diff options
Diffstat (limited to 'src/demos/es1/cubefbo')
-rwxr-xr-x | src/demos/es1/cubefbo/FBCubes.java | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/demos/es1/cubefbo/FBCubes.java b/src/demos/es1/cubefbo/FBCubes.java index b6a1b0d..0bfe79a 100755 --- a/src/demos/es1/cubefbo/FBCubes.java +++ b/src/demos/es1/cubefbo/FBCubes.java @@ -45,7 +45,7 @@ public class FBCubes implements GLEventListener { public FBCubes () { cubeOuter = new Cube(true, false); - fbo1 = new FBObject(FBO_SIZE, FBO_SIZE, FBObject.ATTR_DEPTH); + fbo1 = new FBObject(FBO_SIZE, FBO_SIZE); cubeInner = new Cube(false, true); // JAU cubeMiddle = new Cube(true, false); @@ -72,11 +72,13 @@ public class FBCubes implements GLEventListener { gl = gltrace; }*/ - fbo1.init(gl); - //fbo1.init(gl, GL.GL_RGB, GL.GL_RGB, GL.GL_UNSIGNED_BYTE); // faster - //fbo1.init(gl, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE); // GLES2 default - //fbo1.init(gl, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT_5_5_5_1); // useless (1bit alpha) - //fbo1.init(gl, GL.GL_RGBA8, GL2.GL_BGRA, GL2.GL_UNSIGNED_INT_8_8_8_8_REV); // GL2 default + fbo1.init(gl, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); + fbo1.attachDepthBuffer(gl, GL.GL_DEPTH_COMPONENT16); + //fbo1.init(gl, GL.GL_RGB, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); // faster + //fbo1.init(gl, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); // GLES2 default + //fbo1.init(gl, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT_5_5_5_1, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); // useless (1bit alpha) + //fbo1.init(gl, GL.GL_RGBA8, GL2.GL_BGRA, GL2.GL_UNSIGNED_INT_8_8_8_8_REV, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); // GL2 default + fbo1.unbind(gl); cubeInner.init(drawable); cubeOuter.init(drawable); @@ -118,7 +120,6 @@ public class FBCubes implements GLEventListener { cubeOuter.reshape(drawable, 0, 0, drawable.getWidth(), drawable.getHeight()); fbo1.use(gl); cubeOuter.display(drawable); - fbo1.unbind(gl); gl.glDisable (gl.GL_TEXTURE_2D); |