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-rwxr-xr-xsrc/demos/es1/angeles/Angeles.java855
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diff --git a/src/demos/es1/angeles/Angeles.java b/src/demos/es1/angeles/Angeles.java
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--- a/src/demos/es1/angeles/Angeles.java
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@@ -1,855 +0,0 @@
-/* San Angeles Observation OpenGL ES version example
- * Copyright 2004-2005 Jetro Lauha
- * All rights reserved.
- * Web: http://iki.fi/jetro/
- *
- * This source is free software; you can redistribute it and/or
- * modify it under the terms of EITHER:
- * (1) The GNU Lesser General Public License as published by the Free
- * Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version. The text of the GNU Lesser
- * General Public License is included with this source in the
- * file LICENSE-LGPL.txt.
- * (2) The BSD-style license that is included with this source in
- * the file LICENSE-BSD.txt.
- *
- * This source is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
- *
- * $Id$
- * $Revision$
- */
-
-package demos.es1.angeles;
-
-import javax.media.opengl.*;
-import com.sun.opengl.util.*;
-import java.nio.*;
-
-public class Angeles /* implements GLEventListener */ {
-
- public Angeles() {
- quadVertices = BufferUtil.newIntBuffer(12);
- quadVertices.put(new int[]{
- -0x10000, -0x10000,
- 0x10000, -0x10000,
- -0x10000, 0x10000,
- 0x10000, -0x10000,
- 0x10000, 0x10000,
- -0x10000, 0x10000
- });
- quadVertices.rewind();
-
- light0Position=BufferUtil.newIntBuffer(4);
- light0Diffuse=BufferUtil.newIntBuffer(4);
- light1Position=BufferUtil.newIntBuffer(4);
- light1Diffuse=BufferUtil.newIntBuffer(4);
- light2Position=BufferUtil.newIntBuffer(4);
- light2Diffuse=BufferUtil.newIntBuffer(4);
- materialSpecular=BufferUtil.newIntBuffer(4);
-
- light0Position.put(new int[] { -0x40000, 0x10000, 0x10000, 0 });
- light0Diffuse.put(new int[] { 0x10000, 0x6666, 0, 0x10000 });
- light1Position.put(new int[] { 0x10000, -0x20000, -0x10000, 0 });
- light1Diffuse.put(new int[] { 0x11eb, 0x23d7, 0x5999, 0x10000 });
- light2Position.put(new int[] { -0x10000, 0, -0x40000, 0 });
- light2Diffuse.put(new int[] { 0x11eb, 0x2b85, 0x23d7, 0x10000 });
- materialSpecular.put(new int[] { 0x10000, 0x10000, 0x10000, 0x10000 });
-
- light0Position.rewind();
- light0Diffuse.rewind();
- light1Position.rewind();
- light1Diffuse.rewind();
- light2Position.rewind();
- light2Diffuse.rewind();
- materialSpecular.rewind();
-
- seedRandom(15);
-
- width=0;
- height=0;
- x=0;
- y=0;
- }
-
- public void init(GL gl) {
- // FIXME: gl.setSwapInterval(1);
-
- this.gl = gl;
- gl.glEnable(gl.GL_NORMALIZE);
- gl.glEnable(gl.GL_DEPTH_TEST);
- gl.glDisable(gl.GL_CULL_FACE);
- gl.glShadeModel(gl.GL_FLAT);
-
- gl.glEnable(gl.GL_LIGHTING);
- gl.glEnable(gl.GL_LIGHT0);
- gl.glEnable(gl.GL_LIGHT1);
- gl.glEnable(gl.GL_LIGHT2);
-
- gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
- gl.glEnableClientState(gl.GL_COLOR_ARRAY);
-
- for (int a = 0; a < SuperShape.COUNT; ++a)
- {
- sSuperShapeObjects[a] = createSuperShape(SuperShape.sParams[a]);
- }
- sGroundPlane = createGroundPlane();
-
- gAppAlive = 1;
-
- sStartTick = System.currentTimeMillis();
- frames=0;
- }
-
- public void reshape(GL gl, int x, int y, int width, int height) {
- this.width = width;
- this.height=height;
- this.x = x;
- this.y = y;
-
- this.gl = gl;
-
- gl.glMatrixMode(gl.GL_MODELVIEW);
- gl.glLoadIdentity();
-
- gl.glClearColorx((int)(0.1f * 65536),
- (int)(0.2f * 65536),
- (int)(0.3f * 65536), 0x10000);
-
- gl.glCullFace(GL.GL_FRONT);
-
- gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST);
-
- //gl.glShadeModel(GL.GL_SMOOTH);
- gl.glShadeModel(GL.GL_FLAT);
- gl.glDisable(GL.GL_DITHER);
-
- //gl.glMatrixMode(gl.GL_PROJECTION);
- //gl.glLoadIdentity();
- //gluPerspective(45.0f, (float)width / (float)height, 0.5f, 150.0f);
-
- System.out.println("reshape ..");
- }
-
- public void display(GL gl) {
- long tick = System.currentTimeMillis();
-
- if (gAppAlive==0)
- return;
-
- this.gl = gl;
-
- // Actual tick value is "blurred" a little bit.
- sTick = (sTick + tick - sStartTick) >> 1;
-
- // Terminate application after running through the demonstration once.
- if (sTick >= RUN_LENGTH)
- {
- gAppAlive = 0;
- return;
- }
-
- gl.glClear(gl.GL_DEPTH_BUFFER_BIT | gl.GL_COLOR_BUFFER_BIT);
-
- gl.glMatrixMode(gl.GL_PROJECTION);
- gl.glLoadIdentity();
- gluPerspective(45.0f, (float)width / (float)height, 0.5f, 150.0f);
-
- // Update the camera position and set the lookat.
- camTrack();
-
- // Configure environment.
- configureLightAndMaterial();
-
- // Draw the reflection by drawing models with negated Z-axis.
- gl.glPushMatrix();
- drawModels(-1);
- gl.glPopMatrix();
-
- // Blend the ground plane to the window.
- drawGroundPlane();
-
- // Draw all the models normally.
- drawModels(1);
-
- // Draw fade quad over whole window (when changing cameras).
- drawFadeQuad();
-
- frames++;
- tick = System.currentTimeMillis();
- long dT = tick - sStartTick;
- // System.out.println(frames+"f, "+dT+"ms "+ (frames*1000)/dT +"fps");
- }
-
- public void displayChanged(GL gl, boolean modeChanged, boolean deviceChanged) {
- }
-
- private GL gl;
-
- // Total run length is 20 * camera track base unit length (see cams.h).
- private int RUN_LENGTH = (20 * CamTrack.CAMTRACK_LEN) ;
- private int RANDOM_UINT_MAX = 65535 ;
-
- private long sRandomSeed = 0;
-
-void seedRandom(long seed)
-{
- sRandomSeed = seed;
-}
-
-int randomUInt()
-{
- sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3;
- return Math.abs((int) (sRandomSeed >> 16));
-}
-
-
-// Capped conversion from float to fixed.
-int FIXED(float value)
-{
- if (value < -32768) value = -32768;
- if (value > 32767) value = 32767;
- return (int)(value * 65536);
-}
-
-// Definition of one GL object in this demo.
-public class GLObject {
- /* Vertex array and color array are enabled for all objects, so their
- * pointers must always be valid and non-null. Normal array is not
- * used by the ground plane, so when its pointer is null then normal
- * array usage is disabled.
- *
- * Vertex array is supposed to use gl.GL_FIXED datatype and stride 0
- * (i.e. tightly packed array). Color array is supposed to have 4
- * components per color with gl.GL_UNSIGNED_BYTE datatype and stride 0.
- * Normal array is supposed to use gl.GL_FIXED datatype and stride 0.
- */
- IntBuffer vertexArray;
- ByteBuffer colorArray;
- IntBuffer normalArray;
- int vertexComponents;
- int count;
- int vbo[];
-
- public GLObject(int vertices, int vertexComponents,
- boolean useNormalArray) {
- this.count = vertices;
- this.vertexComponents = vertexComponents;
- this.vertexArray = BufferUtil.newIntBuffer( vertices * vertexComponents );
- this.colorArray = BufferUtil.newByteBuffer (vertices * 4 );
- if (useNormalArray)
- {
- this.normalArray = BufferUtil.newIntBuffer (vertices * 3 );
- } else {
- this.normalArray = null;
- }
- }
-
- void seal()
- {
- flip();
- vbo = new int[3];
- gl.glGenBuffers(3, vbo, 0);
-
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[0]);
- gl.glBufferData(GL.GL_ARRAY_BUFFER, vertexArray.capacity() * BufferUtil.SIZEOF_INT, vertexArray, GL.GL_STATIC_DRAW);
- gl.glVertexPointer(vertexComponents, gl.GL_FLOAT, 0, 0);
-
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[1]);
- gl.glBufferData(GL.GL_ARRAY_BUFFER, colorArray.capacity() * BufferUtil.SIZEOF_BYTE, colorArray, GL.GL_STATIC_DRAW);
- gl.glColorPointer(4, gl.GL_UNSIGNED_BYTE, 0, 0);
-
- if (null!=normalArray)
- {
- gl.glEnableClientState(gl.GL_NORMAL_ARRAY);
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[2]);
- gl.glBufferData(GL.GL_ARRAY_BUFFER, normalArray.capacity() * BufferUtil.SIZEOF_INT, normalArray, GL.GL_STATIC_DRAW);
- gl.glNormalPointer(gl.GL_FLOAT, 0, 0);
- } else {
- gl.glDisableClientState(gl.GL_NORMAL_ARRAY);
- }
- }
-
- void draw()
- {
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[0]);
- gl.glVertexPointer(vertexComponents, gl.GL_FIXED, 0, 0);
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[1]);
- gl.glColorPointer(4, gl.GL_UNSIGNED_BYTE, 0, 0);
-
- if (null!=normalArray)
- {
- gl.glEnableClientState(gl.GL_NORMAL_ARRAY);
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[2]);
- gl.glNormalPointer(gl.GL_FIXED, 0, 0);
- }
- else
- gl.glDisableClientState(gl.GL_NORMAL_ARRAY);
- gl.glDrawArrays(gl.GL_TRIANGLES, 0, count);
- }
-
- void rewind() {
- vertexArray.rewind();
- colorArray.rewind();
- if (normalArray != null) {
- normalArray.rewind();
- }
- }
- void flip() {
- vertexArray.flip();
- colorArray.flip();
- if (normalArray != null) {
- normalArray.flip();
- }
- }
-}
-
-long sStartTick = 0;
-long sTick = 0;
-
-int sCurrentCamTrack = 0;
-long sCurrentCamTrackStartTick = 0;
-long sNextCamTrackStartTick = 0x7fffffff;
-
-GLObject sSuperShapeObjects[] = new GLObject[SuperShape.COUNT];
-GLObject sGroundPlane;
-
-
-public class VECTOR3 {
- float x, y, z;
-
- public VECTOR3() {
- x=0f; y=0f; z=0f;
- }
- public VECTOR3(float x, float y, float z) {
- this.x=x;
- this.y=y;
- this.z=z;
- }
-}
-
-
-
-static void vector3Sub(VECTOR3 dest, VECTOR3 v1, VECTOR3 v2)
-{
- dest.x = v1.x - v2.x;
- dest.y = v1.y - v2.y;
- dest.z = v1.z - v2.z;
-}
-
-
-static void superShapeMap(VECTOR3 point, float r1, float r2, float t, float p)
-{
- // sphere-mapping of supershape parameters
- point.x = (float)(Math.cos(t) * Math.cos(p) / r1 / r2);
- point.y = (float)(Math.sin(t) * Math.cos(p) / r1 / r2);
- point.z = (float)(Math.sin(p) / r2);
-}
-
-
-float ssFunc(final float t, final float p[])
-{
- return ssFunc(t, p, 0);
-}
-
-float ssFunc(final float t, final float p[], int pOff)
-{
- return (float)(Math.pow(Math.pow(Math.abs(Math.cos(p[0+pOff] * t / 4)) / p[1+pOff], p[4+pOff]) +
- Math.pow(Math.abs(Math.sin(p[0+pOff] * t / 4)) / p[2+pOff], p[5+pOff]), 1 / p[3+pOff]));
-}
-
-
-// Creates and returns a supershape object.
-// Based on Paul Bourke's POV-Ray implementation.
-// http://astronomy.swin.edu.au/~pbourke/povray/supershape/
-GLObject createSuperShape(final float params[])
-{
- final int resol1 = (int)params[SuperShape.PARAMS - 3];
- final int resol2 = (int)params[SuperShape.PARAMS - 2];
- // latitude 0 to pi/2 for no mirrored bottom
- // (latitudeBegin==0 for -pi/2 to pi/2 originally)
- final int latitudeBegin = resol2 / 4;
- final int latitudeEnd = resol2 / 2; // non-inclusive
- final int longitudeCount = resol1;
- final int latitudeCount = latitudeEnd - latitudeBegin;
- final int triangleCount = longitudeCount * latitudeCount * 2;
- final int vertices = triangleCount * 3;
- GLObject result;
- float baseColor[] = new float[3];
- int a, longitude, latitude;
- int currentVertex, currentQuad;
-
- result = new GLObject(vertices, 3, true);
- if (result == null)
- return null;
-
- for (a = 0; a < 3; ++a)
- baseColor[a] = ((randomUInt() % 155) + 100) / 255.f;
-
- currentQuad = 0;
- currentVertex = 0;
-
- // longitude -pi to pi
- for (longitude = 0; longitude < longitudeCount; ++longitude)
- {
-
- // latitude 0 to pi/2
- for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude)
- {
- float t1 = (float) ( -Math.PI + longitude * 2 * Math.PI / resol1 );
- float t2 = (float) ( -Math.PI + (longitude + 1) * 2 * Math.PI / resol1 );
- float p1 = (float) ( -Math.PI / 2 + latitude * 2 * Math.PI / resol2 );
- float p2 = (float) ( -Math.PI / 2 + (latitude + 1) * 2 * Math.PI / resol2 );
- float r0, r1, r2, r3;
-
- r0 = ssFunc(t1, params);
- r1 = ssFunc(p1, params, 6);
- r2 = ssFunc(t2, params);
- r3 = ssFunc(p2, params, 6);
-
- if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0)
- {
- VECTOR3 pa=new VECTOR3(), pb=new VECTOR3(), pc=new VECTOR3(), pd=new VECTOR3();
- VECTOR3 v1=new VECTOR3(), v2=new VECTOR3(), n=new VECTOR3();
- float ca;
- int i;
- //float lenSq, invLenSq;
-
- superShapeMap(pa, r0, r1, t1, p1);
- superShapeMap(pb, r2, r1, t2, p1);
- superShapeMap(pc, r2, r3, t2, p2);
- superShapeMap(pd, r0, r3, t1, p2);
-
- // kludge to set lower edge of the object to fixed level
- if (latitude == latitudeBegin + 1)
- pa.z = pb.z = 0;
-
- vector3Sub(v1, pb, pa);
- vector3Sub(v2, pd, pa);
-
- // Calculate normal with cross product.
- /* i j k i j
- * v1.x v1.y v1.z | v1.x v1.y
- * v2.x v2.y v2.z | v2.x v2.y
- */
-
- n.x = v1.y * v2.z - v1.z * v2.y;
- n.y = v1.z * v2.x - v1.x * v2.z;
- n.z = v1.x * v2.y - v1.y * v2.x;
-
- /* Pre-normalization of the normals is disabled here because
- * they will be normalized anyway later due to automatic
- * normalization (gl.GL_NORMALIZE). It is enabled because the
- * objects are scaled with glScale.
- */
- /*
- lenSq = n.x * n.x + n.y * n.y + n.z * n.z;
- invLenSq = (float)(1 / sqrt(lenSq));
- n.x *= invLenSq;
- n.y *= invLenSq;
- n.z *= invLenSq;
- */
-
- ca = pa.z + 0.5f;
-
- for (i = currentVertex * 3;
- i < (currentVertex + 6) * 3;
- i += 3)
- {
- result.normalArray.put(i , FIXED(n.x));
- result.normalArray.put(i + 1, FIXED(n.y));
- result.normalArray.put(i + 2, FIXED(n.z));
- }
- for (i = currentVertex * 4;
- i < (currentVertex + 6) * 4;
- i += 4)
- {
- int j, color[] = new int[3];
- for (j = 0; j < 3; ++j)
- {
- color[j] = (int)(ca * baseColor[j] * 255);
- if (color[j] > 255) color[j] = 255;
- }
- result.colorArray.put(i , (byte)color[0]);
- result.colorArray.put(i + 1, (byte)color[1]);
- result.colorArray.put(i + 2, (byte)color[2]);
- result.colorArray.put(i + 3, (byte)0);
- }
- result.vertexArray.put(currentVertex * 3, FIXED(pa.x));
- result.vertexArray.put(currentVertex * 3 + 1, FIXED(pa.y));
- result.vertexArray.put(currentVertex * 3 + 2, FIXED(pa.z));
- ++currentVertex;
- result.vertexArray.put(currentVertex * 3, FIXED(pb.x));
- result.vertexArray.put(currentVertex * 3 + 1, FIXED(pb.y));
- result.vertexArray.put(currentVertex * 3 + 2, FIXED(pb.z));
- ++currentVertex;
- result.vertexArray.put(currentVertex * 3, FIXED(pd.x));
- result.vertexArray.put(currentVertex * 3 + 1, FIXED(pd.y));
- result.vertexArray.put(currentVertex * 3 + 2, FIXED(pd.z));
- ++currentVertex;
- result.vertexArray.put(currentVertex * 3, FIXED(pb.x));
- result.vertexArray.put(currentVertex * 3 + 1, FIXED(pb.y));
- result.vertexArray.put(currentVertex * 3 + 2, FIXED(pb.z));
- ++currentVertex;
- result.vertexArray.put(currentVertex * 3, FIXED(pc.x));
- result.vertexArray.put(currentVertex * 3 + 1, FIXED(pc.y));
- result.vertexArray.put(currentVertex * 3 + 2, FIXED(pc.z));
- ++currentVertex;
- result.vertexArray.put(currentVertex * 3, FIXED(pd.x));
- result.vertexArray.put(currentVertex * 3 + 1, FIXED(pd.y));
- result.vertexArray.put(currentVertex * 3 + 2, FIXED(pd.z));
- ++currentVertex;
- } // r0 && r1 && r2 && r3
- ++currentQuad;
- } // latitude
- } // longitude
-
- // Set number of vertices in object to the actual amount created.
- result.count = currentVertex;
- result.seal();
- return result;
-}
-
-
-GLObject createGroundPlane()
-{
- final int scale = 4;
- final int yBegin = -15, yEnd = 15; // ends are non-inclusive
- final int xBegin = -15, xEnd = 15;
- final int triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
- final int vertices = triangleCount * 3;
- GLObject result;
- int x, y;
- int currentVertex, currentQuad;
-
- result = new GLObject(vertices, 2, false);
- if (result == null)
- return null;
-
- currentQuad = 0;
- currentVertex = 0;
-
- for (y = yBegin; y < yEnd; ++y)
- {
- for (x = xBegin; x < xEnd; ++x)
- {
- byte color;
- int i, a;
- color = (byte)((randomUInt() & 0x5f) + 81); // 101 1111
- for (i = currentVertex * 4; i < (currentVertex + 6) * 4; i += 4)
- {
- result.colorArray.put(i, color);
- result.colorArray.put(i + 1, color);
- result.colorArray.put(i + 2, color);
- result.colorArray.put(i + 3, (byte)0);
- }
-
- // Axis bits for quad triangles:
- // x: 011100 (0x1c), y: 110001 (0x31) (clockwise)
- // x: 001110 (0x0e), y: 100011 (0x23) (counter-clockwise)
- for (a = 0; a < 6; ++a)
- {
- final int xm = x + ((0x1c >> a) & 1);
- final int ym = y + ((0x31 >> a) & 1);
- final float m = (float)(Math.cos(xm * 2) * Math.sin(ym * 4) * 0.75f);
- result.vertexArray.put(currentVertex * 2, FIXED(xm * scale + m));
- result.vertexArray.put(currentVertex * 2 + 1, FIXED(ym * scale + m));
- ++currentVertex;
- }
- ++currentQuad;
- }
- }
- result.seal();
- return result;
-}
-
-
-void drawGroundPlane()
-{
- gl.glDisable(gl.GL_CULL_FACE);
- gl.glDisable(gl.GL_DEPTH_TEST);
- gl.glEnable(gl.GL_BLEND);
- gl.glBlendFunc(gl.GL_ZERO, gl.GL_SRC_COLOR);
- gl.glDisable(gl.GL_LIGHTING);
-
- sGroundPlane.draw();
-
- gl.glEnable(gl.GL_LIGHTING);
- gl.glDisable(gl.GL_BLEND);
- gl.glEnable(gl.GL_DEPTH_TEST);
-}
-
-void drawFadeQuad()
-{
- final int beginFade = (int) (sTick - sCurrentCamTrackStartTick);
- final int endFade = (int) (sNextCamTrackStartTick - sTick);
- final int minFade = beginFade < endFade ? beginFade : endFade;
-
- if (minFade < 1024)
- {
- final int fadeColor = minFade << 7;
- gl.glColor4x(fadeColor, fadeColor, fadeColor, 0);
-
- gl.glDisable(gl.GL_DEPTH_TEST);
- gl.glEnable(gl.GL_BLEND);
- gl.glBlendFunc(gl.GL_ZERO, gl.GL_SRC_COLOR);
- gl.glDisable(gl.GL_LIGHTING);
-
- gl.glMatrixMode(gl.GL_MODELVIEW);
- gl.glLoadIdentity();
-
- gl.glMatrixMode(gl.GL_PROJECTION);
- gl.glLoadIdentity();
-
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
- gl.glDisableClientState(gl.GL_COLOR_ARRAY);
- gl.glDisableClientState(gl.GL_NORMAL_ARRAY);
- gl.glVertexPointer(2, gl.GL_FIXED, 0, quadVertices);
- gl.glDrawArrays(gl.GL_TRIANGLES, 0, 6);
-
- gl.glEnableClientState(gl.GL_COLOR_ARRAY);
-
- gl.glMatrixMode(gl.GL_MODELVIEW);
-
- gl.glEnable(gl.GL_LIGHTING);
- gl.glDisable(gl.GL_BLEND);
- gl.glEnable(gl.GL_DEPTH_TEST);
- }
-}
-
-IntBuffer quadVertices;
-IntBuffer light0Position;
-IntBuffer light0Diffuse;
-IntBuffer light1Position;
-IntBuffer light1Diffuse;
-IntBuffer light2Position;
-IntBuffer light2Diffuse;
-IntBuffer materialSpecular;
-
-void configureLightAndMaterial()
-{
- gl.glLightxv(gl.GL_LIGHT0, gl.GL_POSITION, light0Position);
- gl.glLightxv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light0Diffuse);
- gl.glLightxv(gl.GL_LIGHT1, gl.GL_POSITION, light1Position);
- gl.glLightxv(gl.GL_LIGHT1, gl.GL_DIFFUSE, light1Diffuse);
- gl.glLightxv(gl.GL_LIGHT2, gl.GL_POSITION, light2Position);
- gl.glLightxv(gl.GL_LIGHT2, gl.GL_DIFFUSE, light2Diffuse);
- gl.glMaterialxv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, materialSpecular);
-
- gl.glMaterialx(gl.GL_FRONT_AND_BACK, gl.GL_SHININESS, 60 << 16);
- gl.glEnable(gl.GL_COLOR_MATERIAL);
-}
-
-
-void drawModels(float zScale)
-{
- final int translationScale = 9;
- int x, y;
-
- seedRandom(9);
-
- gl.glScalex(1 << 16, 1 << 16, (int)(zScale * 65536));
-
- for (y = -5; y <= 5; ++y)
- {
- for (x = -5; x <= 5; ++x)
- {
- float buildingScale;
- int fixedScale;
-
- int curShape = randomUInt() % SuperShape.COUNT;
- buildingScale = SuperShape.sParams[curShape][SuperShape.PARAMS - 1];
- fixedScale = (int)(buildingScale * 65536);
-
- gl.glPushMatrix();
- gl.glTranslatex((x * translationScale) * 65536,
- (y * translationScale) * 65536,
- 0);
- gl.glRotatex((int)((randomUInt() % 360) << 16), 0, 0, 1 << 16);
- gl.glScalex(fixedScale, fixedScale, fixedScale);
-
- sSuperShapeObjects[curShape].draw();
- gl.glPopMatrix();
- }
- }
-
- for (x = -2; x <= 2; ++x)
- {
- final int shipScale100 = translationScale * 500;
- final int offs100 = x * shipScale100 + (int)(sTick % shipScale100);
- float offs = offs100 * 0.01f;
- int fixedOffs = (int)(offs * 65536);
- gl.glPushMatrix();
- gl.glTranslatex(fixedOffs, -4 * 65536, 2 << 16);
- sSuperShapeObjects[SuperShape.COUNT - 1].draw();
- gl.glPopMatrix();
- gl.glPushMatrix();
- gl.glTranslatex(-4 * 65536, fixedOffs, 4 << 16);
- gl.glRotatex(90 << 16, 0, 0, 1 << 16);
- sSuperShapeObjects[SuperShape.COUNT - 1].draw();
- gl.glPopMatrix();
- }
-}
-
-
-void camTrack()
-{
- float lerp[]= new float[5];
- float eX, eY, eZ, cX, cY, cZ;
- float trackPos;
- CamTrack cam;
- long currentCamTick;
- int a;
-
- if (sNextCamTrackStartTick <= sTick)
- {
- ++sCurrentCamTrack;
- sCurrentCamTrackStartTick = sNextCamTrackStartTick;
- }
- sNextCamTrackStartTick = sCurrentCamTrackStartTick +
- CamTrack.sCamTracks[sCurrentCamTrack].len * CamTrack.CAMTRACK_LEN;
-
- cam = CamTrack.sCamTracks[sCurrentCamTrack];
- currentCamTick = sTick - sCurrentCamTrackStartTick;
- trackPos = (float)currentCamTick / (CamTrack.CAMTRACK_LEN * cam.len);
-
- for (a = 0; a < 5; ++a)
- lerp[a] = (cam.src[a] + cam.dest[a] * trackPos) * 0.01f;
-
- if (cam.dist>0)
- {
- float dist = cam.dist * 0.1f;
- cX = lerp[0];
- cY = lerp[1];
- cZ = lerp[2];
- eX = cX - (float)Math.cos(lerp[3]) * dist;
- eY = cY - (float)Math.sin(lerp[3]) * dist;
- eZ = cZ - lerp[4];
- }
- else
- {
- eX = lerp[0];
- eY = lerp[1];
- eZ = lerp[2];
- cX = eX + (float)Math.cos(lerp[3]);
- cY = eY + (float)Math.sin(lerp[3]);
- cZ = eZ + lerp[4];
- }
- gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1);
-}
-
-private int gAppAlive = 0;
-private int width, height, x, y, frames;
-
-/* Following gluLookAt implementation is adapted from the
- * Mesa 3D Graphics library. http://www.mesa3d.org
- */
-void gluLookAt(float eyex, float eyey, float eyez,
- float centerx, float centery, float centerz,
- float upx, float upy, float upz)
-{
- float m[] = new float[16];
- float x[] = new float[3], y[] = new float[3], z[] = new float[3];
- float mag;
-
- /* Make rotation matrix */
-
- /* Z vector */
- z[0] = eyex - centerx;
- z[1] = eyey - centery;
- z[2] = eyez - centerz;
- mag = (float)Math.sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
- if (mag!=0.0) { /* mpichler, 19950515 */
- z[0] /= mag;
- z[1] /= mag;
- z[2] /= mag;
- }
-
- /* Y vector */
- y[0] = upx;
- y[1] = upy;
- y[2] = upz;
-
- /* X vector = Y cross Z */
- x[0] = y[1] * z[2] - y[2] * z[1];
- x[1] = -y[0] * z[2] + y[2] * z[0];
- x[2] = y[0] * z[1] - y[1] * z[0];
-
- /* Recompute Y = Z cross X */
- y[0] = z[1] * x[2] - z[2] * x[1];
- y[1] = -z[0] * x[2] + z[2] * x[0];
- y[2] = z[0] * x[1] - z[1] * x[0];
-
- /* mpichler, 19950515 */
- /* cross product gives area of parallelogram, which is < 1.0 for
- * non-perpendicular unit-length vectors; so normalize x, y here
- */
-
- mag = (float)Math.sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
- if (mag!=0.0) {
- x[0] /= mag;
- x[1] /= mag;
- x[2] /= mag;
- }
-
- mag = (float)Math.sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
- if (mag!=0.0) {
- y[0] /= mag;
- y[1] /= mag;
- y[2] /= mag;
- }
-
- m[0 + 0*4] = x[0];
- m[0 + 1*4] = x[1];
- m[0 + 2*4] = x[2];
- m[0 + 3*4] = 0.0f;
- m[1 + 0*4] = y[0];
- m[1 + 1*4] = y[1];
- m[1 + 2*4] = y[2];
- m[1 + 3*4] = 0.0f;
- m[2 + 0*4] = z[0];
- m[2 + 1*4] = z[1];
- m[2 + 2*4] = z[2];
- m[2 + 3*4] = 0.0f;
- m[3 + 0*4] = 0.0f;
- m[3 + 1*4] = 0.0f;
- m[3 + 2*4] = 0.0f;
- m[3 + 3*4] = 1.0f;
- {
- int a;
- int fixedM[] = new int[16];
- for (a = 0; a < 16; ++a)
- fixedM[a] = (int)(m[a] * 65536);
-
- IntBuffer nioM = BufferUtil.newIntBuffer(16);
- nioM.put(fixedM);
- nioM.rewind();
- gl.glMultMatrixx(nioM);
- }
-
- /* Translate Eye to Origin */
- gl.glTranslatex((int)(-eyex * 65536),
- (int)(-eyey * 65536),
- (int)(-eyez * 65536));
-}
-
-void gluPerspective(float fovy, float aspect,
- float zNear, float zFar)
-{
- float xmin, xmax, ymin, ymax;
-
- ymax = zNear * (float)Math.tan(fovy * Math.PI / 360.0);
- ymin = -ymax;
- xmin = ymin * aspect;
- xmax = ymax * aspect;
-
- gl.glFrustumx((int)(xmin * 65536), (int)(xmax * 65536),
- (int)(ymin * 65536), (int)(ymax * 65536),
- (int)(zNear * 65536), (int)(zFar * 65536));
-}
-
-
-}
-