEvent e) {}
+
+ CubeObject cubeInner;
+ CubeObject cubeMiddle;
+ CubeObject cubeOuter;
+ FBObject fbo1;
+ FBObject fbo2;
+}
+
diff --git a/src/demos/cubefbo/Main.java b/src/demos/cubefbo/Main.java
new file mode 100755
index 0000000..e6d0cc9
--- /dev/null
+++ b/src/demos/cubefbo/Main.java
@@ -0,0 +1,80 @@
+/*
+ * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ */
+
+package demos.cubefbo;
+
+import java.awt.Frame;
+import java.awt.event.WindowAdapter;
+import java.awt.event.WindowEvent;
+import javax.media.opengl.GLCapabilities;
+import javax.media.opengl.awt.GLCanvas;
+import com.sun.opengl.util.Animator;
+import com.sun.opengl.util.FPSAnimator;
+
+
+public class Main {
+
+ public static void main(String[] args) {
+
+ GLCapabilities caps = new GLCapabilities(null);
+ GLCanvas canvas = new GLCanvas(caps);
+
+ FBCubes cubes = new FBCubes();
+ canvas.addMouseListener(cubes);
+ canvas.addMouseMotionListener(cubes);
+ canvas.addGLEventListener(cubes);
+
+ Frame frame = new Frame("FBCubes Demo ES 1.1");
+ frame.add(canvas);
+ frame.setSize(800, 480);
+
+ final Animator animator = new FPSAnimator(canvas, 60);
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ // Run this on another thread than the AWT event queue to
+ // make sure the call to Animator.stop() completes before
+ // exiting
+ new Thread(new Runnable() {
+ public void run() {
+ animator.stop();
+ System.exit(0);
+ }
+ }).start();
+ }
+ });
+
+ frame.setVisible(true);
+ animator.start();
+ }
+}
+