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-rw-r--r--src/demos/dualDepthPeeling/shaders/dual_peeling_blend.fp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/dual_peeling_blend.fp b/src/demos/dualDepthPeeling/shaders/dual_peeling_blend.fp
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--- /dev/null
+++ b/src/demos/dualDepthPeeling/shaders/dual_peeling_blend.fp
@@ -0,0 +1,17 @@
+//--------------------------------------------------------------------------------------
+// Order Independent Transparency with Dual Depth Peeling
+//
+// Author: Louis Bavoil
+//
+// Copyright (c) NVIDIA Corporation. All rights reserved.
+//--------------------------------------------------------------------------------------
+
+uniform samplerRECT TempTex;
+
+void main(void)
+{
+ gl_FragColor = textureRect(TempTex, gl_FragCoord.xy);
+ // for occlusion query
+ if (gl_FragColor.a == 0) discard;
+}