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-rw-r--r--src/demos/dualDepthPeeling/shaders/front_peeling_blend.fp15
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diff --git a/src/demos/dualDepthPeeling/shaders/front_peeling_blend.fp b/src/demos/dualDepthPeeling/shaders/front_peeling_blend.fp
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--- /dev/null
+++ b/src/demos/dualDepthPeeling/shaders/front_peeling_blend.fp
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+//--------------------------------------------------------------------------------------
+// Order Independent Transparency with Depth Peeling
+//
+// Author: Louis Bavoil
+//
+// Copyright (c) NVIDIA Corporation. All rights reserved.
+//--------------------------------------------------------------------------------------
+
+uniform samplerRECT TempTex;
+
+void main(void)
+{
+ gl_FragColor = textureRect(TempTex, gl_FragCoord.xy);
+}