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diff --git a/src/demos/es1/cubefbo/CubeObject.java b/src/demos/es1/cubefbo/CubeObject.java
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--- a/src/demos/es1/cubefbo/CubeObject.java
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-/*
- * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- */
-
-package demos.es1.cubefbo;
-
-import javax.media.opengl.*;
-import com.sun.opengl.util.*;
-import java.nio.*;
-
-class CubeObject {
- public CubeObject (boolean useTexCoords) {
- // Initialize data Buffers
- this.cubeVertices = BufferUtil.newShortBuffer(s_cubeVertices.length);
- cubeVertices.put(s_cubeVertices);
- cubeVertices.rewind();
-
- this.cubeColors = BufferUtil.newByteBuffer(s_cubeColors.length);
- cubeColors.put(s_cubeColors);
- cubeColors.rewind();
-
- this.cubeNormals = BufferUtil.newByteBuffer(s_cubeNormals.length);
- cubeNormals.put(s_cubeNormals);
- cubeNormals.rewind();
-
- this.cubeIndices = BufferUtil.newByteBuffer(s_cubeIndices.length);
- cubeIndices.put(s_cubeIndices);
- cubeIndices.rewind();
-
- if (useTexCoords) {
- this.cubeTexCoords = BufferUtil.newShortBuffer(s_cubeTexCoords.length);
- cubeTexCoords.put(s_cubeTexCoords);
- cubeTexCoords.rewind();
- }
- }
-
- private void perspective(GL gl, float fovy, float aspect, float zNear, float zFar) {
- float xmin;
- float xmax;
- float ymin;
- float ymax;
-
- ymax = zNear * (float)Math.tan((fovy * Math.PI) / 360.0);
- ymin = -ymax;
- xmin = ymin * aspect;
- xmax = ymax * aspect;
-
- gl.glFrustumf(xmin, xmax, ymin, ymax, zNear, zFar);
- }
-
- static final float[] light_position = { -50.f, 50.f, 50.f, 0.f };
- static final float[] light_ambient = { 0.125f, 0.125f, 0.125f, 1.f };
- static final float[] light_diffuse = { 1.0f, 1.0f, 1.0f, 1.f };
- static final float[] material_spec = { 1.0f, 1.0f, 1.0f, 0.f };
- static final float[] zero_vec4 = { 0.0f, 0.0f, 0.0f, 0.f };
-
- public void reshape(GL gl, int x, int y, int width, int height) {
- float aspect = (height != 0) ? ((float)width / (float)height) : 1.0f;
-
- gl.glViewport(0, 0, width, height);
- gl.glScissor(0, 0, width, height);
-
- gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glLoadIdentity();
-
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, light_position, 0);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, light_ambient, 0);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, light_diffuse, 0);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, zero_vec4, 0);
- gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_SPECULAR, material_spec, 0);
-
- gl.glEnable(GL.GL_NORMALIZE);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glEnable(GL.GL_LIGHT0);
- gl.glEnable(GL.GL_COLOR_MATERIAL);
- gl.glEnable(GL.GL_CULL_FACE);
-
- gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST);
-
- gl.glShadeModel(GL.GL_SMOOTH);
- gl.glDisable(GL.GL_DITHER);
-
- gl.glClearColor(0.0f, 0.1f, 0.0f, 1.0f);
-
- gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
- gl.glEnableClientState(GL.GL_NORMAL_ARRAY);
- gl.glEnableClientState(GL.GL_COLOR_ARRAY);
- if (cubeTexCoords != null) {
- gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY);
- } else {
- gl.glDisableClientState(GL.GL_TEXTURE_COORD_ARRAY);
- }
-
- gl.glMatrixMode(GL.GL_PROJECTION);
- gl.glLoadIdentity();
-
- float fovy = 55.f;
- if (aspect < 1) {
- // Compute this as fovx instead
- float fovx = fovy;
- fovy = (float) Math.toDegrees(Math.atan(Math.tan(Math.toRadians(fovx)) / aspect));
- }
-
- perspective(gl, fovy, aspect, 0.1f, 100.f);
- gl.glCullFace(GL.GL_BACK);
- }
-
- public void display(GL gl, float xRot, float yRot) {
- // System.out.println("CubeObject .. p1: "+this);
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-
- gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glLoadIdentity();
-
- gl.glTranslatef(0.f, 0.f, -30.f);
- // gl.glTranslatef(0.f, 0.f, -30.f);
- // gl.glRotatef((float)(time * 29.77f), 1.0f, 2.0f, 0.0f);
- // gl.glRotatef((float)(time * 22.311f), -0.1f, 0.0f, -5.0f);
- gl.glRotatef(yRot, 0, 1, 0);
- gl.glRotatef(xRot, 1, 0, 0);
-
- gl.glVertexPointer(3, GL.GL_SHORT, 0, cubeVertices);
- gl.glColorPointer(4, GL.GL_UNSIGNED_BYTE, 0, cubeColors);
- gl.glNormalPointer(GL.GL_BYTE, 0, cubeNormals);
- if (cubeTexCoords != null) {
- gl.glTexCoordPointer(2, GL.GL_SHORT, 0, cubeTexCoords);
- gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
- }
-
- // System.out.println("CubeObject .. p8: "+this);
- gl.glDrawElements(GL.GL_TRIANGLES, 6 * 6, GL.GL_UNSIGNED_BYTE, cubeIndices);
- // System.out.println("CubeObject .. p9: "+this);
-
- // time += 0.01f;
- }
-
- boolean initialized = false;
- // float time = 0.0f;
-
- ShortBuffer cubeVertices;
- ShortBuffer cubeTexCoords;
- ByteBuffer cubeColors;
- ByteBuffer cubeNormals;
- ByteBuffer cubeIndices;
-
- private static final short[] s_cubeVertices =
- {
- -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10, 10,
-
- -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10, -10,
-
- -10, -10, 10, 10, -10, -10, 10, -10, 10, -10, -10, -10,
-
- -10, 10, 10, 10, 10, -10, 10, 10, 10, -10, 10, -10,
-
- 10, -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10,
-
- -10, -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10
- };
-
- private static final short[] s_cubeTexCoords =
- {
- 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
-
- 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
-
- 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
-
- 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
-
- 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
-
- 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
- };
-
- private static final byte[] s_cubeColors =
- {
- (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
- (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
-
- (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
- (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
-
- (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
- (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
-
- (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
- (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
-
- (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
- (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
-
- (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255,
- (byte) 0, (byte) 128, (byte) 0, (byte) 255, (byte) 0, (byte) 128, (byte) 0, (byte) 255
- };
-
- private static final byte[] s_cubeIndices =
- {
- 0, 3, 1, 2, 0, 1, /* front */
- 6, 5, 4, 5, 7, 4, /* back */
- 8, 11, 9, 10, 8, 9, /* top */
- 15, 12, 13, 12, 14, 13, /* bottom */
- 16, 19, 17, 18, 16, 17, /* right */
- 23, 20, 21, 20, 22, 21 /* left */
- };
- private static final byte[] s_cubeNormals =
- {
- 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127,
-
- 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128,
-
- 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0,
-
- 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0,
-
- 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0,
-
- -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0
- };
-}
-