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-rwxr-xr-xsrc/demos/es1/RedSquare.java254
1 files changed, 254 insertions, 0 deletions
diff --git a/src/demos/es1/RedSquare.java b/src/demos/es1/RedSquare.java
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+++ b/src/demos/es1/RedSquare.java
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+package demos.es1;
+
+import java.nio.*;
+import java.util.*;
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import javax.media.nativewindow.*;
+
+import com.sun.opengl.util.*;
+import com.sun.opengl.util.glsl.fixedfunc.*;
+
+import com.sun.javafx.newt.*;
+import com.sun.javafx.newt.opengl.*;
+
+public class RedSquare extends Thread implements WindowListener, KeyListener, MouseListener, GLEventListener {
+
+ private GLWindow window;
+ private GLProfile glp;
+ private GLU glu;
+ private boolean quit = false;
+ private String glprofile;
+ private int type;
+
+ public RedSquare(String glprofile, int type) {
+ super();
+ this.glprofile=glprofile;
+ this.type=type;
+ }
+
+ public void windowResized(WindowEvent e) {
+ }
+
+ public void windowMoved(WindowEvent e) {
+ }
+
+ public void windowDestroyNotify(WindowEvent e) {
+ quit=true;
+ }
+ public void windowGainedFocus(WindowEvent e) { }
+ public void windowLostFocus(WindowEvent e) { }
+
+ public void keyPressed(KeyEvent e) {
+ System.out.println(glp+" "+e);
+ if(e.getKeyChar()=='q') {
+ quit = true;
+ }
+ }
+ public void keyReleased(KeyEvent e) {
+ System.out.println(glp+" "+e);
+ }
+ public void keyTyped(KeyEvent e) {
+ System.out.println(glp+" "+e);
+ }
+
+ public void mouseClicked(MouseEvent e) {
+ System.out.println(glp+" mouseevent: "+e);
+ switch(e.getClickCount()) {
+ case 1:
+ window.setFullscreen(!window.isFullscreen());
+ break;
+ default:
+ quit=true;
+ break;
+ }
+ }
+ public void mouseEntered(MouseEvent e) {
+ }
+ public void mouseExited(MouseEvent e) {
+ }
+ public void mousePressed(MouseEvent e) {
+ }
+ public void mouseReleased(MouseEvent e) {
+ }
+ public void mouseMoved(MouseEvent e) {
+ }
+ public void mouseDragged(MouseEvent e) {
+ }
+ public void mouseWheelMoved(MouseEvent e) {
+ }
+
+ public void run() {
+ System.err.println(glp+" RedSquare.run() 0");
+ int width = 800;
+ int height = 480;
+ glp = GLProfile.get(glprofile);
+ try {
+ GLCapabilities caps = new GLCapabilities(glp);
+
+ Window nWindow = null;
+ if(0!=(type&USE_AWT)) {
+ Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display
+ Screen nScreen = NewtFactory.createScreen(NativeWindowFactory.TYPE_AWT, nDisplay, 0); // screen 0
+ nWindow = NewtFactory.createWindow(NativeWindowFactory.TYPE_AWT, nScreen, caps);
+ }
+ window = GLWindow.create(nWindow, caps);
+
+ window.addWindowListener(this);
+ window.addMouseListener(this);
+ window.addKeyListener(this);
+ window.addGLEventListener(this);
+ // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_CURRENT); // default
+ // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_NONE); // no current ..
+
+ window.enablePerfLog(true);
+ // Size OpenGL to Video Surface
+ window.setSize(width, height);
+ // window.setFullscreen(true);
+ window.setVisible(true);
+ window.enablePerfLog(true);
+
+ do {
+ window.display();
+ } while (!quit && window.getDuration() < 20000) ;
+
+ // Shut things down cooperatively
+ window.destroy();
+ window.getFactory().shutdown();
+ System.out.println(glp+" RedSquare shut down cleanly.");
+ } catch (Throwable t) {
+ t.printStackTrace();
+ }
+ }
+
+ // FIXME: we must add storage of the pointers in the GL state to
+ // the GLImpl classes. The need for this can be seen by making
+ // these variables method local instead of instance members. The
+ // square will disappear after a second or so due to garbage
+ // collection. On desktop OpenGL this implies a stack of
+ // references due to the existence of glPush/PopClientAttrib. On
+ // OpenGL ES 1/2 it can simply be one set of references.
+ private FloatBuffer colors;
+ private FloatBuffer vertices;
+
+ public void init(GLAutoDrawable drawable) {
+ GL2ES1 gl = FixedFuncUtil.getFixedFuncImpl(drawable.getGL());
+
+ System.err.println(glp+" Entering initialization");
+ System.err.println(glp+" GL Profile: "+gl.getGLProfile());
+ System.err.println(glp+" GL:" + gl);
+ System.err.println(glp+" GL_VERSION=" + gl.glGetString(gl.GL_VERSION));
+ System.err.println(glp+" GL_EXTENSIONS:");
+ System.err.println(glp+" " + gl.glGetString(gl.GL_EXTENSIONS));
+
+ glu = GLU.createGLU();
+
+ // Allocate vertex arrays
+ colors = BufferUtil.newFloatBuffer(16);
+ vertices = BufferUtil.newFloatBuffer(12);
+ // Fill them up
+ colors.put( 0, 1); colors.put( 1, 0); colors.put( 2, 0); colors.put( 3, 1);
+ colors.put( 4, 0); colors.put( 5, 0); colors.put( 6, 1); colors.put( 7, 1);
+ colors.put( 8, 1); colors.put( 9, 0); colors.put(10, 0); colors.put(11, 1);
+ colors.put(12, 1); colors.put(13, 0); colors.put(14, 0); colors.put(15, 1);
+ vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0);
+ vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0);
+ vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0);
+ vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0);
+
+ gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
+ gl.glEnableClientState(gl.GL_COLOR_ARRAY);
+ gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertices);
+ gl.glColorPointer(4, GL.GL_FLOAT, 0, colors);
+
+ // OpenGL Render Settings
+ gl.glClearColor(0, 0, 0, 1);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ GL2ES1 gl = drawable.getGL().getGL2ES1();
+ // Set location in front of camera
+ gl.glMatrixMode(gl.GL_PROJECTION);
+ gl.glLoadIdentity();
+ glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
+ //gl.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f);
+ //glu.gluLookAt(0, 0, -20, 0, 0, 0, 0, 1, 0);
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ GL2ES1 gl = drawable.getGL().getGL2ES1();
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+
+ // One rotation every four seconds
+ gl.glMatrixMode(gl.GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glTranslatef(0, 0, -10);
+ float ang = ((float) window.getDuration() * 360.0f) / 4000.0f;
+ gl.glRotatef(ang, 0, 0, 1);
+ gl.glRotatef(ang, 0, 1, 0);
+
+
+ // Draw a square
+ gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4);
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ GL2ES1 gl = drawable.getGL().getGL2ES1();
+ System.out.println(glp+" RedSquare.dispose: "+gl.getContext());
+ gl.glDisableClientState(gl.GL_VERTEX_ARRAY);
+ gl.glDisableClientState(gl.GL_COLOR_ARRAY);
+ glu.destroy();
+ glu = null;
+ colors.clear();
+ colors = null;
+ vertices.clear();
+ vertices = null;
+ System.out.println(glp+" RedSquare.dispose: fin");
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+
+ public static int USE_NEWT = 0;
+ public static int USE_AWT = 1 << 0;
+
+ public static void main(String[] args) {
+ int type = USE_NEWT ;
+ List threads = new ArrayList();
+ for(int i=0; i<args.length; i++) {
+ if(args[i].equals("-awt")) {
+ type |= USE_AWT;
+ }
+ if(args[i].startsWith("-GL")) {
+ threads.add(new RedSquare(args[i].substring(1), type));
+ }
+ }
+ if(threads.size()==0) {
+ threads.add(new RedSquare(null, type));
+ }
+ Thread firstT = (Thread) threads.remove(0);
+
+ for(Iterator i = threads.iterator(); i.hasNext(); ) {
+ ((Thread)i.next()).start();
+ }
+
+ // always run the first on main ..
+ firstT.run();
+
+ boolean done = false;
+
+ while(!done) {
+ int aliveCount = 0;
+ for(Iterator i = threads.iterator(); i.hasNext(); ) {
+ if ( ((Thread)i.next()).isAlive() ) {
+ try {
+ Thread.sleep(100);
+ } catch (InterruptedException ie) {}
+ aliveCount++;
+ }
+ }
+ done = 0==aliveCount ;
+ }
+ }
+}