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diff --git a/src/demos/es1/cubefbo/CubeObject.java b/src/demos/es1/cubefbo/CubeObject.java
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+/*
+ * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ */
+
+package demos.es1.cubefbo;
+
+import javax.media.opengl.*;
+import com.sun.opengl.util.*;
+import java.nio.*;
+
+class CubeObject {
+ public CubeObject (boolean useTexCoords) {
+ // Initialize data Buffers
+ this.cubeVertices = BufferUtil.newShortBuffer(s_cubeVertices.length);
+ cubeVertices.put(s_cubeVertices);
+ cubeVertices.rewind();
+
+ this.cubeColors = BufferUtil.newByteBuffer(s_cubeColors.length);
+ cubeColors.put(s_cubeColors);
+ cubeColors.rewind();
+
+ this.cubeNormals = BufferUtil.newByteBuffer(s_cubeNormals.length);
+ cubeNormals.put(s_cubeNormals);
+ cubeNormals.rewind();
+
+ this.cubeIndices = BufferUtil.newByteBuffer(s_cubeIndices.length);
+ cubeIndices.put(s_cubeIndices);
+ cubeIndices.rewind();
+
+ if (useTexCoords) {
+ this.cubeTexCoords = BufferUtil.newShortBuffer(s_cubeTexCoords.length);
+ cubeTexCoords.put(s_cubeTexCoords);
+ cubeTexCoords.rewind();
+ }
+ }
+
+ private void perspective(GL gl, float fovy, float aspect, float zNear, float zFar) {
+ float xmin;
+ float xmax;
+ float ymin;
+ float ymax;
+
+ ymax = zNear * (float)Math.tan((fovy * Math.PI) / 360.0);
+ ymin = -ymax;
+ xmin = ymin * aspect;
+ xmax = ymax * aspect;
+
+ gl.glFrustumf(xmin, xmax, ymin, ymax, zNear, zFar);
+ }
+
+ static final float[] light_position = { -50.f, 50.f, 50.f, 0.f };
+ static final float[] light_ambient = { 0.125f, 0.125f, 0.125f, 1.f };
+ static final float[] light_diffuse = { 1.0f, 1.0f, 1.0f, 1.f };
+ static final float[] material_spec = { 1.0f, 1.0f, 1.0f, 0.f };
+ static final float[] zero_vec4 = { 0.0f, 0.0f, 0.0f, 0.f };
+
+ public void reshape(GL gl, int x, int y, int width, int height) {
+ float aspect = (height != 0) ? ((float)width / (float)height) : 1.0f;
+
+ gl.glViewport(0, 0, width, height);
+ gl.glScissor(0, 0, width, height);
+
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, light_position, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, light_ambient, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, light_diffuse, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, zero_vec4, 0);
+ gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_SPECULAR, material_spec, 0);
+
+ gl.glEnable(GL.GL_NORMALIZE);
+ gl.glEnable(GL.GL_LIGHTING);
+ gl.glEnable(GL.GL_LIGHT0);
+ gl.glEnable(GL.GL_COLOR_MATERIAL);
+ gl.glEnable(GL.GL_CULL_FACE);
+
+ gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST);
+
+ gl.glShadeModel(GL.GL_SMOOTH);
+ gl.glDisable(GL.GL_DITHER);
+
+ gl.glClearColor(0.0f, 0.1f, 0.0f, 1.0f);
+
+ gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
+ gl.glEnableClientState(GL.GL_NORMAL_ARRAY);
+ gl.glEnableClientState(GL.GL_COLOR_ARRAY);
+ if (cubeTexCoords != null) {
+ gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY);
+ } else {
+ gl.glDisableClientState(GL.GL_TEXTURE_COORD_ARRAY);
+ }
+
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glLoadIdentity();
+
+ float fovy = 55.f;
+ if (aspect < 1) {
+ // Compute this as fovx instead
+ float fovx = fovy;
+ fovy = (float) Math.toDegrees(Math.atan(Math.tan(Math.toRadians(fovx)) / aspect));
+ }
+
+ perspective(gl, fovy, aspect, 0.1f, 100.f);
+ gl.glCullFace(GL.GL_BACK);
+ }
+
+ public void display(GL gl, float xRot, float yRot) {
+ // System.out.println("CubeObject .. p1: "+this);
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ gl.glTranslatef(0.f, 0.f, -30.f);
+ // gl.glTranslatef(0.f, 0.f, -30.f);
+ // gl.glRotatef((float)(time * 29.77f), 1.0f, 2.0f, 0.0f);
+ // gl.glRotatef((float)(time * 22.311f), -0.1f, 0.0f, -5.0f);
+ gl.glRotatef(yRot, 0, 1, 0);
+ gl.glRotatef(xRot, 1, 0, 0);
+
+ gl.glVertexPointer(3, GL.GL_SHORT, 0, cubeVertices);
+ gl.glColorPointer(4, GL.GL_UNSIGNED_BYTE, 0, cubeColors);
+ gl.glNormalPointer(GL.GL_BYTE, 0, cubeNormals);
+ if (cubeTexCoords != null) {
+ gl.glTexCoordPointer(2, GL.GL_SHORT, 0, cubeTexCoords);
+ gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+ }
+
+ // System.out.println("CubeObject .. p8: "+this);
+ gl.glDrawElements(GL.GL_TRIANGLES, 6 * 6, GL.GL_UNSIGNED_BYTE, cubeIndices);
+ // System.out.println("CubeObject .. p9: "+this);
+
+ // time += 0.01f;
+ }
+
+ boolean initialized = false;
+ // float time = 0.0f;
+
+ ShortBuffer cubeVertices;
+ ShortBuffer cubeTexCoords;
+ ByteBuffer cubeColors;
+ ByteBuffer cubeNormals;
+ ByteBuffer cubeIndices;
+
+ private static final short[] s_cubeVertices =
+ {
+ -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10, 10,
+
+ -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10, -10,
+
+ -10, -10, 10, 10, -10, -10, 10, -10, 10, -10, -10, -10,
+
+ -10, 10, 10, 10, 10, -10, 10, 10, 10, -10, 10, -10,
+
+ 10, -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10,
+
+ -10, -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10
+ };
+
+ private static final short[] s_cubeTexCoords =
+ {
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+
+ 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
+ };
+
+ private static final byte[] s_cubeColors =
+ {
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
+ (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255
+ };
+
+ private static final byte[] s_cubeIndices =
+ {
+ 0, 3, 1, 2, 0, 1, /* front */
+ 6, 5, 4, 5, 7, 4, /* back */
+ 8, 11, 9, 10, 8, 9, /* top */
+ 15, 12, 13, 12, 14, 13, /* bottom */
+ 16, 19, 17, 18, 16, 17, /* right */
+ 23, 20, 21, 20, 22, 21 /* left */
+ };
+ private static final byte[] s_cubeNormals =
+ {
+ 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127,
+
+ 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128,
+
+ 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0,
+
+ 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0,
+
+ 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0,
+
+ -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0
+ };
+}
+