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diff --git a/src/demos/es1/cube/Cube.java b/src/demos/es1/cube/Cube.java
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+/*
+ *
+ * Copyright (c) 2007, Sun Microsystems, Inc.
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sun Microsystems nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package demos.es1.cube;
+
+import java.nio.*;
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import javax.media.nativewindow.*;
+
+import com.sun.opengl.util.*;
+import com.sun.opengl.util.glsl.fixedfunc.*;
+
+import com.sun.javafx.newt.*;
+import com.sun.javafx.newt.opengl.*;
+
+public class Cube implements GLEventListener {
+ boolean quit = false;
+
+ public Cube () {
+ this(false, false);
+ }
+
+ public Cube (boolean useTexCoords, boolean innerCube) {
+ this.innerCube = innerCube;
+
+ // Initialize data Buffers
+ this.cubeVertices = BufferUtil.newShortBuffer(s_cubeVertices.length);
+ cubeVertices.put(s_cubeVertices);
+ cubeVertices.flip();
+
+ this.cubeColors = BufferUtil.newFloatBuffer(s_cubeColors.length);
+ cubeColors.put(s_cubeColors);
+ cubeColors.flip();
+
+ this.cubeNormals = BufferUtil.newByteBuffer(s_cubeNormals.length);
+ cubeNormals.put(s_cubeNormals);
+ cubeNormals.flip();
+
+ this.cubeIndices = BufferUtil.newByteBuffer(s_cubeIndices.length);
+ cubeIndices.put(s_cubeIndices);
+ cubeIndices.flip();
+
+ if (useTexCoords) {
+ this.cubeTexCoords = BufferUtil.newShortBuffer(s_cubeTexCoords.length);
+ cubeTexCoords.put(s_cubeTexCoords);
+ cubeTexCoords.flip();
+ }
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ GL2ES1 gl = FixedFuncUtil.getFixedFuncImpl(drawable.getGL());
+
+ glu = GLU.createGLU();
+
+ gl.glGenBuffers(4, vboNames, 0);
+
+ if(!innerCube) {
+ System.err.println("Entering initialization");
+ System.err.println("GL Profile: "+gl.getGLProfile());
+ System.err.println("GL:" + gl);
+ System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION));
+ System.err.println("GL_EXTENSIONS:");
+ System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS));
+ System.err.println("GLF:" + gl);
+ }
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ float aspect = (height != 0) ? ((float)width / (float)height) : 1.0f;
+
+ GL2ES1 gl = drawable.getGL().getGL2ES1();
+
+ gl.glViewport(0, 0, width, height);
+
+ gl.glMatrixMode(gl.GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ // JAU gl.glScissor(0, 0, width, height);
+ if(innerCube) {
+ // Clear background to white
+ gl.glClearColor(1.0f, 1.0f, 1.0f, 0.4f);
+ } else {
+ // Clear background to blue
+ gl.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
+ }
+
+ if(!innerCube) {
+ gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, light_position, 0);
+ gl.glLightfv(gl.GL_LIGHT0, gl.GL_AMBIENT, light_ambient, 0);
+ gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light_diffuse, 0);
+ gl.glLightfv(gl.GL_LIGHT0, gl.GL_SPECULAR, zero_vec4, 0);
+ gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, material_spec, 0);
+
+ gl.glEnable(gl.GL_LIGHTING);
+ gl.glEnable(gl.GL_LIGHT0);
+ gl.glEnable(gl.GL_COLOR_MATERIAL);
+ } else {
+ gl.glDisable(gl.GL_LIGHTING);
+ gl.glDisable(gl.GL_LIGHT0);
+ }
+ gl.glEnable(gl.GL_CULL_FACE);
+ gl.glEnable(gl.GL_NORMALIZE);
+
+ gl.glShadeModel(gl.GL_SMOOTH);
+ gl.glDisable(GL.GL_DITHER);
+
+ gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[0]);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeVertices.limit() * BufferUtil.SIZEOF_SHORT, cubeVertices, GL.GL_STATIC_DRAW);
+ gl.glVertexPointer(3, gl.GL_SHORT, 0, 0);
+
+ gl.glEnableClientState(gl.GL_NORMAL_ARRAY);
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[1]);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeNormals.limit() * BufferUtil.SIZEOF_BYTE, cubeNormals, GL.GL_STATIC_DRAW);
+ gl.glNormalPointer(gl.GL_BYTE, 0, 0);
+
+ gl.glEnableClientState(gl.GL_COLOR_ARRAY);
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[2]);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeColors.limit() * BufferUtil.SIZEOF_FLOAT, cubeColors, GL.GL_STATIC_DRAW);
+ gl.glColorPointer(4, gl.GL_FLOAT, 0, 0);
+
+ if (cubeTexCoords != null) {
+ gl.glEnableClientState(gl.GL_TEXTURE_COORD_ARRAY);
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[3]);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeTexCoords.limit() * BufferUtil.SIZEOF_SHORT, cubeTexCoords, GL.GL_STATIC_DRAW);
+ gl.glTexCoordPointer(2, gl.GL_SHORT, 0, 0);
+ /* issues an GL_INVALID_ENUM
+ gl.glTexEnvi(gl.GL_TEXTURE_ENV, gl.GL_TEXTURE_ENV_MODE, gl.GL_INCR);
+ } */
+ } else {
+ gl.glDisableClientState(gl.GL_TEXTURE_COORD_ARRAY);
+ }
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
+
+ gl.glHint(gl.GL_PERSPECTIVE_CORRECTION_HINT, gl.GL_FASTEST);
+
+ gl.glMatrixMode(gl.GL_PROJECTION);
+ gl.glLoadIdentity();
+
+ if(!innerCube) {
+ glu.gluPerspective(90.0f, aspect, 1.0f, 100.0f);
+ } else {
+ gl.glOrthof(-20.0f, 20.0f, -20.0f, 20.0f, 1.0f, 40.0f);
+ }
+ // weird effect ..: gl.glCullFace(gl.GL_FRONT);
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ quit=true;
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ GL2ES1 gl = drawable.getGL().getGL2ES1();
+
+ gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
+
+ gl.glMatrixMode(gl.GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ gl.glTranslatef(0.f, 0.f, -30.f);
+ gl.glRotatef((float)(time * 29.77f), 1.0f, 2.0f, 0.0f);
+ gl.glRotatef((float)(time * 22.311f), -0.1f, 0.0f, -5.0f);
+
+ gl.glDrawElements(gl.GL_TRIANGLES, 6 * 6, gl.GL_UNSIGNED_BYTE, cubeIndices);
+
+ time += 0.01f;
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+
+ static final float[] light_position = { -50.f, 50.f, 50.f, 0.f };
+ static final float[] light_ambient = { 0.125f, 0.125f, 0.125f, 1.f };
+ static final float[] light_diffuse = { 1.0f, 1.0f, 1.0f, 1.f };
+ static final float[] material_spec = { 1.0f, 1.0f, 1.0f, 0.f };
+ static final float[] zero_vec4 = { 0.0f, 0.0f, 0.0f, 0.f };
+
+ int[] vboNames = new int[4];
+ boolean innerCube;
+ boolean initialized = false;
+ float time = 0.0f;
+ ShortBuffer cubeVertices;
+ ShortBuffer cubeTexCoords;
+ FloatBuffer cubeColors;
+ ByteBuffer cubeNormals;
+ ByteBuffer cubeIndices;
+ private GLU glu;
+
+ private static final short[] s_cubeVertices =
+ {
+ -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10, 10,
+
+ -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10, -10,
+
+ -10, -10, 10, 10, -10, -10, 10, -10, 10, -10, -10, -10,
+
+ -10, 10, 10, 10, 10, -10, 10, 10, 10, -10, 10, -10,
+
+ 10, -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10,
+
+ -10, -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10
+ };
+ private static final short[] s_cubeTexCoords =
+ {
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+ };
+
+ private static final float[] s_cubeColors =
+ {
+ 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
+ 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
+
+ 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
+ 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
+
+ 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
+ 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
+
+ 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
+ 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
+
+ 255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f,
+ 255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f,
+
+ 255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255f/255f,
+ 255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255
+ };
+ private static final byte[] s_cubeIndices =
+ {
+ 0, 3, 1, 2, 0, 1, /* front */
+ 6, 5, 4, 5, 7, 4, /* back */
+ 8, 11, 9, 10, 8, 9, /* top */
+ 15, 12, 13, 12, 14, 13, /* bottom */
+ 16, 19, 17, 18, 16, 17, /* right */
+ 23, 20, 21, 20, 22, 21 /* left */
+ };
+ private static final byte[] s_cubeNormals =
+ {
+ 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127,
+
+ 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128,
+
+ 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0,
+
+ 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0,
+
+ 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0,
+
+ -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0
+ };
+
+ private void run(int type) {
+ int width = 800;
+ int height = 480;
+ System.err.println("Cube.run()");
+ try {
+ GLCapabilities caps = new GLCapabilities(null);
+ // For emulation library, use 16 bpp
+ caps.setRedBits(5);
+ caps.setGreenBits(6);
+ caps.setBlueBits(5);
+ caps.setDepthBits(16);
+
+ Window nWindow = null;
+ if(0!=(type&USE_AWT)) {
+ Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display
+ Screen nScreen = NewtFactory.createScreen(NativeWindowFactory.TYPE_AWT, nDisplay, 0); // screen 0
+ nWindow = NewtFactory.createWindow(NativeWindowFactory.TYPE_AWT, nScreen, caps);
+ }
+
+ GLWindow window = GLWindow.create(nWindow, caps);
+
+ window.addGLEventListener(this);
+
+ window.enablePerfLog(true);
+ // Size OpenGL to Video Surface
+ window.setSize(width, height);
+ window.setFullscreen(true);
+ window.setVisible(true);
+
+ while (!quit && window.getDuration() < 31000) {
+ window.display();
+ }
+
+ // Shut things down cooperatively
+ window.destroy();
+ window.getFactory().shutdown();
+ System.out.println("Cube shut down cleanly.");
+ } catch (Throwable t) {
+ t.printStackTrace();
+ }
+ }
+
+ public static int USE_NEWT = 0;
+ public static int USE_AWT = 1 << 0;
+
+ public static void main(String[] args) {
+ int type = USE_NEWT ;
+ for(int i=args.length-1; i>=0; i--) {
+ if(args[i].equals("-awt")) {
+ type |= USE_AWT;
+ }
+ }
+ new Cube().run(type);
+ System.exit(0);
+ }
+}
+